zeppelin armada Archive

  • So I’ve recently been pushing hard to make sure Evil Hat has enough plates spinning at once that we’ll have a pretty steady (if a bit irregular) slate of releases once the projects start reaching their conclusions. This means I have a spreadsheet with about a baker’s dozen projects listed in it, all in various [...]

    State of the Hat: 2012 and Beyond

    So I’ve recently been pushing hard to make sure Evil Hat has enough plates spinning at once that we’ll have a pretty steady (if a bit irregular) slate of releases once the projects start reaching their conclusions. This means I have a spreadsheet with about a baker’s dozen projects listed in it, all in various [...]

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  • Jeff Tidball and I have been looking at pricing on the Zeppelin Armada card game over the last several months (and yes, the process has taken months just getting in quotes and where warranted samples of the materials we’ve wanted to look at), to get a sense of what we’ll be looking at. (Sidebar: The [...]

    It Comes Down To This

    Jeff Tidball and I have been looking at pricing on the Zeppelin Armada card game over the last several months (and yes, the process has taken months just getting in quotes and where warranted samples of the materials we’ve wanted to look at), to get a sense of what we’ll be looking at. (Sidebar: The [...]

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  • This is Part II of the Q&A with Evil Hat co-president Fred Hicks. If you missed Part I, start here!  Q: How does the playtesting process differ from RPGs to board/card […]

    Designer Diary 7: Q&A with Evil Hat’s Fred Hicks (Part II)

    This is Part II of the Q&A with Evil Hat co-president Fred Hicks. If you missed Part I, start here!  Q: How does the playtesting process differ from RPGs to board/card […]

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  • This is Part II of the Q&A with Evil Hat co-president Fred Hicks. If you missed Part I, start here!  Q: How does the playtesting process differ from RPGs to board/card games? What has the RtA playtesting process been like for Evil Hat? Fred: Card games have a much more strict range of possible outcomes because there’s [...]

    Designer Diary 7: Q&A with Evil Hat’s Fred Hicks (Part II)

    This is Part II of the Q&A with Evil Hat co-president Fred Hicks. If you missed Part I, start here! 

    Q: How does the playtesting process differ from RPGs to board/card games? What has the RtA playtesting process been like for Evil Hat?

    Fred: Card games have a much more strict range of possible outcomes because there’s [...]

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  • Fred Hicks is co-president of Evil Hat Productions, the publisher of Race to Adventure! He’s also a really thoughtful and knowledgeable guy who shares his views on the gaming industry […]

    Designer Diary 6: Q&A with Evil Hat’s Fred Hicks (Part I)

    Fred Hicks is co-president of Evil Hat Productions, the publisher of Race to Adventure! He’s also a really thoughtful and knowledgeable guy who shares his views on the gaming industry […]

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  • Fred Hicks is co-president of Evil Hat Productions, the publisher of Race to Adventure! He’s also a really thoughtful and knowledgeable guy who shares his views on the gaming industry in his blog, Deadly Fredly. Fred offered to do this week’s Designer Diary in the form of a virtual Q&A session from the publisher’s perspective. We [...]

    Designer Diary 6: Q&A with Evil Hat’s Fred Hicks (Part I)

    Fred Hicks is co-president of Evil Hat Productions, the publisher of Race to Adventure! He’s also a really thoughtful and knowledgeable guy who shares his views on the gaming industry in his blog, Deadly Fredly. Fred offered to do this week’s Designer Diary in the form of a virtual Q&A session from the publisher’s perspective. We [...]

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  • Come Tuesday, I will be bound for Origins 2011. I’m trying something radically new there this year. I’m not going as a publisher. That’s not strictly true, of course. I’m going to check out the Origins Awards and hope for (but not expect) a win, and that’s an undeniably publisherish thing for me to do. [...]

    Origins Bound

    Come Tuesday, I will be bound for Origins 2011. I’m trying something radically new there this year. I’m not going as a publisher. That’s not strictly true, of course. I’m going to check out the Origins Awards and hope for (but not expect) a win, and that’s an undeniably publisherish thing for me to do. [...]

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  • Zeppelin Armada — Evil Hat’s first card game product, currently under development by Jeff Tidball — in the words of some of our first-round playtesters, describing the game to me as if I didn’t know what it is: “It’s a dance of ever-moving minions protecting your nefarious airship schemes.  One part card game, one part [...]

    So What IS Zeppelin Armada?

    Zeppelin Armada — Evil Hat’s first card game product, currently under development by Jeff Tidball — in the words of some of our first-round playtesters, describing the game to me as if I didn’t know what it is: “It’s a dance of ever-moving minions protecting your nefarious airship schemes.  One part card game, one part [...]

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  • Jeff is going to be making enough changes following our first round of Zeppelin Armada playtesting that we’re going to want to do a second round in another couple weeks or so. For this, we need both our prior playtesters already on board, and a handful of fresh-blood folks who haven’t seen the first iteration. [...]

    Zeppelin Armada Round 2 Playtesting

    Jeff is going to be making enough changes following our first round of Zeppelin Armada playtesting that we’re going to want to do a second round in another couple weeks or so. For this, we need both our prior playtesters already on board, and a handful of fresh-blood folks who haven’t seen the first iteration. [...]

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  • I am looking to add up to five more people to our playtester pool for Zeppelin Armada. Reply here with your one sentence reason for why it’s you!
I can’t take all comers, of course, but I’d love to expand our crew. Thanks!
EDIT: Got a...

    Project Tidball: Playtest for Us

    I am looking to add up to five more people to our playtester pool for Zeppelin Armada. Reply here with your one sentence reason for why it’s you! I can’t take all comers, of course, but I’d love to expand our crew. Thanks! EDIT: Got a...

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  • This card game is going to have zeppelins. Lots of zeppelins. Fast ones. Slow ones. Big ones. Small ones. Aggressive. Pacifist. Chaotic. They’ll each be in a pulp-style villainous mastermind’s armada, but which fleet they’ll end up in isn’t predetermined. Maybe they’ll be in the conquerer ape’s armada — or the fleet of the martian [...]

    Project Tidball: Name Our Zeppelins!

    This card game is going to have zeppelins. Lots of zeppelins. Fast ones. Slow ones. Big ones. Small ones. Aggressive. Pacifist. Chaotic. They’ll each be in a pulp-style villainous mastermind’s armada, but which fleet they’ll end up in isn’t predetermined. Maybe they’ll be in the conquerer ape’s armada — or the fleet of the martian [...]

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  • As I mentioned before, Evil Hat is looking at getting into making card games, relying on Jeff Tidball to do the design work and share the benefit of his extensive experience with us. We’re trying to start reasonably modestly, and — as with anything — work our way up to bigger projects down the road [...]

    Project Tidball: Pick Your Skin

    As I mentioned before, Evil Hat is looking at getting into making card games, relying on Jeff Tidball to do the design work and share the benefit of his extensive experience with us. We’re trying to start reasonably modestly, and — as with anything — work our way up to bigger projects down the road [...]

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