Rob Donoghue Archive
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Dropping off radar
Posted on August 12, 2011 | Make a CommentSorry for skipping yesterday, and ditto for today. I wrenched my back working out, and sitting up to write is not much of an option. Should be back on track on Monday. -
Ow Ow Ow
Posted on August 10, 2011 | Make a CommentGah, gonna be a short one today. Wrenched my back, and my attention span is SQUIRREL. I am cautiously optimistic about some of the things WOTC has had to say about the future of 4e at Gencon, most of which I received via Critical Hits coverage of the ... -
That Also Happened
Posted on August 9, 2011 | Make a CommentThere doesn't seem to be anything to link to about it yet, so I'll hijack someone else's coverage of the announcement. Short form, Margaret Weis Productions has announced that they got the Marvel license and that it will be a Cortex+ product. I shou... -
So, That Happened
Posted on August 8, 2011 | Make a CommentSo, the 2011 Ennies were announced on Friday night. I watched most of it via live-streaming (thanks to neoncon) and caught the parts I missed via twitter. I greatly regretted not being there. The flowchart held up decently well, but it's clear I ov... -
Mooks
Posted on August 5, 2011 | Make a CommentMan, one thing leads to another, so here's another sidebar about mook rules.This was inspired by my reading of the new webcomic, Lady Sabre and the Pirates of the Ineffable Aether, which is basically "Greg Rucka's the Swashbucklers of the Seven Skies W... -
Quantum Aspects
Posted on August 4, 2011 | Make a CommentOK, I've gotten knocked off on a tangent, and I'll stay on it for the moment. What the heck, it's Gencon week, so things are weird anyway.First off, feedback to yesterday's post was fantastic. I want to thank everyone who weighed in. Lots of good thou... -
The Right Tool For the Job
Posted on August 3, 2011 | Make a CommentA passing comment on twitter got me thinking about a White Collar hack for Leverage. It's doable, but chewing on it lead to me hurting my teeth on a familiar nut, one which also is worrying me a little bit in the context of the system I've been develo... -
Gencon Hotspots
Posted on August 2, 2011 | Make a CommentSo, people were kind enough to help me out with suggestions about new things that they're going to get a chance to pick up at Gencon, so I may now stew in my own juices of jealousy and think teeth-gnashing thoughts while I miss the conventions. Still,... -
A Gencon Plug
Posted on August 1, 2011 | Make a CommentStepping off the design train briefly as we start warming up for Gencon (which I will not be attending, sadly), and I have a larger post in the works about all the new things I regret I won't be seeing which you should totally check out. However, I... -
Skill Contexts
Posted on July 29, 2011 | Make a CommentI am totally breaking my own rules and double-posting today because I think these ideas are complimentary enough that they would suffer from a split across the weekend. This won't make a huge amount of sense without the post prior to it, so if you hav... -
Skills
Posted on July 29, 2011 | Make a CommentOk, enough combat for now. We'll need to come back to it after other things have evolved a bit more, but I feel like we've got enough of a foundation to work with. That brings us to something that's potentially even stickier: Skills.Broadly speaking, ... -
The Hard Questions
Posted on July 28, 2011 | Make a CommentOk, the remaining questions:How many dice should it take to offset a status?Who gets to say what form the status/result takes in the fiction?What order do things happen in?How big an advantage is 1 die?How does this map over to multiple combatants?Thes... -
Fighting Questions
Posted on July 27, 2011 | Make a CommentOk, getting into some of the nitty gritty here, so let's review.The idea so far is that combatants will have die pools of D6's. When they go after someone in a fight, they are trying to hit a fixed target number, with a result as follows:4 - Inconveni... -
Actual Fight Mechanics
Posted on July 26, 2011 | Make a CommentOK, so the basic non-fight component of a conflict is this: take a swing, beat a 4, if successful, the other guy is taken out.(I like “taken out” as a euphemism because it underscores that all ways of taking someone out of a fight are roughly equal... -
Combat Waffles
Posted on July 25, 2011 | Make a CommentAll the previous discussion about fights also implies something that I figure I'll state outright - writing a generic combat system is a much bigger pain in the ass than writing one for a genre. So much so that most generic combat systems aren't - the...