playtest Archive

  • 
Sent this out this out to playtesters morning:
-------------------------------------------------
Howdy Playtesters!
I'm going to spend this weekend laying out your playtest packets and they will (hopefully) be in your hands on Sunday night. If you want a sneak peek at the raw text, which includes the intro chapter, a revised character creation chapter and the actual play rules, click the link below.
http://docs.google.com/View?id=dct676c8_161cb8bhmgn
RE: Character Creation: That process has been revised a bit to be more structured, bringing it in line with actual play. The most significant change is that I removed Bonds from the game. Every game design has a moment where you have to kill a darling to save the rest of the design, and Bonds had to be the one to go. Otherwise, character creation is pretty similar. You still come up with an origin and departure, there is still a trouble at the temple and you still get a chance to rescue someone from that trouble.
Anyhoo, the raw text linked above is still a work in progress. There may be a few more text edits before the weekend is out. Thus is the life cycle of game design. :P
-- Daniel

    [Do] Sneak Peek at the Raw Text

    Sent this out this out to playtesters morning:

    -------------------------------------------------

    Howdy Playtesters!

    I'm going to spend this weekend laying out your playtest packets and they will (hopefully) be in your hands on Sunday night. If you want a sneak peek at the raw text, which includes the intro chapter, a revised character creation chapter and the actual play rules, click the link below.

    http://docs.google.com/View?id=dct676c8_161cb8bhmgn

    RE: Character Creation: That process has been revised a bit to be more structured, bringing it in line with actual play. The most significant change is that I removed Bonds from the game. Every game design has a moment where you have to kill a darling to save the rest of the design, and Bonds had to be the one to go. Otherwise, character creation is pretty similar. You still come up with an origin and departure, there is still a trouble at the temple and you still get a chance to rescue someone from that trouble.

    Anyhoo, the raw text linked above is still a work in progress. There may be a few more text edits before the weekend is out. Thus is the life cycle of game design. :P

    -- Daniel

    Continue Reading...

  • 
Just sent out a PDF of the character creation chapter to ten playtest groups. Phew.
Now I guess I gotta work on the actual play chapter. :P

    [Do] Sent.

    Just sent out a PDF of the character creation chapter to ten playtest groups. Phew.

    Now I guess I gotta work on the actual play chapter. :P

    Continue Reading...

  • 
If you have registered to be a playtest group for Do: Pilgrims of the Flying Temple, I just sent out an email checking in to see if you're still available.
Registration began about a year ago, so I understand if you can't participate anymore. If you are still available, please email me back ASAP so I can send you the character creation PDF.
If you haven't registered yet, but you would like to be a playtester, fill out the form here and I'll add you to the mailing list.

    [Do] Playtester Roll Call

    If you have registered to be a playtest group for Do: Pilgrims of the Flying Temple, I just sent out an email checking in to see if you're still available.

    Registration began about a year ago, so I understand if you can't participate anymore. If you are still available, please email me back ASAP so I can send you the character creation PDF.

    If you haven't registered yet, but you would like to be a playtester, fill out the form here and I'll add you to the mailing list.

    Continue Reading...

  • [Do] Actual thing that happened in last Sunday's playtest

    "Come here, Fluffy!" urges the pilgrim.

    The cat snorts "My name is ZORG, human."

    The pilgrim replies, "But your collar says 'Fluffy.'"

    "That's MY name!" says the collar.

    Continue Reading...

  • 
This is just a quick reminder for folks who are making pilgrim characters this weekend. Here's the stuff you'll need to read
Greetings - A quick introduction to the premise.
About the Game - A slightly longer introduction to the basic elements of gameplay.
Planning the Pilgrimage - The procedure for deciding the thematic and content boundaries of your stories. There is also a step here in which you choose which letters you'll take on the pilgrimage, but because this is just character creation you can probably skip that bit. If you would rather not, you can find a bunch of letters here.
Creating your Pilgrim - This is the actual character creation procedure, which is sort of a tutorial and introduction to how stories are told in Do. This part doesn't have any mechanics per se, but it does follow a very structured procedure that introduces you step-by-step to some of the narrative tools at your disposal like your name, your bonds, and troublemaking.
So here's what I need, should you choose to accept this mission:

Notes of your thought process through each ✔ step. That includes any questions or comments. Please, point out any typos or grammatical errors!
Write-ups of characters you and your group created, including their Bonding stories. Final designs for character sheets aren't available at the moment because I'd also like...
Scans of any papers that come out of character creation. I'm curious how people organize their character's information on a plain sheet of paper. That will influence the final design of the character sheet.

Thank you!

    [Do] Reminder: Memorial Day Character Creation

    This is just a quick reminder for folks who are making pilgrim characters this weekend. Here's the stuff you'll need to read

    Greetings - A quick introduction to the premise.

    About the Game - A slightly longer introduction to the basic elements of gameplay.

    Planning the Pilgrimage - The procedure for deciding the thematic and content boundaries of your stories. There is also a step here in which you choose which letters you'll take on the pilgrimage, but because this is just character creation you can probably skip that bit. If you would rather not, you can find a bunch of letters here.

    Creating your Pilgrim - This is the actual character creation procedure, which is sort of a tutorial and introduction to how stories are told in Do. This part doesn't have any mechanics per se, but it does follow a very structured procedure that introduces you step-by-step to some of the narrative tools at your disposal like your name, your bonds, and troublemaking.

    So here's what I need, should you choose to accept this mission:

    • Notes of your thought process through each ✔ step. That includes any questions or comments. Please, point out any typos or grammatical errors!
    • Write-ups of characters you and your group created, including their Bonding stories. Final designs for character sheets aren't available at the moment because I'd also like...
    • Scans of any papers that come out of character creation. I'm curious how people organize their character's information on a plain sheet of paper. That will influence the final design of the character sheet.

    Thank you!

    Continue Reading...

  • 
Any mathematically oriented people out there want to help me out with a probability experiment? This is in regards to the system I'm using for Do: Pilgrims of the Flying Temple. I think I've come across a pretty elegant pacing mechanic. I tried running these experiments manually and writing down the results, but I think I'll need some serious math to get any kind of reliable results. I'd appreciate any help you can offer.
-----------------
There are four players: Adam, Beth, Charlie, Donna.
There is a bag filled with eight black stones and eight white stones.
Each turn, a player draws three stones from the bag, resulting in any of the following possible outcomes:○ ○ ○● ○ ○● ● ○● ● ●
After drawing, the player has a choice to either keep the black stones or keep the white stones.For example: Adam drew ●○○ and chooses to keep the ○○.
The stones she does not keep are put back into the bag.For example: Because Adam did not choose ●, it goes back into the bag.
After the stones are put into the bag, the turn ends.
When there are 2 or fewer stones in the bag at after a player draws their stones, the game is over.
-----------------
EXPERIMENT 1Adam and Beth will always choose to keep the highest number of stones.
Charlie and Donna always choose to keep the lowest number of stones. (That includes keeping zero stones, in the case of drawing three-of-a-kind.)
-----------------
EXPERIMENT 2
Players are now allowed the option of removing stones from their reserve, to add to their draw. Restriction: Players may only spend their black or white stones from their reserve, not a mixture of both. Any spent stones are placed in the bag along with the rest of the stones that a player did not choose to keep.For example: Beth drew ●○○ and chooses to keep the ○○. She also has ●●●○○ in reserve. She spends all her black stones, thus putting ●●●● back in the bag. She now has ○○ in reserve at the end of her turn.
In addition to the color-restriction, players may only spend up to 3 stones from their reserve.For example: If Charlie had ○○○○● in his reserve, he could only spend at most ○○○.
Adam will always keep the highest number of stones possible. Also, he will always spend the maximum number of black stones he has in his reserve.
Beth will always keep the highest number of stones possible. Also, she will always spend the maximum number of white stones she has in her reserve.
Charlie will always keep the lowest number of stones possible. Also, he will always spend the maximum number of black stones he has in his reserve.
Donna will always keep the lowest number stones as possible. Also, she will always spend the maximum number of white stones she has in her reserve.
-----------------
QUESTIONS- How many turns are in an average game?Hypothesis: 10-15 turns.
- How likely is it to draw three-of-a-kind? (That is, ○○○ or ●●●) Hypothesis: 4 occurrences of three-of-a-kind per game.
- What is the likelihood of drawing three-of-a-kind in each turn as the game progresses?Hypothesis: Highly unlikely in the first round, but with such increasing likelihood in each subsequent turn that there is never a complete round of turns after the first.
- How many turns are there between occurrences of a three-of-a-kind as the game progresses?Hypothesis: About five turns before the first occurrence. Less than three turns before the second. Less than two before the third. Almost 0 before the fourth.
-----
Once again, I thank anyone who is willing to run these experiments. :)

    [Do] Mathy folks, I have a doozy of a probability experiment for you.

    Any mathematically oriented people out there want to help me out with a probability experiment? This is in regards to the system I'm using for Do: Pilgrims of the Flying Temple. I think I've come across a pretty elegant pacing mechanic. I tried running these experiments manually and writing down the results, but I think I'll need some serious math to get any kind of reliable results. I'd appreciate any help you can offer.

    -----------------

    There are four players: Adam, Beth, Charlie, Donna.

    There is a bag filled with eight black stones and eight white stones.

    Each turn, a player draws three stones from the bag, resulting in any of the following possible outcomes:
    ○ ○ ○
    ● ○ ○
    ● ● ○
    ● ● ●

    After drawing, the player has a choice to either keep the black stones or keep the white stones.
    For example: Adam drew ●○○ and chooses to keep the ○○.

    The stones she does not keep are put back into the bag.
    For example: Because Adam did not choose ●, it goes back into the bag.

    After the stones are put into the bag, the turn ends.

    When there are 2 or fewer stones in the bag at after a player draws their stones, the game is over.

    -----------------

    EXPERIMENT 1
    Adam and Beth will always choose to keep the highest number of stones.

    Charlie and Donna always choose to keep the lowest number of stones. (That includes keeping zero stones, in the case of drawing three-of-a-kind.)

    -----------------

    EXPERIMENT 2

    Players are now allowed the option of removing stones from their reserve, to add to their draw. Restriction: Players may only spend their black or white stones from their reserve, not a mixture of both. Any spent stones are placed in the bag along with the rest of the stones that a player did not choose to keep.
    For example: Beth drew ●○○ and chooses to keep the ○○. She also has ●●●○○ in reserve. She spends all her black stones, thus putting ●●●● back in the bag. She now has ○○ in reserve at the end of her turn.

    In addition to the color-restriction, players may only spend up to 3 stones from their reserve.
    For example: If Charlie had ○○○○● in his reserve, he could only spend at most ○○○.

    Adam will always keep the highest number of stones possible. Also, he will always spend the maximum number of black stones he has in his reserve.

    Beth will always keep the highest number of stones possible. Also, she will always spend the maximum number of white stones she has in her reserve.

    Charlie will always keep the lowest number of stones possible. Also, he will always spend the maximum number of black stones he has in his reserve.

    Donna will always keep the lowest number stones as possible. Also, she will always spend the maximum number of white stones she has in her reserve.

    -----------------

    QUESTIONS
    - How many turns are in an average game?
    Hypothesis: 10-15 turns.

    - How likely is it to draw three-of-a-kind? (That is, ○○○ or ●●●)
    Hypothesis: 4 occurrences of three-of-a-kind per game.

    - What is the likelihood of drawing three-of-a-kind in each turn as the game progresses?
    Hypothesis: Highly unlikely in the first round, but with such increasing likelihood in each subsequent turn that there is never a complete round of turns after the first.

    - How many turns are there between occurrences of a three-of-a-kind as the game progresses?
    Hypothesis: About five turns before the first occurrence. Less than three turns before the second. Less than two before the third. Almost 0 before the fourth.

    -----

    Once again, I thank anyone who is willing to run these experiments. :)

    Continue Reading...

  • 
If you've read Planning the Pilgrimage and Creating your Pilgrim, you may have noticed placeholders that say [EXAMPLE: 200 Words] or [EXAMPLE: 400 Words].
These are placeholders for examples of play. The word count is roughly how much space I have to write those examples. I want the main text to get all the information across on its own, thus allowing the examples of play to be reinforcement and pure example. Thus, I'm just using placeholders for now.
Do you have some time with your gaming groups this Memorial Day weekend and want to do me a super-big favor? Try running through these two chapters and take some notes after each ✔. That will really help me write examples that are true to life and also point out where the text needs to be clearer. I know it's tough to read the text in its raw state, but hopefully it's enough to make your characters.
Note: One of the steps in Planning the Pilgrimage references a chapter that is as yet unwritten, Letters to Heaven, but you can find a whole bunch of letters on the old forum here.
So here's what I need, should you choose to accept this mission:

Notes of your thought process through each  ✔ step. That includes any questions or comments. Please, point out any typos or grammatical errors!
Write-ups of characters you and your group created, including their Bonding stories. Final designs for character sheets aren't available at the moment because I'd also like...
Scans of any papers that come out of character creation. I'm curious how people organize their character's information on a plain sheet of paper. That will influence the final design of the character sheet.

And that's it! Send me an email at omnimancer@yahoo.com if you can do all this. :D

    [Do] Call for Volunteers: Memorial Day Character Creation

    If you've read Planning the Pilgrimage and Creating your Pilgrim, you may have noticed placeholders that say [EXAMPLE: 200 Words] or [EXAMPLE: 400 Words].

    These are placeholders for examples of play. The word count is roughly how much space I have to write those examples. I want the main text to get all the information across on its own, thus allowing the examples of play to be reinforcement and pure example. Thus, I'm just using placeholders for now.

    Do you have some time with your gaming groups this Memorial Day weekend and want to do me a super-big favor? Try running through these two chapters and take some notes after each ✔. That will really help me write examples that are true to life and also point out where the text needs to be clearer. I know it's tough to read the text in its raw state, but hopefully it's enough to make your characters.

    Note: One of the steps in Planning the Pilgrimage references a chapter that is as yet unwritten, Letters to Heaven, but you can find a whole bunch of letters on the old forum here.

    So here's what I need, should you choose to accept this mission:

    • Notes of your thought process through each ✔ step. That includes any questions or comments. Please, point out any typos or grammatical errors!
    • Write-ups of characters you and your group created, including their Bonding stories. Final designs for character sheets aren't available at the moment because I'd also like...
    • Scans of any papers that come out of character creation. I'm curious how people organize their character's information on a plain sheet of paper. That will influence the final design of the character sheet.

    And that's it! Send me an email at omnimancer@yahoo.com if you can do all this. :D

    Continue Reading...

  • Hey, everyone! Ryan here. As promised, we’ve got some updates on the progress of The Dresden Files RPG to share with you all. For those who haven’t been a part […]

    January Status Update

    Hey, everyone! Ryan here. As promised, we’ve got some updates on the progress of The Dresden Files RPG to share with you all. For those who haven’t been a part […]

    Continue Reading...

  • In the last month we’ve concluded our second major alpha playtesting effort (the “Burning Alpha” as we called it — a crucible for refining the revisions that came out of […]

    Alpha Playtest Link Roundup

    In the last month we’ve concluded our second major alpha playtesting effort (the “Burning Alpha” as we called it — a crucible for refining the revisions that came out of […]

    Continue Reading...

  • Did I forget to mention that staceyinastoria started up a dresdenfilesrpg livejournal community?  I may have.  If I did, I hereby correct it!

    I am lax…

    Did I forget to mention that [info]staceyinastoria started up a [info]dresdenfilesrpg livejournal community? I may have. If I did, I hereby correct it!

    Continue Reading...

  • (Previously: The Jade Foxes, The Pouncing Tigers, The Wild Unicorns)No matter where they're from or how they got to the temple, every pilgrim shares a common experience from their time at home: At some point, they faced two troubles, but only one of which could be resolved. The unresolved trouble eventually lead them to the temple in the center of the sky.Every day this week, I'll be posting the names and backgrounds of a group of characters along with the two troubles they faced at home. I'm asking you to help me decide the fates of all these characters. Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)The Coiled SerpentsSix children (or, in one case, a young jellyfish) living in or around the Living Storm, an enormous, ancient nebula of rain and lightning!Marita Broach (Prophesied to Defeat the Living Storm)Born to a prophecy, the Stormkeeper is destined to keep the Living Storm away from our world. She will stand atop the highest peaks, shake her fist at the lightning and spit upon the thunder. She will keep our people safe, dry and protected.• Despite prophecy, the storm comes anyway and Mayor Gaina demands Marita pay for not fulfilling the promise of protection.• Ben Talderly, an old man and Marita's most devout believer, had his house flooded by the storm's waters. He lost everything.Rico Lloyd (Scavenger of the Storm's Debris)We've got the best skyfarm this side of the blue, lemme tell ya. All those other worlds are just big balls of dirt that send out ships to the storm. We've got it smarter, our whole world is a bunch of little asteroids netted together with ropes and wooden beams. When the storm spirits send their beast through here every year, our nets and harpoons capture the junk that gets caught up in its winds. It's always a good harvest.• Despite pleas and offerings, the storm spirits have been uncooperative. No storm has come through in over three years.• The skyfarmers are running out of materials to replace the ropes and beams. The world is literally falling apart.Foster Cicali (Renegade Circus Acrobat)I'm flying high above the crowds. This is always my favorite part, when I leave one trapeze and approach another. To the rubes, it's only a blink, a drum roll and a clashing of a cymbal. But to me it's forever, that little moment where I'm totally free from the circus life. Always keeping just one step away from the storm and the xenophobic lightning tribes that control it. In that second between trapeze, I can just fly away free like a pilgrim. Above clouds, not crowds.• The cleric of the lightning tribes declares that the circus is immortal and calls all the lightning tribes to a holy war.• A tendril of the storm reaches out across the heavens and separate's foster's skyship from the rest of the caravan.Magnolia (Aspiring Steward of the Living Storm)The lightning tribes are heralds of the living storm, guiding the great beast towards our enemies. It is our divine mandate to rein in this creature, making sure it only harms those who deserve harming. Some day, I will be allowed to unleash the storm myself and witness the true power of our tribe with my own eyes.• Magnolia discovers that clerics have been guiding the storm towards innocent worlds, not just enemies of the tribes.• Magnolia sneaks out into the heart of the storm and sees a bizarre jellyfish-like creature living there. The storm isn't a ravenous beast, it's someone's home.Olin Devis (Spy in the Domina's Court)Everyone underestimates what a child understands. The courtiers never hold their tongue when I'm in the room, even though I'm the Domina's daughter. As spy and investigator for the royal family, I have single-handedly prevented five coups, prevented two wars and halted those reformist bastards' obscene plans. They still have no idea who could be leaking information.• The courtiers are conspiring with the clerics to bring the full wrath of the living storm to Olin's world and using the chaos as a cover for a coup.• The Domina is secretly paying the lightning tribe to destroy neighboring fiefdoms to control their precious lands.Ok Quass (Jellyfish living inside the Storm)No one knows we're here and we must keep it that way. The solids all think the living storm is just some great beast, migrating through the sky and wreaking havoc on innocent words. They don't see the nucleus of the storm, the rushing sphere of water, the Cluster who call it home. The lightning tingles against our tentacles. The smell of ozone excites our membranes. Still, the youngling Ok Quass wishes to see what lies beyond the edge of the storm.• When Ok secretly swims out beyond the sphere of water, into the sky, she is spotted by a solid. Now she must face punishment by the Cluster.• A flock of sea gulls penetrates the storm's barrier and is attacking the Cluster directly.That's it for this week. Next Monday I'll be posting an update on general Do status.Thanks so much to Peter Aronson who, as always, has been far too generous with his creative energies.

    [Do] Choose their fates!

    (Previously: The Jade Foxes, The Pouncing Tigers, The Wild Unicorns)

    No matter where they're from or how they got to the temple, every pilgrim shares a common experience from their time at home: At some point, they faced two troubles, but only one of which could be resolved. The unresolved trouble eventually lead them to the temple in the center of the sky.

    Every day this week, I'll be posting the names and backgrounds of a group of characters along with the two troubles they faced at home. I'm asking you to help me decide the fates of all these characters. Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)

    The Coiled Serpents
    Six children (or, in one case, a young jellyfish) living in or around the Living Storm, an enormous, ancient nebula of rain and lightning!

    Marita Broach (Prophesied to Defeat the Living Storm)
    Born to a prophecy, the Stormkeeper is destined to keep the Living Storm away from our world. She will stand atop the highest peaks, shake her fist at the lightning and spit upon the thunder. She will keep our people safe, dry and protected.

    • Despite prophecy, the storm comes anyway and Mayor Gaina demands Marita pay for not fulfilling the promise of protection.

    • Ben Talderly, an old man and Marita's most devout believer, had his house flooded by the storm's waters. He lost everything.



    Rico Lloyd (Scavenger of the Storm's Debris)
    We've got the best skyfarm this side of the blue, lemme tell ya. All those other worlds are just big balls of dirt that send out ships to the storm. We've got it smarter, our whole world is a bunch of little asteroids netted together with ropes and wooden beams. When the storm spirits send their beast through here every year, our nets and harpoons capture the junk that gets caught up in its winds. It's always a good harvest.

    • Despite pleas and offerings, the storm spirits have been uncooperative. No storm has come through in over three years.

    • The skyfarmers are running out of materials to replace the ropes and beams. The world is literally falling apart.




    Foster Cicali (Renegade Circus Acrobat)
    I'm flying high above the crowds. This is always my favorite part, when I leave one trapeze and approach another. To the rubes, it's only a blink, a drum roll and a clashing of a cymbal. But to me it's forever, that little moment where I'm totally free from the circus life. Always keeping just one step away from the storm and the xenophobic lightning tribes that control it. In that second between trapeze, I can just fly away free like a pilgrim. Above clouds, not crowds.

    • The cleric of the lightning tribes declares that the circus is immortal and calls all the lightning tribes to a holy war.

    • A tendril of the storm reaches out across the heavens and separate's foster's skyship from the rest of the caravan.




    Magnolia (Aspiring Steward of the Living Storm)
    The lightning tribes are heralds of the living storm, guiding the great beast towards our enemies. It is our divine mandate to rein in this creature, making sure it only harms those who deserve harming. Some day, I will be allowed to unleash the storm myself and witness the true power of our tribe with my own eyes.

    • Magnolia discovers that clerics have been guiding the storm towards innocent worlds, not just enemies of the tribes.

    • Magnolia sneaks out into the heart of the storm and sees a bizarre jellyfish-like creature living there. The storm isn't a ravenous beast, it's someone's home.




    Olin Devis (Spy in the Domina's Court)
    Everyone underestimates what a child understands. The courtiers never hold their tongue when I'm in the room, even though I'm the Domina's daughter. As spy and investigator for the royal family, I have single-handedly prevented five coups, prevented two wars and halted those reformist bastards' obscene plans. They still have no idea who could be leaking information.

    • The courtiers are conspiring with the clerics to bring the full wrath of the living storm to Olin's world and using the chaos as a cover for a coup.

    • The Domina is secretly paying the lightning tribe to destroy neighboring fiefdoms to control their precious lands.




    Ok Quass (Jellyfish living inside the Storm)
    No one knows we're here and we must keep it that way. The solids all think the living storm is just some great beast, migrating through the sky and wreaking havoc on innocent words. They don't see the nucleus of the storm, the rushing sphere of water, the Cluster who call it home. The lightning tingles against our tentacles. The smell of ozone excites our membranes. Still, the youngling Ok Quass wishes to see what lies beyond the edge of the storm.

    • When Ok secretly swims out beyond the sphere of water, into the sky, she is spotted by a solid. Now she must face punishment by the Cluster.

    • A flock of sea gulls penetrates the storm's barrier and is attacking the Cluster directly.


    That's it for this week. Next Monday I'll be posting an update on general Do status.

    Thanks so much to Peter Aronson who, as always, has been far too generous with his creative energies.

    Continue Reading...

  • (Previously: The Jade Foxes, The Pouncing Tigers)No matter where they're from or how they got to the temple, every pilgrim shares a common experience from their time at home: At some point, they faced two troubles, but only one of which could be resolved. The unresolved trouble eventually lead them to the temple in the center of the sky.Every day this week, I'll be posting the names and backgrounds of a group of characters along with the two troubles they faced at home. I'm asking you to help me decide the fates of all these characters. Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)The Wild UnicornsFive kids sharing a connection to the gods, mythology or theology.Mary Anne (Low-level WoW-style priest)  Sister Mary Anne is a low-ranking priest looking to gain more experience in the healing arts. She follows the missions given to her by her older sisters, hoping to achieve a new level within the order.     • Mother Superior needs bear livers for a tincture she is crafting, but no matter how many bears she slays, there seems to only be a 25% chance of finding a liver!    • Sister Mary wants to raid the Magma Core with the rest of the church, but she doesn't have enough gold pieces to buy the fireproof gear she needs.  Which trouble does Mary Anne resolve, A or B?    Lucy Ferrous (Angelic guardian against darkness)  Lucy Ferrous is a brilliant winged warrior. Hardened as her elemental namesake, she's the youngest soldier to ever achieve the rank of Captain of the Host. She protects Argentum, the holiest of cities, the last silvery line of defense against the beasts who lurk beyond the edge of darkness.    • An unknown culprit with a Midas touch is turning this silver city gold. How gauche!    • During her patrols in the space between Argentum and the Darkness, Lucy begins to hear voices speaking her name...  Which trouble does Lucy resolve, A or B?    Hib Nin (Swindling faith healer)  Hib Nin is following in his father's footsteps, going from town to town claiming to heal his congregant's maladies and discomforts with the power of their devotion. Of course, their monetary devotion doesn't hurt things either.    • An irate congregant claims to have never received the allergy relief Hib promised.

    [Do] Choose their fates!

    (Previously: The Jade Foxes, The Pouncing Tigers)

    No matter where they're from or how they got to the temple, every pilgrim shares a common experience from their time at home: At some point, they faced two troubles, but only one of which could be resolved. The unresolved trouble eventually lead them to the temple in the center of the sky.

    Every day this week, I'll be posting the names and backgrounds of a group of characters along with the two troubles they faced at home. I'm asking you to help me decide the fates of all these characters. Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)

    The Wild Unicorns
    Five kids sharing a connection to the gods, mythology or theology.

    Mary Anne (Low-level WoW-style priest)
    Sister Mary Anne is a low-ranking priest looking to gain more experience in the healing arts. She follows the missions given to her by her older sisters, hoping to achieve a new level within the order.

    • Mother Superior needs bear livers for a tincture she is crafting, but no matter how many bears she slays, there seems to only be a 25% chance of finding a liver!

    • Sister Mary wants to raid the Magma Core with the rest of the church, but she doesn't have enough gold pieces to buy the fireproof gear she needs.

    Which trouble does Mary Anne resolve, A or B?


    Lucy Ferrous (Angelic guardian against darkness)
    Lucy Ferrous is a brilliant winged warrior. Hardened as her elemental namesake, she's the youngest soldier to ever achieve the rank of Captain of the Host. She protects Argentum, the holiest of cities, the last silvery line of defense against the beasts who lurk beyond the edge of darkness.

    • An unknown culprit with a Midas touch is turning this silver city gold. How gauche!

    • During her patrols in the space between Argentum and the Darkness, Lucy begins to hear voices speaking her name...

    Which trouble does Lucy resolve, A or B?


    Hib Nin (Swindling faith healer)
    Hib Nin is following in his father's footsteps, going from town to town claiming to heal his congregant's maladies and discomforts with the power of their devotion. Of course, their monetary devotion doesn't hurt things either.

    • An irate congregant claims to have never received the allergy relief Hib promised. "Hib Nin is a fraud!" he shouts during a ceremony.

    • Even though it's quite obvious Hib has no healing powers, those needy bastards will not. stop. following.

    Which trouble does Hib resolve, A or B?


    Sherman (God of Bad Smells)
    Being the youngest sibling in a large family isn't that great. It's even harder when your family is a pantheon of gods assigned to govern different aspects of reality. All the cool aspects like Love, War, and Wine have all been taken by the older kids. Meanwhile, poor Sherman is stuck being the god of bad smells.

    • The Shermanic Order aren't enforcing the rule that mortals should say "There ya go, Sherman!" whenever they make bad smells. Consequently, Sherman is losing what little godly power he has to begin with.

    • Coyote, the trickster god, is trying to convince Sherman to give up his station. After all, nothing could be worse than being god of bad smells, right?

    Which trouble does Sherman resolve, A or B?


    Charys Helion (Shepherd of an Aging Sun)
    Charys is one of the Shepherd-in-training on the Solar Barge. This ship has guided Ra, the ancient, withered and only remaining star of the cosmos, in his orbit around Abydos for the last three hundred thousand dynasties. Into the underworld and out. Every day. Without fail.

    • Spectres of the underworld put Charys to sleep when during his first assignment to watch over the Ra. When he wakes up, Ra is missing.

    • All the other stars of the cosmos were eaten by the Skoll, the wolf. Howls have been heard in the distance recently, how will Charys and the other Shepherds keep this hungry beast at bay?

    Which trouble does Charys resolve, A or B?

    Tomorrow: The Coiled Serpents, six children living in or around the Living Storm, an enormous, ancient nebula of rain and lightning!

    Continue Reading...

  • (Previously: The Jade Foxes)No matter where they're from or how they got to the temple, every pilgrim shares a common experience from their time at home: At some point, they faced two troubles, but only one of which could be resolved. The unresolved trouble eventually lead them to the temple in the center of the sky.Every day this week, I'll be posting the names and backgrounds of a group of characters along with the two troubles they faced at home. I'm asking you to help me decide the fates of all these characters. Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)The Pouncing TigersFour kids thrust into a war between imperialistic dragons and insurgent steampunk mecha!Leopold Jaeger (Eager Steam-Mecha Pilot)Cadet Leopold Jaeger, reporting for his first day of duty in GEAR, the Global Exoskeletal Aerospace Response corps. Used to be that only old cigar-chompers could climb inside a steam-belching rig, now eager rooks are sent to the front lines with barely any training. Regardless, GEAR keeps fighting for a glimmer of hope that they can stop the dragons from turning their world into a hollow shell for their reptilian offspring.• A group of young rooks get infected with pacifism, deciding they don't want to kill baby dragons.• Leopold's GEAR synapse connections are becoming increasingly sluggish and unresponsive. Will he be demoted to infantry?Vasco Rios (Scrappy thief)Yeah, fine. So we fought off the dragons. We didn't let them take our world and we made them pay a hell of a price to boot. But we paid a price, too. Armored shield around the whole world. Armed marines at every corner. Grown-ups hassling you when you try to snatch some bread for your little brothers n' sisters. Unless you've got a gun, a sword and the will to use either, you're going to be hungry.... Yeah, we're starving.• One of the kids in the gang, Scratch, has been flipped by the police to become an informer.• Vasco's little brother Peto is being courted by a much rougher gang of hooligans.Timo (Young hot-headed dragon)GEAR took Timo's brood-mates, his nest and his whole den in one of their cowardly acts of terrorism. Everything gone in a puff of unceremonious steam. But the Queen of Talons says that if any one flame is ever extinguished, those remaining must burn even brighter. From indigo darkness to the source of temple's light and beyond, the our wings will spread across the heavens.• Timo finds the last egg of a clutch destroyed by GEAR, but is torn between bringing it to the Broodmother and keeping it to himself.• The Broodmother is old and her strategies are ineffectve. Timo could be a much better leader of the dragons.Citha Camatini (Caretaker for baby dragons)Long ago, in the ground-times, there were wars and fightings. Then the dragons came, laid their eggs in our planet and the babies ate it all up from the inside-out. It's okay though! We're skyfolk now and things are better. We know what's real important now. We got each other, that's it. We thank the dragons by taking care of their egg clutches and nursing the babies to full strength. They've got a big universe to take over, you know.• A colony of parasitic grubs have been consuming the dragons' eggs and filling the shells with their own larva.• The baby dragons are hatching with strange mutations.Tomorrow: The Wild Unicorns, five kids sharing a connection to the gods.

    [Do] Choose their fates!

    (Previously: The Jade Foxes)

    No matter where they're from or how they got to the temple, every pilgrim shares a common experience from their time at home: At some point, they faced two troubles, but only one of which could be resolved. The unresolved trouble eventually lead them to the temple in the center of the sky.

    Every day this week, I'll be posting the names and backgrounds of a group of characters along with the two troubles they faced at home. I'm asking you to help me decide the fates of all these characters. Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)

    The Pouncing Tigers
    Four kids thrust into a war between imperialistic dragons and insurgent steampunk mecha!

    Leopold Jaeger (Eager Steam-Mecha Pilot)

    Cadet Leopold Jaeger, reporting for his first day of duty in GEAR, the Global Exoskeletal Aerospace Response corps. Used to be that only old cigar-chompers could climb inside a steam-belching rig, now eager rooks are sent to the front lines with barely any training. Regardless, GEAR keeps fighting for a glimmer of hope that they can stop the dragons from turning their world into a hollow shell for their reptilian offspring.

    • A group of young rooks get infected with pacifism, deciding they don't want to kill baby dragons.

    • Leopold's GEAR synapse connections are becoming increasingly sluggish and unresponsive. Will he be demoted to infantry?



    Vasco Rios (Scrappy thief)

    Yeah, fine. So we fought off the dragons. We didn't let them take our world and we made them pay a hell of a price to boot. But we paid a price, too. Armored shield around the whole world. Armed marines at every corner. Grown-ups hassling you when you try to snatch some bread for your little brothers n' sisters. Unless you've got a gun, a sword and the will to use either, you're going to be hungry.... Yeah, we're starving.


    • One of the kids in the gang, Scratch, has been flipped by the police to become an informer.

    • Vasco's little brother Peto is being courted by a much rougher gang of hooligans.




    Timo (Young hot-headed dragon)

    GEAR took Timo's brood-mates, his nest and his whole den in one of their cowardly acts of terrorism. Everything gone in a puff of unceremonious steam. But the Queen of Talons says that if any one flame is ever extinguished, those remaining must burn even brighter. From indigo darkness to the source of temple's light and beyond, the our wings will spread across the heavens.

    • Timo finds the last egg of a clutch destroyed by GEAR, but is torn between bringing it to the Broodmother and keeping it to himself.


    • The Broodmother is old and her strategies are ineffectve. Timo could be a much better leader of the dragons.




    Citha Camatini (Caretaker for baby dragons)

    Long ago, in the ground-times, there were wars and fightings. Then the dragons came, laid their eggs in our planet and the babies ate it all up from the inside-out. It's okay though! We're skyfolk now and things are better. We know what's real important now. We got each other, that's it. We thank the dragons by taking care of their egg clutches and nursing the babies to full strength. They've got a big universe to take over, you know.

    • A colony of parasitic grubs have been consuming the dragons' eggs and filling the shells with their own larva.
    • The baby dragons are hatching with strange mutations.


    Tomorrow: The Wild Unicorns, five kids sharing a connection to the gods.

    Continue Reading...

  • Part of making a character in Do is coming up with a description of how you grew up on your homeworld, then the rest of the group comes up with two troubles that happened to you. You can only resolve one of these troubles, though. Whichever one you didn't resolve somehow leads to events that force you to leave home.Every day this week, I'll be posting the names and backgrounds of a group of characters. Each character is a child from very different worlds, but shares a theme with the other members of the group. These kids don't know each other yet, but they'll meet soon when their unresolved troubles eventually lead them to the Flying TempleTo maintain a collaborative spirit as I write the beta test document for Do, I'm asking you to help me decide the fates of all these characters.Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)The Jade FoxesThree characters with

    [Do] Choose their fates!

    Part of making a character in Do is coming up with a description of how you grew up on your homeworld, then the rest of the group comes up with two troubles that happened to you. You can only resolve one of these troubles, though. Whichever one you didn't resolve somehow leads to events that force you to leave home.

    Every day this week, I'll be posting the names and backgrounds of a group of characters. Each character is a child from very different worlds, but shares a theme with the other members of the group. These kids don't know each other yet, but they'll meet soon when their unresolved troubles eventually lead them to the Flying Temple

    To maintain a collaborative spirit as I write the beta test document for Do, I'm asking you to help me decide the fates of all these characters.

    Just pick which trouble to resolve, A or B. Feel free to suggest how that trouble gets resolved, too. :)

    The Jade Foxes
    Three characters with "ecology" as a shared theme.

    Daniela Freitas (Princess of a desert planet)
    Background
    Temple's light is not so kind to the vast Karisian deserts. It weighs upon your shoulders like a hot boulder, pressing and burning with merciless indifference. It takes an equally heavy hand to rule a people born and bound to such a world. My hand. Princess Daniela of the House Freitas, heir to the molten throne, ruler of all sand and flame.

    Troubles
    • Daniela's younger brother drew mustaches over all the sacred statues, but only Daniela knows. House Tyrol seeks proof so they can lead the lesser houses in rebellion.
    • King Karis, disappointed with his daughter's scheming ways, wants perhaps decides she should be brought low for the good of the Karisian desert people.

    Which trouble does Daniela resolve, A or B?



    Malachi (Farmboy raising chimeric livestock)
    Background
    Can't be anything more satisfying than life on ma and pa's splice farm. Feeding the chicken-hogs in the morning, harvesting this year's wheat-corn crop in the afternoon, relaxing at the end of a long day with a cool glass of orange-ade. "Malachi," ma says. "You gotta get outta here some day." But where else would I ever want to be?

    Troubles
    • Ma is secretly a princess fighting the royal family's unethical splicing. It's wrong to splice animals for war!
    • Pa wants to sell the farm and go back to his old life in the city.

    Which trouble does Malachi resolve, A or B?



    Gunnwalh (A plant-creature with a telepathic connection to her planet)
    Background
    Gunnwalh is a giant, tangled sphere of writhing vines and rustling leaves. Gunnwalh are the people living amongst the vines. These are literally the fruit of this world, each one carrying a "seed" of the world's soul. Gunnwalh is a cluster of flowers and leaves collected into a vaguely feminine form. Like the rest of her people, she cares for her world's delicate ecosystem and happily absorbed the temple's light each day.

    Troubles
    • A harsh spore falls upon the world, searing long tracks into the foliage and telepathically screaming in rage.
    • The birdstorm, a migratory flock that travels across the worlds, is six months late this year.

    Which trouble does Gunnwalh resolve, A or B?

    Tomorrow: The Pouncing Tigers, four kids thrust into a war between imperialistic dragons and insurgent steampunk mecha!

    Continue Reading...

  • So I've kept the playtest application for the Dresden Files RPG open during the bleeding alpha period.  During the playtest, we've taken in an additional 200+ applications.  As of this time, the total number of playtest applications on file is over 850.Think we have enough? Anyway, I put this out there because I've gotten a few people saying

    Perspective: Playtest Application Headcount

    So I've kept the playtest application for the Dresden Files RPG open during the bleeding alpha period. During the playtest, we've taken in an additional 200+ applications. As of this time, the total number of playtest applications on file is over 850.

    Think we have enough?

    Anyway, I put this out there because I've gotten a few people saying "why haven't I heard back", and so on. We're looking at a TITANIC number of interested folks here, and we've only done one round of picks for playtesting so far -- maybe 30 applications at most. That still leaves over 800 folks who are *possible* for later-round picks.

    But we can't send out 800 emails each time we do a round of picking to tell folks "sorry, you're still on pending status", not managably, and not without that eating into actual productivity.

    BUT! Those of you who have applied and not heard back should know that at the least, we'll be contacting you once ALL playtesting is concluded and we're heading towards publication. We'll want to do right by everyone who took the time to apply -- we haven't quite figured out what form that will take, but it *is* our intention, and one I hope we can deliver on.

    Continue Reading...