don’t rest your head Archive

  • (Ennie-Nominated) Swashbucklers of the 7 Skies, seen at the IPR booth at GenCon:You can pick up all of Evil Hat's games there, including A Penny For My Thoughts (look around and see if Paul's there, so he can demo it for you), Don't Rest Your Head, (En...

    Driving Blind 2009-08-13 10:25:50

    (Ennie-Nominated) Swashbucklers of the 7 Skies, seen at the IPR booth at GenCon:You can pick up all of Evil Hat's games there, including A Penny For My Thoughts (look around and see if Paul's there, so he can demo it for you), Don't Rest Your Head, (En...

    Continue Reading...

  • Tomorrow is Free RPG Day.  Those of you in the Bay Area, might want to drop by Endgame to see what they've got -- I've given Endgame permission (and access) to print up some 5-page previews of Don't Lose Your Mind.  Since they're printing this on their dime, supplies may be limited, so don't dawdle if you want a peek. :)Other retailers reading this blog who are interested in doing something similar, drop me a line and let me know.  Endgame's been very good about

    Don’t Lose Your Mind – Endgame Preview

    Tomorrow is Free RPG Day. Those of you in the Bay Area, might want to drop by Endgame to see what they've got -- I've given Endgame permission (and access) to print up some 5-page previews of Don't Lose Your Mind. Since they're printing this on their dime, supplies may be limited, so don't dawdle if you want a peek. :)

    Other retailers reading this blog who are interested in doing something similar, drop me a line and let me know. Endgame's been very good about "pilot programming" some ideas like this for us, and we've been pretty happy with the results so far -- on both ends of the relationship.

    Continue Reading...

  • X is for Xenophile; what could that mean?Ask the little men whose skins are of green.“If you want, I can show you the implant scars.”“What?!?”“I said I CAN SHOW YOU THE IMPLANT SCARS!”“It’s too bright in the city to see the stars!”“No… forget it.”It’s really hard to talk to people in most clubs because the music is so loud.  But I come to these places because they are noisy and there are lots of people.  Crowds of people are usually safe, and so I stay with them.  It has gotten harder, though, because sometimes even when there are lots of people around, I receive a Visitation.When I turned around to the bar, I realized that this was one of those times when being around lots of people wasn’t safe.  On the next stool, one of the Reticulans was sipping a beer.  They’re the tall ones that almost look human, except for the six-fingered hands and being hermaphrodites, even the really sexy ones with the big tits who say “I wish to learn the ways of Earth-kissing.”  Boy, was I surprised about that.   But all in all, I was glad it was a Reticulan.  Once a Reptoid dropped in next to me while I was on the bus, and I had to tell an old lady that she was going to a Halloween party.  I didn’t realize until later that it was November.  I lose so much time, I have trouble keeping track of things like holidays. “Oh no, what’s happening now?  I can’t have another anal probe because my diverticulitis is acting up.”“You don’t have diverticulitis.  You’re a hypochondriac.  The implants should keep you in perfect health.  Do you think I can get a refill of these Earth-peanuts?”“The implants have made me impotent, and I can’t taste sour anymore!”“That’s all in your head.  Our implants don’t do that.  The Rigelians use something different that might interfere with the taste centers of your primitive Earth-brain.”“What about the impotence?” “Buy some Viagra.  According to the coded packet-switching transmissions we’ve intercepted, there are many suppliers of this Earth-drug available through your primitive Earth-internet.”“Stop saying everything is a primitive Earth-thing, and tell me what you want!”“According to our instruments, you are about to experience a Grade-3 Reality Incursion Event, and we wanted to warn you.”“What the hell is a…”“Grade-3 Reality Incursion Event.”“Yeah.”“This one looks like what you Earthlings call a ‘hum-dinger.’  The walls will start to melt, and creatures from the Id will storm in and try and steal your guts, but this is psycho-surreal symbolism for them stealing your courage.  According to our stochastic models, you’ll need all your courage for the ordeals to come.”“Oh God, more monsters?”“Yes.  That’s why I brought you this molecular deconjunctifier.”“... That’s a ray gun?”“Yes, a ray gun.  Point this bit, pull this bit, and it makes other people’s bits go explodey.”“I like the design anyhow.  Really retro.  Way better than that Reptoid thing that was all pulsing tubes and bone.”“Indeed.  The Reptoids totally suxxor.  Ah!  Here’s more delicious primitive Earth-peanuts!”(Written, again, by Benjamin Baugh.)

    X is for Xenophile

    X is for Xenophile; what could that mean?
    Ask the little men whose skins are of green.

    “If you want, I can show you the implant scars.”

    “What?!?”

    “I said I CAN SHOW YOU THE IMPLANT SCARS!”

    “It’s too bright in the city to see the stars!”

    “No… forget it.”

    It’s really hard to talk to people in most clubs because the music is so loud. But I come to these places because they are noisy and there are lots of people. Crowds of people are usually safe, and so I stay with them. It has gotten harder, though, because sometimes even when there are lots of people around, I receive a Visitation.

    When I turned around to the bar, I realized that this was one of those times when being around lots of people wasn’t safe. On the next stool, one of the Reticulans was sipping a beer. They’re the tall ones that almost look human, except for the six-fingered hands and being hermaphrodites, even the really sexy ones with the big tits who say “I wish to learn the ways of Earth-kissing.” Boy, was I surprised about that. But all in all, I was glad it was a Reticulan. Once a Reptoid dropped in next to me while I was on the bus, and I had to tell an old lady that she was going to a Halloween party. I didn’t realize until later that it was November. I lose so much time, I have trouble keeping track of things like holidays.

    “Oh no, what’s happening now? I can’t have another anal probe because my diverticulitis is acting up.”

    “You don’t have diverticulitis. You’re a hypochondriac. The implants should keep you in perfect health. Do you think I can get a refill of these Earth-peanuts?”

    “The implants have made me impotent, and I can’t taste sour anymore!”

    “That’s all in your head. Our implants don’t do that. The Rigelians use something different that might interfere with the taste centers of your primitive Earth-brain.”

    “What about the impotence?”

    “Buy some Viagra. According to the coded packet-switching transmissions we’ve intercepted, there are many suppliers of this Earth-drug available through your primitive Earth-internet.”

    “Stop saying everything is a primitive Earth-thing, and tell me what you want!”

    “According to our instruments, you are about to experience a Grade-3 Reality Incursion Event, and we wanted to warn you.”

    “What the hell is a…”

    “Grade-3 Reality Incursion Event.”

    “Yeah.”

    “This one looks like what you Earthlings call a ‘hum-dinger.’ The walls will start to melt, and creatures from the Id will storm in and try and steal your guts, but this is psycho-surreal symbolism for them stealing your courage. According to our stochastic models, you’ll need all your courage for the ordeals to come.”

    “Oh God, more monsters?”

    “Yes. That’s why I brought you this molecular deconjunctifier.”

    “... That’s a ray gun?”

    “Yes, a ray gun. Point this bit, pull this bit, and it makes other people’s bits go explodey.”

    “I like the design anyhow. Really retro. Way better than that Reptoid thing that was all pulsing tubes and bone.”

    “Indeed. The Reptoids totally suxxor. Ah! Here’s more delicious primitive Earth-peanuts!”

    (Written, again, by Benjamin Baugh.)

    Continue Reading...

  • I'm noodling over how to pitch Don't Lose Your Mind.  I think the description of what's inside, that I can handle fine, but I want the opener to be strong and evocative more than I want it to be ... well, accurate. Or more to the point, I want it to be accurate to the spirit; later paragraphs can take care of pesky facts.Here's what I riffed to Ryan in chat just now, with some additions:Don't Lose Your Mind is like Naked Lunch as told by Edward Gorey on a meth bender.  It will rear up on its 26 alphabetic legs and kick you in the mental junk.  Today, Gorey's going by the name Benjamin Baugh (Monsters & Other Childish Things), but don't let that worry you none.  He's here to smoke the good shit with you, and believe you me, this stuff is pure, the real deal.  You got Dinosaurs on the brain—literally?  Been there, done that, hombre.  We passed by mister Rex on the way down to the Underground, where a little runaway girl's Teddy Bear might just be the universe itself held hostage in effigy.  If that's all too much for you, maybe Orpheus can help you get away-- though you won't like where he's taking you.Don't Lose Your Mind is a supplement for Don't Rest Your Head, plumbing the darkest depths of Madness for your game.  It takes no prisoners—unless you count those locked up in a madwoman's Ribcage.  Inside you'll find twenty-six unique Madness Talents that push the boundaries of imagination.  Each gives way to its own unique Nightmare, ready to darken every player's door.  And at the rich, nougaty center of this buttery tome you'll find a toolbox of new techniques and perspectives for supercharging insanity at your table.It's an ass-kicking psychic centipede and it's got your name all over it!  Plus, Ninjas.  What's not to love?Let the mastication commence!

    Product Description Workshop

    I'm noodling over how to pitch Don't Lose Your Mind. I think the description of what's inside, that I can handle fine, but I want the opener to be strong and evocative more than I want it to be ... well, accurate. Or more to the point, I want it to be accurate to the spirit; later paragraphs can take care of pesky facts.

    Here's what I riffed to Ryan in chat just now, with some additions:

    Don't Lose Your Mind is like Naked Lunch as told by Edward Gorey on a meth bender. It will rear up on its 26 alphabetic legs and kick you in the mental junk.

    Today, Gorey's going by the name Benjamin Baugh (Monsters & Other Childish Things), but don't let that worry you none. He's here to smoke the good shit with you, and believe you me, this stuff is pure, the real deal. You got Dinosaurs on the brain—literally? Been there, done that, hombre. We passed by mister Rex on the way down to the Underground, where a little runaway girl's Teddy Bear might just be the universe itself held hostage in effigy. If that's all too much for you, maybe Orpheus can help you get away-- though you won't like where he's taking you.

    Don't Lose Your Mind is a supplement for Don't Rest Your Head, plumbing the darkest depths of Madness for your game. It takes no prisoners—unless you count those locked up in a madwoman's Ribcage. Inside you'll find twenty-six unique Madness Talents that push the boundaries of imagination. Each gives way to its own unique Nightmare, ready to darken every player's door. And at the rich, nougaty center of this buttery tome you'll find a toolbox of new techniques and perspectives for supercharging insanity at your table.

    It's an ass-kicking psychic centipede and it's got your name all over it! Plus, Ninjas. What's not to love?

    Let the mastication commence!

    Continue Reading...

  • Counter to my usual policy until things are verifiably in motion, I offer up some timeline intentions:AFTER ORIGINS: - We'll put Don't Lose Your Mind up for preorder on IPR.- We'll try kicking off the second Alpha round of Dresden Files RPG playtests (early to mid July as the start-point).AT GEN CON:- We'll have Don't Lose Your Mind up for sale.AFTER GEN CON:- We'll ship out preordered copies of Don't Lose Your Mind and put it up for

    Timeline Intentions

    Counter to my usual policy until things are verifiably in motion, I offer up some timeline intentions:

    AFTER ORIGINS:

    - We'll put Don't Lose Your Mind up for preorder on IPR.

    - We'll try kicking off the second Alpha round of Dresden Files RPG playtests (early to mid July as the start-point).

    AT GEN CON:

    - We'll have Don't Lose Your Mind up for sale.

    AFTER GEN CON:

    - We'll ship out preordered copies of Don't Lose Your Mind and put it up for "standard" sale & shipment.

    - We'll try wrapping up the second Alpha round of the DFRPG playtest (mid to late August as the stopping point).

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  • My initial impression after reading a bit of the GSL hullaballoo is that it's nothing really worrying about...... so long as you're willing to walk away from it.  Yeah, it represents a sticky legal bog into which many a game company could walk and few could come out.  Yes, it's a disappointment for many folks who thought they could make some more money like before by creating products supporting the biggest dog on the block.But for Evil Hat Productions (and hopefully, for many others), it's a big So What.  Sure, maybe EHP could someday put out a 4E supporting product (I certainly think I have a setting concept that could go interesting places, and Rob's been talking about a modular add-on concept that could fit to nearly any campaign world), but it's not essential that we do -- and it never really was.  The 3E OGL days gave us a lot of opportunity to get us some strongly developed second and third tiers.  Plenty of companies and one-guy shops made their bones in that environment; they've got a name and a brand from that time.  If they play their cards right and leverage that brand well, they don't need 4E to continue growing their fan-base.  It'd just be nice.  Phil Reed has plenty of folks standing shoulder to shoulder willing to follow Ronin Arts wherever he takes it.  Green Ronin's supporters are legion.  And so on.  If anything, the GSL tells us that we can probably comfortably give 4E a year to see where it goes, to see how it settles out from its awkward early stages.  But more than anything, at least from where I stand, the 4E GSL is -- for my money -- a move by WOTC to support diversity in the RPG market (however unintentional that move may be).  Fewer companies will be producing 4E stuff. Some will because some are willing even in the face of some pretty nasty legal terms -- every swamp-bog has its explorers, however few -- but many won't.  But those many won't be standing still.And as a few folks have pointed out, there are plenty of options for the second and third tier to get some all-star team-up action going on.  True20 and Pathfinder provide successful, proven branches of the d20 oeuvre for folks interested in staying

    The GSL Isn’t Worth Worrying About

    My initial impression after reading a bit of the GSL hullaballoo is that it's nothing really worrying about...

    ... so long as you're willing to walk away from it. Yeah, it represents a sticky legal bog into which many a game company could walk and few could come out. Yes, it's a disappointment for many folks who thought they could make some more money like before by creating products supporting the biggest dog on the block.

    But for Evil Hat Productions (and hopefully, for many others), it's a big So What. Sure, maybe EHP could someday put out a 4E supporting product (I certainly think I have a setting concept that could go interesting places, and Rob's been talking about a modular add-on concept that could fit to nearly any campaign world), but it's not essential that we do -- and it never really was. The 3E OGL days gave us a lot of opportunity to get us some strongly developed second and third tiers. Plenty of companies and one-guy shops made their bones in that environment; they've got a name and a brand from that time. If they play their cards right and leverage that brand well, they don't need 4E to continue growing their fan-base. It'd just be nice. Phil Reed has plenty of folks standing shoulder to shoulder willing to follow Ronin Arts wherever he takes it. Green Ronin's supporters are legion. And so on.

    If anything, the GSL tells us that we can probably comfortably give 4E a year to see where it goes, to see how it settles out from its awkward early stages. But more than anything, at least from where I stand, the 4E GSL is -- for my money -- a move by WOTC to support diversity in the RPG market (however unintentional that move may be). Fewer companies will be producing 4E stuff. Some will because some are willing even in the face of some pretty nasty legal terms -- every swamp-bog has its explorers, however few -- but many won't. But those many won't be standing still.

    And as a few folks have pointed out, there are plenty of options for the second and third tier to get some all-star team-up action going on. True20 and Pathfinder provide successful, proven branches of the d20 oeuvre for folks interested in staying "close to home". If WEG ever gets off its ass, there's talk of making d6 an open license. Savage Worlds now has a free license (once you're approved) and a second license that provides solid support of fan-sites doing whatever they want, legally. And, yeah, Evil Hat's Fate system (and the open content of Spirit of the Century) remains free for use via the OGL (plus, we're happy to negotiate reasonable brand license terms for SOTC and DRYH if someone becomes interested -- as we already have).

    So I'm not worried. I'm excited.

    Maybe you can be, too.

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  • George Cotronis.  Man, I do not know where Don't Lose Your Mind would be without him.  It'd probably have a more

    George Cotronis

    George Cotronis. Man, I do not know where Don't Lose Your Mind would be without him. It'd probably have a more "bargain basement grunge" look like I did with Don't Rest Your Head -- still good, but not great. But since we have George, we have

    I still did some photomanipulation work for Don't Lose Your Mind too -- but working alongside George inspired me and pushed me to do better. Some of the work I did ended up in the art-set that I floated under a pseudonym for Game Chef this year, and it was pretty exciting to me that Rob Bohl ended up fitting my work AND George's together in his game (which, sadly, I still haven't gotten around to giving a proper read).

    Anyway. Yeah. George Cotronis. You want him doing your next horror-art project. Because, damn.

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  • J is for JUNGLE thatgrows in your mind.When you walk there,what do you find?They started to break down the door that he'd quickly slammed and locked behind him. Seeing no escape and being too winded to run much further anyway, he closed his eyes, and ducked into the Jungle. The afternoon torrents came down, drumming on the broad leaves and rinsing him clean. He followed the usual path, winding like varicose veins, passing the ruined temple to the clearing where the Jaguar lived.On his way, he caught a monkey with a trick—telling it that he had a secret, whispering so it couldn’t quite hear. It crept closer, curious, and he whispered even quieter until finally it was inches from his face. That’s when he grabbed it around the neck and squeezed so it couldn’t get away.He met up with Jaguar, who looked tired. One of his fangs was broken.“I brought you a monkey, Jaguar. It’s the kind you like.”“A monkey would be welcome. My tooth is killing me, and I haven’t been able to hunt.” Jaguar spoke thickly, his gums swollen. He sounded like an old man.“What happened?”“A macaw tricked me. It had a beak full of rocks, and when I bit it one of my teeth broke.”“Still, better that than being the macaw.”“That’s true. I suppose you want to lay with my wife?”“I need to borrow her strength.”“Is this what Old Jaguar has become? A pimp to his own wife?”“Of course, that’s why I brought the monkey.”“It’s rude to point it out so bluntly!” Jaguar eyed the man, and then the monkey in his hands. “Well, get into her hut and have your way with her. Bring that monkey here first.”In the hut, Jaguar Woman was curled half-asleep. Her amber eyes opened a slit when he knelt by her. Other than her eyes and how she moved, she looked human, and beautiful. But where Jaguar had a man’s voice and manner, JaguarWoman was a beastly thing with a hunting cat’s growl.She rumbled low in her throat. He cuffed her in the mouth, and she arched her back and rolled over—all it took was that little show of dominance. They rolled and howled together, writhing and contorting as he had her. When his release came and he filled her with his seed, into him flowed the spirit of the beast, the Jaguar, with it’s skull-crushing jaws, silent speed, and invisibility in the darkness.Back through the jungle, he moved with the slinking power of the cat, sniffing his way back to his room, back to the minute just after the one he’d slipped away from. He stepped out of the Jungle......and back into the room. His door splintered open a moment later, but what the men chasing him found waiting for them wasn’t what they’d expected. It wasn’t how fast he moved nor how strong he was that terrified them. It was those utterly pitiless, golden eyes and the half-smile of wry amusement as he met their violence with his own. Killing them didn’t even make his heart beat faster, and then he was out the window, and down the fire escape.He left everything behind, trusting the Jungle to provide.When the police came much later, they couldn’t say for certain whether man or beast had been unleashed in that place.

    J is for Jungle

    J is for JUNGLE that
    grows in your mind.
    When you walk there,
    what do you find?

    They started to break down the door that he'd quickly slammed and locked behind him. Seeing no escape and being too winded to run much further anyway, he closed his eyes, and ducked into the Jungle.

    The afternoon torrents came down, drumming on the broad leaves and rinsing him clean. He followed the usual path, winding like varicose veins, passing the ruined temple to the clearing where the Jaguar lived.

    On his way, he caught a monkey with a trick—telling it that he had a secret, whispering so it couldn’t quite hear. It crept closer, curious, and he whispered even quieter until finally it was inches from his face. That’s when he grabbed it around the neck and squeezed so it couldn’t get away.

    He met up with Jaguar, who looked tired. One of his fangs was broken.

    “I brought you a monkey, Jaguar. It’s the kind you like.”

    “A monkey would be welcome. My tooth is killing me, and I haven’t been able to hunt.” Jaguar spoke thickly, his gums swollen. He sounded like an old man.

    “What happened?”

    “A macaw tricked me. It had a beak full of rocks, and when I bit it one of my teeth broke.”

    “Still, better that than being the macaw.”

    “That’s true. I suppose you want to lay with my wife?”

    “I need to borrow her strength.”

    “Is this what Old Jaguar has become? A pimp to his own wife?”

    “Of course, that’s why I brought the monkey.”

    “It’s rude to point it out so bluntly!” Jaguar eyed the man, and then the monkey in his hands. “Well, get into her hut and have your way with her. Bring that monkey here first.”

    In the hut, Jaguar Woman was curled half-asleep. Her amber eyes opened a slit when he knelt by her. Other than her eyes and how she moved, she looked human, and beautiful. But where Jaguar had a man’s voice and manner, Jaguar
    Woman was a beastly thing with a hunting cat’s growl.

    She rumbled low in her throat. He cuffed her in the mouth, and she arched her back and rolled over—all it took was that little show of dominance. They rolled and howled together, writhing and contorting as he had her. When his release came and he filled her with his seed, into him flowed the spirit of the beast, the Jaguar, with it’s skull-crushing jaws, silent speed, and invisibility in the darkness.

    Back through the jungle, he moved with the slinking power of the cat, sniffing his way back to his room, back to the minute just after the one he’d slipped away from. He stepped out of the Jungle...

    ...and back into the room. His door splintered open a moment later, but what the men chasing him found waiting for them wasn’t what they’d expected. It wasn’t how fast he moved nor how strong he was that terrified them. It was those utterly pitiless, golden eyes and the half-smile of wry amusement as he met their violence with his own. Killing them didn’t even make his heart beat faster, and then he was out the window, and down the fire escape.

    He left everything behind, trusting the Jungle to provide.

    When the police came much later, they couldn’t say for certain whether man or beast had been unleashed in that place.

    Continue Reading...

  • Two Evil Hat referencing links -- in Spanish -- crossed my blog filter recently:Seemingly referencing a podcast: http://demoniosonriente.com/blog/?p=76And a review of Spirit of the Century: http://lamarcadeleste.blogspot.com/2008/05/spirit-of-century.html

    El Mal Sombrero

    Two Evil Hat referencing links -- in Spanish -- crossed my blog filter recently:

    Seemingly referencing a podcast: http://demoniosonriente.com/blog/?p=76
    And a review of Spirit of the Century: http://lamarcadeleste.blogspot.com/2008/05/spirit-of-century.html

    Continue Reading...

  • I saw the 30 second version of this commercial a while back and -- well, honestly, I can't remember if I've shared it before.  But!  I don't think I've seen the 60 second version ever, and I just love the weird they crammed into a minute here:Food for Don't Rest Your Head, I think.

    Don’t Rest Your Head inspiration

    I saw the 30 second version of this commercial a while back and -- well, honestly, I can't remember if I've shared it before. But! I don't think I've seen the 60 second version ever, and I just love the weird they crammed into a minute here:



    Food for Don't Rest Your Head, I think.

    Continue Reading...

  • [45min 38sec] While in Las Vegas for GTS, Fred sits down with Lenny to talk about all sorts of things.  In this first part, they cover what it means to be a game designer, the mayor of Las Vegas, and some of the things Lenny's been working on with the Dresden Files RPG.You can download the episode from this page:http://thatshowweroll.libsyn.com/index.php?post_id=336154

    That’s How We Roll – Under the Hat #3 – The Mayor of Las Vegas, Part 1

    [45min 38sec] While in Las Vegas for GTS, Fred sits down with Lenny to talk about all sorts of things. In this first part, they cover what it means to be a game designer, the mayor of Las Vegas, and some of the things Lenny's been working on with the Dresden Files RPG.

    You can download the episode from this page:
    http://thatshowweroll.libsyn.com/index.php?post_id=336154

    Continue Reading...

  • Oh! Right!The Italian Version of Don't Rest Your Head launched and it sounds like it rocked pretty hard.

    OH OH AND

    Oh! Right!

    The Italian Version of Don't Rest Your Head launched and it sounds like it rocked pretty hard.

    Continue Reading...

  • Wow, it is SO incredibly strange to watch something you created make a transition into another language, another culture.If you're looking for a little culture shock -- Mad City style -- check this:http://www.janus-design.it/That's the website for the Italian version of Don't Rest Your Head.  Someone's been having fun with Flash!They'll be debuting it at the Italian AmberCON, April 26th/27th.  Give it a look. :)(In other news -- from my native continent -- here's some solid actual play for Don't Rest Your Head -- in English.)

    Don’t Rest Your Head: Italian Version

    Wow, it is SO incredibly strange to watch something you created make a transition into another language, another culture.

    If you're looking for a little culture shock -- Mad City style -- check this:

    http://www.janus-design.it/

    That's the website for the Italian version of Don't Rest Your Head. Someone's been having fun with Flash!

    They'll be debuting it at the Italian AmberCON, April 26th/27th. Give it a look. :)

    (In other news -- from my native continent -- here's some solid actual play for Don't Rest Your Head -- in English.)

    Continue Reading...

  • Carl Rigney (amberley) writes in response to my post about the Endgame Demo Series:That was a triumph, I'm making a note here, huge successSo I kicked off Endgame's demo series with a bang by running Don't Rest Your Head for four players, in a scenario titled

    News from the Endgame Demo Circuit

    Carl Rigney ([info]amberley) writes in response to my post about the Endgame Demo Series:

    That was a triumph, I'm making a note here, huge success
    So I kicked off Endgame's demo series with a bang by running Don't Rest Your Head for four players, in a scenario titled "Beware the Tacks Man" in honor of April 15th. Illustration provided by [info]ursulav's latest painting The Taxman. It went really well (although as always, there are things I can do better next time). One player had played DRYH before, the other three had not, and one of those had been wanting to try it for a very long time.

    This was my first time running it; I found the mechanics and setting as pleasing as I'd hoped they would be.

    Exhaustion talents were Persuasion, Gunfighting, (something I traded the memory of away), Marine.
    Madness talents were Not being noticed, Preparedness, Raging strength, (something lost to the mists of time).

    The four PCs did not pay their taxes in the Mad City, but they did resurrect their dog, save two children (and not sell them for any of the fine things offered for them in the Bizarre Bazaar, although they sold the girl's tears for beer), save the high school buddy of the soldier, and lost a perfect moment entrusted to them unwisely.

    In two weeks: Dogs in the Vineyard.

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  • If Evil Hat was able to arrange for some sort of

    Fate-a-Palooza

    If Evil Hat was able to arrange for some sort of "Fate-a-Palooza" style event, almost certainly on a weekend, focusing on folks playing and running SOTC, Fate, and other Evil Hat games, at a game store in the Washington, DC area, would you come?

    Please share your thoughts below if you would be honestly able and willing to attend such an event. I need as many valid responses as I can get as a part of making a case to a nearby gamestore, but I'd love to hear a "testimonial" style response from folks rather than running an LJ poll!

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