Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.
Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.
This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you’ll find:
- Character creation rules to bring your hunter to life and create a cohesive hunting team.
- Eight simple moves to investigate and deal with monsters.
- An easy-to-use system based on the popular Apocalypse World RPG.
- Thorough mystery-creation tools and two ready-to-play mysteries.
- New material including an introductory mystery; example monsters like Balkan vampires, werewolves, and other-dimensional creatures; and hunter types like the Crooked and the Spell-Slinger.
Grab the fireplace poker and get your spell book. That monster’s going down!
GAME INFORMATION
Number of players: 2-6
Age of players: 12+
Length: 2-8 hours
Type of Game: Roleplaying Game
Languages Available: English
Suggested Retail: $25
Game Designers: Michael Sands & Steve Hickey
Release Date: early 2015
super excited to play this. are there any differences between buying the book and using the pdfs in the resources section ?
Yep, the book contains a lot of additional explanation of how to run the game, build mysteries, etc. All you get in the downloads section are the playbooks and core moves.
i love the adventure zone!!! the second game they play after dnd they play it. it is epic.
Maybe this has been addressed before, but in the book there are some other Classes listed (Action Scientist, Luchador, etc.) and it says they can be found on the website, but I am having trouble locating them.
Those are likely available from Generic Games.
Is there any way to retroactively order the book+pdf combo? I didn’t know the PDF was lacking so much information that the physical book contained.
Which PDF are you looking at? The Monster of the Week PDF that we sell (which is not the handouts PDF) contains the entirety of the content of the physical book.
I was wondering if there is a record of a session run by Michael Sands or Steve Hickey.
Although I really like the game, there are some rules I would like to see used the way the creators intended then.
Cyrian, I’ve never recorded any of my games, I’m sorry. I am, however, happy to answer questions. Probably on one of the MotW communities would be best: https://www.reddit.com/r/monsteroftheweek/, https://mewe.com/join/monster_of_the_week_roadhouse, or https://twitter.com/MotW_rpg
Thanks for the replay. I will set up a mewe account and ask about further details there.
This is an awesome game. Thanks for the great product. I’ve been looking at some of the fan created playbooks and am sad that none seem templated in the landscape format of the others — is there a template somewhere that I can use to transfer them?
No template, but it’s pretty basic; landscape format, three equal columns, Warnock Pro as the body font, 3rd Man as the header font, a couple bullets-styles that give you unchecked and prechecked boxes.
One more: in terms of when to award experience points, are we defining a session as an entire mystery, or just one sit down, which might only get us part way through.
M sclafani: A session of play is one instance of sitting down to play. The mystery may be shorter or longer.
If you buy the book does it also come with the PDFs?
Yup, as has been the case with all of our books for the past 13 years! More details at http://www.evilhat.com/home/pdf-guarantee
Have there ever been any plans to allow the players the have/play as a dog (not including the meddling kid)? I figure a dog could intimdate civilians and act as an early warning system if a monster is nearby. A dog could also win people over by being begging for scratches, and then there’s the obvious combat capabilities of having teeth and claws. Maybe even a bonus to investigating if there’s a clue related to smell?
Strictly speaking there’s nothing that says any of the playbooks have to be played as a human. You could decide to play a dog version of any of them. Might require a custom move or two sorted out with your GM, but that’s a fairly light lift.
I’m still pretty new to table top RPG’s.Any advice on how to GM a game.
You’re commenting on Monster of the Week, so I assume the inquiry is specific to that. You’re in luck! Monster of the Week is probably at least 60% explicit, direct instructions on how to GM a game. One of the reasons we picked it up for publication. 🙂
If you have a more specific/targeted question about a particular part of GMing, I’m sure someone would be happy to address that — it’s near impossible beyond a “read the book” kind of response to address a wide-open generality tho.
Have a fb group for players and gms ~ https://www.facebook.com/groups/2367782603476441/?ref=share