Improv for Gamers Second Edition

Improv for Gamers | Press

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2-10 13+ 30 Minutes $25


Improv for Gamers Second Edition

Improv for Gamers Second Edition

Do you want to be a more confident roleplayer or GM?
Do you want to encourage spontaneous creativity in your gaming group?
Do you want to create dynamic, compelling characters?

If the answer to any of these questions is “yes,” Improv for Gamers is for you!

Based on hundreds of hours of professional workshops, Improv for Gamers provides fun and easy exercises designed to take your tabletop or live-action gaming group to the next level. Play one or two before your next session to get players warmed up and engaged, or take a deep dive into developing a particular skill! No improv experience required.

You can strengthen the following skills:

  • Enthusiastic and collaborative storytelling
  • Creating multi-faceted characters
  • Building authentic relationships between characters
  • Embodying your character and interacting with the world around them
  • Knowing when and how to end a scene and share the spotlight
  • And much more!

Improv for Gamers Second Edition features revised exercises and new content:

  • Over a dozen new exercises
  • Tips and guidance from other dual-class improviser-gamers
  • Advice for modifying exercises for online play, accessibility, and your specific game

Level up your gaming skills with Improv for Gamers!


Number of players: 2-10
Age of players: 13+
Length: 30 Minutes
Type of Game: Gaming Workshops
Pages: 184
Format: Hardcover and digital formats.
Languages Available: English
Product Number: EHP0058
ISBN: 978-1-61317-201-8
Suggested Retail: $25
Game Designer: Karen Twelves
Additional contributors: Alex Dodge, Aser Tolentino, Ash Cheshire, Brandon Wentz, Erica Riddick, Hakan Seyalioglu, James Mendez Hodes, James Oh, Jason Morningstar, Jay Brown, Jay Treat, Krin Irvine, Liisa Lee, Lizzie Stark, Marcus Sams, Mary C. Parker, Meg Baker, Megan Tolentino, and Senda Linaugh.
Release Date: Crowdfunding begins April 5, 2022
Availability: Check here