Introducing the Toolkit line! These purple-covered books are designed to help you put your ideas into action in Fate. If you find yourself thinking, “What we need here is a flying ape brigade with time-altering lasers, but how do I do that mechanically?” then the Toolkits are designed for you. Whatever your flavor of Fate, the Toolkits are chock full of ideas to help fuel your game.
The Toolkits are designed to work together, so pick and choose system elements from as many or as few as you want. Are you looking to run a Halloween campaign about evil wizards and the group of meddling kids who take them down? You might take the magic rules from Fate System Toolkit, build up the fear factor with the Fate Horror Toolkit, and use ideas from the Fate Adversary Toolkit to create villains that your group will remember forever.
The Fate System Toolkit provides an overview of the kinds of mechanics Fate can support, so if you’re looking for a broad spectrum of ideas, that’s a good place to start. The rest of the Toolkits are designed around a particular theme. All of them are crammed full of mechanics for Fate—aspects, stunts, challenges, compels, zoned combat, and more!
Fate Accessibility Toolkit
The Fate Accessibility Toolkit is a new toolkit for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We’ve assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences.
Fate System Toolkit
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create your own system, and use our gadget starters to bring your gear to life (only not literally).
Whatever genre you’re gaming, you’ll find a wide array of customizable concepts and optional rules in the Fate System Toolkit to take your campaign to the next level.
Fate System Toolkit.
Raise your game!
The Fate System Toolkit is a Fate Core supplement.
Fate Adversary Toolkit
Calling all adversaries!
Antagonists. Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character. Inhabit hostile worlds and situations that work against the players. Face down mooks and big bads built to provide high stakes drama and engage everyone at the table. Learn how to use high quality adversaries to drive your stories to completion.
The Fate Adversary Toolkit is a Fate Core supplement.
Fate Horror Toolkit
The Fate Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game. Explore what horror is and how to employ it effectively at your table. Learn how to develop horrific elements in Fate—a game system designed around competent, proactive characters not usually seen in horror. Pick from a variety of mechanics to easily design your own game about the things that go bump in the night.
The Fate Horror Toolkit is a Fate Core supplement.
Just hopped into the Fate Adversary Toolkit. A great smorgasbord of encounters and challenges which also fleshes out adversary oriented rules in a useful way. It displays Fate Fractal powerfully – everything can be a “character,” framing a powerfully useful reference work. It works well.
Clock ticking down? This book gives you enough material to get things moving quickly – Fate newbies or anyone who really just doesn’t have time to work up a scenario now has a powderkeg of useful stuff at hand. Spice up your usage of Zones instead of just tossing them arbitrarily to the side (guess I’m the only one that’s ever done that, right?). Put your thugs, mooks, normals, and NPC-lite snacks to work for you a little more effectively. This book’s a great mentor.
Keep the product at this caliber or higher and you’ve got a great line of materials which can make Faters pretty happy. I certainly am.
Why can’t I find the link to purchase the Adversary Toolkit?
Sorry about that Rob. I’ve added the buy button to http://www.evilhat.com/home/fate-adversary-toolkit/
Just picked up the Adversary Toolkit at my FLGS, and am quite pleased. I’m liking the toolkit idea. Pray tell, what’s the Accessibility Toolkit all about?
I’m with Doc. I think I have a good feel about what most of these Toolkits cover, but can’t grokk anything about the Accessibility Toolkit from its title.
I found an interview (In the One Shot Modifier podcast) with one of the authors of the Accessibility Toolkit talking about the concepts behind game and gameplay choices that include everyone – https://overcast.fm/+F4PRDp_Wg/12:53 – I’m actually pretty excited now about this toolkit even without more specifics. I’m hoping it will discuss making game play more accessible (like how to represent scene aspects for visibility) as well as typical toolkit topics flavoring character descriptions, aspects and stunts where characters might encounter challenges with accessibility.
Yikes! I just NOW saw that you replied, Charles A! Thanks!
While I want to insert the obligatory “shut up and take my money” meme as I plan on getting all the toolkits, is there a chance of getting any teasers for what they’re about beyond their titles?
*Sits and waits patiently for the “FATE Superpower Toolkit”* 😀
I LOVE LOVE LOVE this line of books. Have bought every one so far and will continue to do so. Thank you so much for creating a flexible and fun system!
Hi Ensign53, thanks so much for the kind words. While the Superpower toolkit isn’t currently underway, if you haven’t already I suggest taking a look at Venture City (https://www.evilhat.com/home/venture-city/).