Everything you’ve wanted to know about the origins of roleplaying games…
Designers & Dragons: The ‘90s is a comprehensive picture of the heyday of the RPG industry. This 2nd edition expands the original single book into a series of four–beginning with the ’70s and ending with the ’00s–and we’ve added over 10,000 new words to this volume alone. In this volume, we profile an RPG titan—Wizards of the Coast—and cover the rise of storytelling RPG settings like White Wolf’s World of Darkness. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
In this volume, you’ll find:
- A foreword by Peter Adkison, founder of Wizards of the Coast & owner of Gen Con
- Profiles for 21 1990s gaming companies including Wizards of the Coast, White Wolf, and Atlas Games
- The inside scoop behind games like Dungeons & Dragons 3e, Warhammer 40k, Ars Magica, and Wizards of the Coast
- Ten things you might not know about roleplaying in the ‘90s
- An extensive bibliography and index
Meet the characters behind the characters and the gamers behind the games in Designers & Dragons: The ‘90s!
Love the entire series, and just picked up the Oughts last night. Enjoying the ‘behind the scenes’ of publishers, whose products I have been enjoying for almost 40 years.
I do have one minor complaint, as I was looking forward to reading the White Wolf entry in the 90s book. I was into the Aeon/Aberrant/Adventure series of games and was looking forward to reading a more in-depth look into the production background. But, all there was were a scant few paragraphs that struck me as saying “Oh, they had this sci-fi game, too”. The whole metaplot of the Trinity series involved 200 years of history involving meta-humans.
With that one exception, I enjoyed the entire series of books and would recommend them to my gamer friends. Any chance for a miniatures game book?