Some Space to Think Archive

  • Sorry about the hiatus, folks. Work is into a crunch and I am lucky to get to the end of the day with enough energy to watch TV, much less put pen to paper.  Still, trying to wrestle this beast to the ground, since I don't want this idea to wither...

    ICT: The Black Mage

    Sorry about the hiatus, folks. Work is into a crunch and I am lucky to get to the end of the day with enough energy to watch TV, much less put pen to paper.  Still, trying to wrestle this beast to the ground, since I don't want this idea to wither...

    Continue Reading...

  • Ok, so you've got a nice shiny die representing your class. That's all you need, right?Well, sure, we could leave it there, but that would be kind of dull.  Instead we're going to jazz it up with a little bit of crunch that really shines a light o...

    ICT: Classes Part 2

    Ok, so you've got a nice shiny die representing your class. That's all you need, right?Well, sure, we could leave it there, but that would be kind of dull.  Instead we're going to jazz it up with a little bit of crunch that really shines a light o...

    Continue Reading...

  • Classes in ICT are explicitly designed to carry a lot of weight.  They have their own rules, with the idea being that you need to learn the core rules, but beyond that you only need familiarity with the rules relevant to your class or classes.In this s...

    ICT: Classes Part 1

    Classes in ICT are explicitly designed to carry a lot of weight. They have their own rules, with the idea being that you need to learn the core rules, but beyond that you only need familiarity with the rules relevant to your class or classes.In this s...

    Continue Reading...

  • DistinctionsIndex Card Tactics made use of distinctions - 3 per characters. For the unfamiliar these are descriptors without die values.  Some of the ones we had in play included

    ICT: Distinction, Plot Points and Gear

    DistinctionsIndex Card Tactics made use of distinctions - 3 per characters. For the unfamiliar these are descriptors without die values.  Some of the ones we had in play included "Poor sense of direction" and "Very good at WANTING to be a knight"....

    Continue Reading...

  • This is not technically part of Index Card Tactics, though it's related, in that another part of ICT is that it uses situation generators like Two Guys With Swords. This is another such tool (and don't worry, I'll be getting onto classes and ...

    Index Card Situation

    This is not technically part of Index Card Tactics, though it's related, in that another part of ICT is that it uses situation generators like Two Guys With Swords. This is another such tool (and don't worry, I'll be getting onto classes and ...

    Continue Reading...

  • I was talking about this with Ryan Macklin last night and I had a moment of

    Index Card Tactics

    I was talking about this with Ryan Macklin last night and I had a moment of "huh, I should write this down" so here it is.At Pax East, I ran a game of what can probably best be described as tabletop Final Fantasy Tactics.  Early in the con I had r...

    Continue Reading...

  • Not Particularly Contentious: GM Skill/Quality strongly impacts quality of play experience.Only Contentious In a Fake Way: Choice of game system strongly impacts quality of play experience.My (Possibly Contentious) Thesis: As quality of GM increases, t...

    A Thesis

    Not Particularly Contentious: GM Skill/Quality strongly impacts quality of play experience.Only Contentious In a Fake Way: Choice of game system strongly impacts quality of play experience.My (Possibly Contentious) Thesis: As quality of GM increases, t...

    Continue Reading...

  • I called this out as too long for twitters, so here it is.In Everway, Jonathan Tweet laid out a model for resolution of uncertainty in RPGs that's been pretty foundational to a lot of thinking.  Basically, when faced with a moment of uncertainty (such ...

    Why Anime Conflict is Hard

    I called this out as too long for twitters, so here it is.In Everway, Jonathan Tweet laid out a model for resolution of uncertainty in RPGs that's been pretty foundational to a lot of thinking. Basically, when faced with a moment of uncertainty (such ...

    Continue Reading...

  • One of the neater little susbsystems on Road to Amber is something that equates to an automated system of sealed envelopes.  The player receives the meta-object, which contains any number of seals, often sequential, but sometimes parallel.  Each seal h...

    Sealed Envelopes

    One of the neater little susbsystems on Road to Amber is something that equates to an automated system of sealed envelopes. The player receives the meta-object, which contains any number of seals, often sequential, but sometimes parallel. Each seal h...

    Continue Reading...

  • Not sure if this is a handout or just a placeholder, but it fell onto my screen tonight.Additional thoughtsMake sure to keep the NPC cards.  If you do this more than once, you can start adding them to the table beforehand and changing the number of new...

    An Idea

    Not sure if this is a handout or just a placeholder, but it fell onto my screen tonight.Additional thoughtsMake sure to keep the NPC cards. If you do this more than once, you can start adding them to the table beforehand and changing the number of new...

    Continue Reading...

  • I ran a game last night on relatively little prep.  I was using Dave Chalker's Marvel Heroic RPG-D&D 4e hack, and I threw together some notes to create the adventure as quickly as I could and threw them up on google plus, just because they're a nic...

    Heroic Adventuring

    I ran a game last night on relatively little prep. I was using Dave Chalker's Marvel Heroic RPG-D&D 4e hack, and I threw together some notes to create the adventure as quickly as I could and threw them up on google plus, just because they're a nic...

    Continue Reading...

  • Affiliations are one of the neat ideas in the Marvel Heroic RPG.  They touch upon what I had to say about normal the other day because they are (arguably) the central part of any roll you make in Marvel.  That is to say, you could conceivably make a ro...

    Don’t Take The Affiliation, Even Though It’s Awesome

    Affiliations are one of the neat ideas in the Marvel Heroic RPG. They touch upon what I had to say about normal the other day because they are (arguably) the central part of any roll you make in Marvel. That is to say, you could conceivably make a ro...

    Continue Reading...

  • Yesterday, I stole one idea form Bulldogs! and today I'm going to steal another.Back in the day, Feng Shui presented a very interesting way to handle skills that worked very well for it's wide, loose model.  In short, a skill represented three things. ...

    What Makes a Skill

    Yesterday, I stole one idea form Bulldogs! and today I'm going to steal another.Back in the day, Feng Shui presented a very interesting way to handle skills that worked very well for it's wide, loose model. In short, a skill represented three things. ...

    Continue Reading...

  • Before I start, let me give a quick plug for a young gaming blog, charactergen.net.  The authors are a pair of talented and inspired writers who are already off to an excellent start, and promise many cool things yet to come. Anyway, it should be obvio...

    Space Race

    Before I start, let me give a quick plug for a young gaming blog, charactergen.net. The authors are a pair of talented and inspired writers who are already off to an excellent start, and promise many cool things yet to come. Anyway, it should be obvio...

    Continue Reading...

  • I cheat a bit when I run Leverage and its variants.  According to the rules, when the GM spends a PP to create something, it's created at d6.  I'm less kind, and when I create things, they're d8s, and for all intents and purposes, I have an infinite bu...

    Normal (d6)

    I cheat a bit when I run Leverage and its variants. According to the rules, when the GM spends a PP to create something, it's created at d6. I'm less kind, and when I create things, they're d8s, and for all intents and purposes, I have an infinite bu...

    Continue Reading...