Some Space to Think Archive

  • Just to illustrate something, here are a pair of systems that you can use as a basis for resolution.  They share two key characteristics - neither is math dependent but both are heavily expectations dependent.Math is, I hope, self explanatory, but...

    System, Hold the Math

    Just to illustrate something, here are a pair of systems that you can use as a basis for resolution.  They share two key characteristics - neither is math dependent but both are heavily expectations dependent.Math is, I hope, self explanatory, but...

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  • So many good comments on the last post that I really can't process them, except to note that they resulted in my digesting them, and lead to this.Ok, let's start from a premise:  If you roll the dice, you'll succeed.The idea behind this is pretty ...

    More Skills

    So many good comments on the last post that I really can't process them, except to note that they resulted in my digesting them, and lead to this.Ok, let's start from a premise:  If you roll the dice, you'll succeed.The idea behind this is pretty ...

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  • This is a rant.  I'm circling an idea, and if you read this, you get to watch.There's a truism that gets rolled out from time to time when talking about old school D&D vs newer iterations (and more generally, old vs new games) and that is this...

    The Fragile Foundation of Skills

    This is a rant.  I'm circling an idea, and if you read this, you get to watch.There's a truism that gets rolled out from time to time when talking about old school D&D vs newer iterations (and more generally, old vs new games) and that is this...

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  • This started out as another 13th Age post, but I ended up tabling it as a bigger issue came up in discussion which, I think, crystallized a few thoughts about games, how they're run and how they're played.Now, here's the caveat up front: I'm speaking i...

    Moving Pieces

    This started out as another 13th Age post, but I ended up tabling it as a bigger issue came up in discussion which, I think, crystallized a few thoughts about games, how they're run and how they're played.Now, here's the caveat up front: I'm speaking i...

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  • So, here are a few specific tricks you might want to consider to build an interesting Icon set:The Icon DeckOne interesting thing about the existing 13 Icons is that they're not hard to map to half of the greater arcana of the Tarot deck. Some of that ...

    Iconic Examples

    So, here are a few specific tricks you might want to consider to build an interesting Icon set:The Icon DeckOne interesting thing about the existing 13 Icons is that they're not hard to map to half of the greater arcana of the Tarot deck. Some of that ...

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  • So, one fun thing to do with the Icons system from 13th Age is to start mapping it onto fiction and game settings you like.  I've done it several times, and I encounter an interesting pattern  - the first few Icons of any setting tend to be v...

    Icons and Anchors

    So, one fun thing to do with the Icons system from 13th Age is to start mapping it onto fiction and game settings you like.  I've done it several times, and I encounter an interesting pattern  - the first few Icons of any setting tend to be v...

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  • Ok, so now that you've got the idea of icons, what can you do?First and foremost, you can use them.  The 13 in the rules are rock solid, and the text provides lots of interesting guidelines on customizing them.  As is the nature of iconic cha...

    Personal Icons

    Ok, so now that you've got the idea of icons, what can you do?First and foremost, you can use them.  The 13 in the rules are rock solid, and the text provides lots of interesting guidelines on customizing them.  As is the nature of iconic cha...

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  • So, please take it as a given that 13th Age is going to be a great game.  It's got some great minds behind it, and it really feels like it takes d20, combines a few of the good lessons from 4e, and makes a

    Icons and d20Tech

    So, please take it as a given that 13th Age is going to be a great game.  It's got some great minds behind it, and it really feels like it takes d20, combines a few of the good lessons from 4e, and makes a "good parts version" of d20.  The la...

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  • One essential part of storytelling is that the teller knows the story.  This seems self evident, but it's worth calling out because of what it means to the process - because the tell knows what's going to happen, she knows *how* to tell the story....

    The Storyteller’s Tools

    One essential part of storytelling is that the teller knows the story.  This seems self evident, but it's worth calling out because of what it means to the process - because the tell knows what's going to happen, she knows *how* to tell the story....

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  • Over the Edge was probably one of the most important games in my personal gaming history.  It was the first really light game I came across that was actually powerful enough to handle a real range of gameplay.  Pervious exposure to things&nbs...

    An Idea I Love That I CAN Do Something With

    Over the Edge was probably one of the most important games in my personal gaming history.  It was the first really light game I came across that was actually powerful enough to handle a real range of gameplay.  Pervious exposure to things&nbs...

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  • This idea came to my while considering how to use 4e to run a Magic: the Gathering inspired game, and was refined some in discussion with Gamefiend. The problem, of course, is that 4e is not open enough to allow something like this, and there is pretty...

    An Idea I Love But Can Never Use

    This idea came to my while considering how to use 4e to run a Magic: the Gathering inspired game, and was refined some in discussion with Gamefiend. The problem, of course, is that 4e is not open enough to allow something like this, and there is pretty...

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  • The 5 minute workday[1] in the dungeon rotated back into discussion again recently.  I'm not sure if the context was 5e, Dragon Age or what, but this is one of those things that pops up from time to time in discussion.I'm not going to delve too deep i...

    Magic as a Failure of Fiction

    The 5 minute workday[1] in the dungeon rotated back into discussion again recently.  I'm not sure if the context was 5e, Dragon Age or what, but this is one of those things that pops up from time to time in discussion.I'm not going to delve too deep i...

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  • Jared von Hindeman dropped a phrase in twitter today which struck me as a very good way to describe an idea that's been running through my mind a lot lately -

    Rules Blindness

    Jared von Hindeman dropped a phrase in twitter today which struck me as a very good way to describe an idea that's been running through my mind a lot lately - "Rules Blind."  Running a game rules blind means that the players need not know any of the r...

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  • Dice are, to me, an answer to a question.  If I already know the answer to the question, I'm not sure what dice have to offer.   If I don't know the answer, then yes, dice are great.Where it gets weird is when I have one answer to the questio...

    When I Use Dice

    Dice are, to me, an answer to a question.  If I already know the answer to the question, I'm not sure what dice have to offer.   If I don't know the answer, then yes, dice are great.Where it gets weird is when I have one answer to the questio...

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  • One fascinating thing about real history is the nature of knowledge. I was having a big nerdy talk with a friend today where she was recounting some history about ancient classics that had been lost and the variety of really interesting people who reco...

    Secrets of the World

    One fascinating thing about real history is the nature of knowledge. I was having a big nerdy talk with a friend today where she was recounting some history about ancient classics that had been lost and the variety of really interesting people who reco...

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