I want to run something like this in a couple weeks for my wife and 14 year old son. I don’t want to burden them too much with creating characters or extensive skills etc. Are there pregens somewhere and is this the right game for me or is there a FATE accelerated game with mysteries that is similar?
Sean Nittner
Posted June 14, 2016 at 1:14 PM
Hi Scott, yep, you can play our iconic sleuths on page 252 of the book.
Todd
Posted June 14, 2016 at 1:19 PM
Thanks!
Darren Miguez
Posted July 4, 2016 at 1:06 PM
Would you be able to post the other important sheets in the book?
Sleuth investigative skill matrix, town sheet, relationship sheet, location sheet, town sheet, npc sheet, Throwdown summary?
Basically everything from the Charts, Sheets, and Forms appendix p 255-264.
The game is fantastic! Nicely done.
Sean Nittner
Posted July 4, 2016 at 2:41 PM
Yeah, we should be able to get those as well. One moment while I talk to layout and export them.
Joseph
Posted August 12, 2016 at 4:54 PM
Any word on getting those other sheets uploaded? I’ll be running this at a gaming convention in a couple weeks, and could use all the help I can get. Thanks!
Darren Miguez
Posted August 13, 2016 at 10:28 AM
Yes indeed. With Stranger Things getting some interest in kid investigators, it would be cool to have all the tools to make it succeed.
Sean Nittner
Posted August 18, 2016 at 9:59 PM
@Joseph and @Darren,
All sheets loaded!
Eric Christian Berg
Posted September 18, 2016 at 11:46 AM
Fighting appears to be missing from the General Abilities list on the character sheet.
Rachael Fernandez
Posted October 23, 2018 at 9:04 AM
I love this game ! I actually play it with my mom, and some of my friends. Basically, we play Riverdale. Mom made our own character sheet with the Riverdale font (and she added Fighting; because Jughead and the Serpents get into a lot of fights). It’s a great game. I love it because I think it plays fast, and it plays like a TV show, or a movie. So, thanks, to you guys for publishing the game.
Rolf
Posted February 12, 2020 at 7:32 AM
Errata to the errata… (p. 59)
Just got the Bubblegumshoe book and the system seems super cool. Looking forward to running this with my group.
However, I may have misunderstood something but the errata says that:
Page 59: Spending 1 point of an Interpersonal ability in a social conflict adds +1
to the die.
But everywhere else (not just p. 59 eg. 57, 61, 63 etc.) it says that interpersonal spends in throw downs adds +2. However p. 59 states that spending throwdown adds +2, although I can’t seem to find that anywhere else. It seems the errata should say:
Page 59: Spending 1 point of throwdown in a social conflict adds +1
to the die.
OK. Just one more question, bear with me 🙂
On p. 80 under “No, I mean fighting damage” it says:
“Physically Fighting another character requires a 3-point Cool test.”
Then further down it says:
“Cool tests while fighting (including the test to start fighting) are always at Difficulty 5.”
I’m probably reading this wrong.
A Sleuth and an NPC are about to start a physical fight, in order to not back down or run away they need to pass a Cool test. But do they need to roll a 3 or higher or a 5 or higher?
Again, thanks for a great system 🙂
Sean Nittner
Posted February 25, 2020 at 5:44 PM
Hi Rolf,
The errata holds in all cases (59 and in the other places it’s mentioned)
Regarding page 80. The “3-point Cool test” means that if they fail the test, they lose 3 points of Cool. The test is at Difficulty 5.
Christie Cameron
Posted March 1, 2021 at 2:02 PM
Are there any resources for prewritten adventures themed for the Bubblegumshoe system besides the “Save the Prom” adventure above? I’d love to run a longer game but need a creativity boost for episodic and season arc mysteries for my players. Any suggestions?
I want to run something like this in a couple weeks for my wife and 14 year old son. I don’t want to burden them too much with creating characters or extensive skills etc. Are there pregens somewhere and is this the right game for me or is there a FATE accelerated game with mysteries that is similar?
Hi Scott, yep, you can play our iconic sleuths on page 252 of the book.
Thanks!
Would you be able to post the other important sheets in the book?
Sleuth investigative skill matrix, town sheet, relationship sheet, location sheet, town sheet, npc sheet, Throwdown summary?
Basically everything from the Charts, Sheets, and Forms appendix p 255-264.
The game is fantastic! Nicely done.
Yeah, we should be able to get those as well. One moment while I talk to layout and export them.
Any word on getting those other sheets uploaded? I’ll be running this at a gaming convention in a couple weeks, and could use all the help I can get. Thanks!
Yes indeed. With Stranger Things getting some interest in kid investigators, it would be cool to have all the tools to make it succeed.
@Joseph and @Darren,
All sheets loaded!
Fighting appears to be missing from the General Abilities list on the character sheet.
I love this game ! I actually play it with my mom, and some of my friends. Basically, we play Riverdale. Mom made our own character sheet with the Riverdale font (and she added Fighting; because Jughead and the Serpents get into a lot of fights). It’s a great game. I love it because I think it plays fast, and it plays like a TV show, or a movie. So, thanks, to you guys for publishing the game.
Errata to the errata… (p. 59)
Just got the Bubblegumshoe book and the system seems super cool. Looking forward to running this with my group.
However, I may have misunderstood something but the errata says that:
Page 59: Spending 1 point of an Interpersonal ability in a social conflict adds +1
to the die.
But everywhere else (not just p. 59 eg. 57, 61, 63 etc.) it says that interpersonal spends in throw downs adds +2. However p. 59 states that spending throwdown adds +2, although I can’t seem to find that anywhere else. It seems the errata should say:
Page 59: Spending 1 point of throwdown in a social conflict adds +1
to the die.
OK. Just one more question, bear with me 🙂
On p. 80 under “No, I mean fighting damage” it says:
“Physically Fighting another character requires a 3-point Cool test.”
Then further down it says:
“Cool tests while fighting (including the test to start fighting) are always at Difficulty 5.”
I’m probably reading this wrong.
A Sleuth and an NPC are about to start a physical fight, in order to not back down or run away they need to pass a Cool test. But do they need to roll a 3 or higher or a 5 or higher?
Again, thanks for a great system 🙂
Hi Rolf,
The errata holds in all cases (59 and in the other places it’s mentioned)
Regarding page 80. The “3-point Cool test” means that if they fail the test, they lose 3 points of Cool. The test is at Difficulty 5.
Are there any resources for prewritten adventures themed for the Bubblegumshoe system besides the “Save the Prom” adventure above? I’d love to run a longer game but need a creativity boost for episodic and season arc mysteries for my players. Any suggestions?