publishing Archive

  • The latest episode of the podcast I do with Chris Hanrahan, That’s How We Roll, is up: http://thatshowweroll.libsyn.com/webpage/that-s-how-we-roll-season-03-episode-04-evil-hat-level-s-up I’m pointing you at it here because it’s very specifically Evil Hat stuff in this one — Chris and I spend an hour talking about Evil Hat, focusing on how its brand is maturing over time and [...]

    That’s How We Roll on Evil Hat

    The latest episode of the podcast I do with Chris Hanrahan, That’s How We Roll, is up: http://thatshowweroll.libsyn.com/webpage/that-s-how-we-roll-season-03-episode-04-evil-hat-level-s-up I’m pointing you at it here because it’s very specifically Evil Hat stuff in this one — Chris and I spend an hour talking about Evil Hat, focusing on how its brand is maturing over time and [...]

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  • So my friend Tracy admitted over on twitter that he wasn’t sure what a playtest is supposed to do other than answer the question “is this horribly broken?” I shot him a couple quick tweets in response of other questions that I think a playtest process should try to answer. I’m not going to embellish them (much) [...]

    Short & Sweet Playtest Questions

    So my friend Tracy admitted over on twitter that he wasn’t sure what a playtest is supposed to do other than answer the question “is this horribly broken?” I shot him a couple quick tweets in response of other questions that I think a playtest process should try to answer. I’m not going to embellish them (much) [...]

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  • 2011 ended not so much with a bang as a whimper. Every single title experienced fall-offs, some of them a bit drastic (but explicable — Do’s coming off its release spike, and Dresden the prior quarter surged due to a release of a new novel) — every title except Spirit of the Season, of course, [...]

    Evil Hat Sales Numbers: Q4 2011

    2011 ended not so much with a bang as a whimper. Every single title experienced fall-offs, some of them a bit drastic (but explicable — Do’s coming off its release spike, and Dresden the prior quarter surged due to a release of a new novel) — every title except Spirit of the Season, of course, [...]

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  • Evil Hat Productions Announces ‘Atomic Robo’ RPG License Double 2011 Origins Award Winner Licenses Eisner-Nominated Comic Book SILVER SPRING, Maryland— January 10, 2012 — Evil Hat Productions, LLC, today announced an agreement to produce, publish, and distribute a role-playing game based on the Eisner-nominated Atomic Robo comic book. The Atomic Robo RPG will be co-written [...]

    Atomic Robo Wears the Evil Hat

    Evil Hat Productions Announces ‘Atomic Robo’ RPG License Double 2011 Origins Award Winner Licenses Eisner-Nominated Comic Book SILVER SPRING, Maryland— January 10, 2012 — Evil Hat Productions, LLC, today announced an agreement to produce, publish, and distribute a role-playing game based on the Eisner-nominated Atomic Robo comic book. The Atomic Robo RPG will be co-written [...]

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  • Dear Deadly, Licenses seem to be a mixed blessing in the industry. Clearly a popular license can increase sales, but the difficulty in getting stuff reviewed and the delays that can introduce seem to be a huge burden, above and beyond the cost of the license. I know that you had an “in” with the [...]

    Dear Deadly: Are Major Licenses Worth It?

    Dear Deadly, Licenses seem to be a mixed blessing in the industry. Clearly a popular license can increase sales, but the difficulty in getting stuff reviewed and the delays that can introduce seem to be a huge burden, above and beyond the cost of the license. I know that you had an “in” with the [...]

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  • So I’ve recently been pushing hard to make sure Evil Hat has enough plates spinning at once that we’ll have a pretty steady (if a bit irregular) slate of releases once the projects start reaching their conclusions. This means I have a spreadsheet with about a baker’s dozen projects listed in it, all in various [...]

    State of the Hat: 2012 and Beyond

    So I’ve recently been pushing hard to make sure Evil Hat has enough plates spinning at once that we’ll have a pretty steady (if a bit irregular) slate of releases once the projects start reaching their conclusions. This means I have a spreadsheet with about a baker’s dozen projects listed in it, all in various [...]

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  • Recently I realized I was out of my depth when it came to doing graphic design on the cards for Race to Adventure, and brought Daniel Solis on board to do the work. It’s absolutely been proving out as the right decision. Daniel’s bringing a level of polish to the cards that I think would have eluded [...]

    Fear vs Caution

    Recently I realized I was out of my depth when it came to doing graphic design on the cards for Race to Adventure, and brought Daniel Solis on board to do the work. It’s absolutely been proving out as the right decision. Daniel’s bringing a level of polish to the cards that I think would have eluded [...]

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  • So Metatopia went smashingly, and I think you’ll start to see some posts from Rob Donoghue about the details of that in the next few days. Also keep an eye on the Jennisodes, as she managed to catch one of the panels helmed by Kenneth Hite. I got to run a few panels too, but [...]

    Kickstarter Bulletpoints

    So Metatopia went smashingly, and I think you’ll start to see some posts from Rob Donoghue about the details of that in the next few days. Also keep an eye on the Jennisodes, as she managed to catch one of the panels helmed by Kenneth Hite. I got to run a few panels too, but [...]

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  • Jeff Tidball and I have been looking at pricing on the Zeppelin Armada card game over the last several months (and yes, the process has taken months just getting in quotes and where warranted samples of the materials we’ve wanted to look at), to get a sense of what we’ll be looking at. (Sidebar: The [...]

    It Comes Down To This

    Jeff Tidball and I have been looking at pricing on the Zeppelin Armada card game over the last several months (and yes, the process has taken months just getting in quotes and where warranted samples of the materials we’ve wanted to look at), to get a sense of what we’ll be looking at. (Sidebar: The [...]

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  • This is Part II of the Q&A with Evil Hat co-president Fred Hicks. If you missed Part I, start here!  Q: How does the playtesting process differ from RPGs to board/card […]

    Designer Diary 7: Q&A with Evil Hat’s Fred Hicks (Part II)

    This is Part II of the Q&A with Evil Hat co-president Fred Hicks. If you missed Part I, start here!  Q: How does the playtesting process differ from RPGs to board/card […]

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