layout Archive

  • When I heard that Evil Hat had brought in prolific game designer and art director Daniel Solis to create the look and feel of Race to Adventure’s cards, I was […]

    Take a Sneak Peek at Race to Adventure’s cards

    When I heard that Evil Hat had brought in prolific game designer and art director Daniel Solis to create the look and feel of Race to Adventure’s cards, I was […]

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  • Designer Dan Solis provides a first glimpse of the RtA card layouts. When I heard that Evil Hat had brought in prolific game designer and art director Daniel Solis to create the look and feel of Race to Adventure’s cards, I was tremendously excited. I had already observed Dan to be a thoughtful and [...]

    Take a Sneak Peek at Race to Adventure’s cards

    Designer Dan Solis provides a first glimpse of the RtA card layouts.

    When I heard that Evil Hat had brought in prolific game designer and art director Daniel Solis to create the look and feel of Race to Adventure’s cards, I was tremendously excited. I had already observed Dan to be a thoughtful and [...]

    Continue Reading...

  • 

I combined the overview of the chapter with the breakdown of the character sheet. Worked out pretty well, I think. Also gives me an extra page to let some of the content breathe a little more.

    [Do] Revised Overview

    I combined the overview of the chapter with the breakdown of the character sheet. Worked out pretty well, I think. Also gives me an extra page to let some of the content breathe a little more.

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  • So, Reaper is back on TV (though I think there's another pause happening before an April sprint) and I'm still enjoying it.  It's not coming off as clever post-strike as it did before, but I'm still enjoying it, even if the main romantic overplot is progressing a little too slowly (if this show ends up in the circular file, I will readily assert that it's due to not letting the girl in on the big secret within the first 5 episodes).  BUT!  I have some hope for where it's going, because a couple members of ye olde comedy show The State have shown up in some very promising supporting roles.  Those guys are Michael Ian Black from like all over, and Ken Marino possibly most recently remembered for his appearances on Veronica Mars.I've really enjoyed the bits with them on the screen.In other news, I absolutely cannot remember if I've shared this before, but I was noodling around a color layout for the Dresden Files RPG a few months ago and came up with  and figured I should maybe share it.  As I said over on the latest RPG.net thread,

    Reaper and the Dresden Files

    So, Reaper is back on TV (though I think there's another pause happening before an April sprint) and I'm still enjoying it. It's not coming off as clever post-strike as it did before, but I'm still enjoying it, even if the main romantic overplot is progressing a little too slowly (if this show ends up in the circular file, I will readily assert that it's due to not letting the girl in on the big secret within the first 5 episodes).

    BUT! I have some hope for where it's going, because a couple members of ye olde comedy show The State have shown up in some very promising supporting roles. Those guys are Michael Ian Black from like all over, and Ken Marino possibly most recently remembered for his appearances on Veronica Mars.

    I've really enjoyed the bits with them on the screen.

    In other news, I absolutely cannot remember if I've shared this before, but I was noodling around a color layout for the Dresden Files RPG a few months ago and came up with

    and figured I should maybe share it. As I said over on the latest RPG.net thread, "It is not even remotely close to final or official or any of that; the ideas of how the text might be presented (and the text shown here, a raw unedited excerpt from Chad Underkoffler's work) could change radically. That said, both pieces of art shown here are black and white pieces we had previously acquired, so it does show some strategies for integrating it."

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  • So, layout gurus:I'm using Adobe CS3.I create a new file.I put a rectangle in it and fill it with the [Black] swatch.My preferences are set to

    Query for the Internet Mindbank

    So, layout gurus:

    I'm using Adobe CS3.

    I create a new file.

    I put a rectangle in it and fill it with the [Black] swatch.

    My preferences are set to "output blacks as rich black" in the preferences panel.

    I export the document to a PDF.

    The PDF has a wimpy, limp-ass greyish rectangle in it -- not black at all, more like C=0,M=0,Y=0,K=100 (or worse).

    Despite the "output blacks as rich black" setting.

    A few weeks ago when I was creating PDFs, the blacks came out as rich black -- super dark, just the way you'd want. I've since moved my computer, but not really changed anything else (that I recall -- my memory is very bad due in part to doing lots of things; if it didn't happen in the last 5 minutes, my recollection is not accurate because 3 other things have come up).

    It's affecting black text, black strokes and shapes in InDesign, and the blacks in placed black & white TIFFs -- all coming out as that weak-shit paler grey.

    How to fix this?

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  • So I did the Dragonmeet gig yesterday and it was big fun.   Of my 8 hours, I think I spent about 5 or more of them in the Seminar room, on the panel for four different seminars: Luke & Jared's game design world tour, the Cubicle 7 Dr. Who license panel, the breaking into the game industry panel, and the indie game designers Q&A panel.  What?  Oh, right, the Cubicle 7 Dr. Who License Panel.I worked with the C7 guys back before GenCon Indy on getting the layout done for a

    First Update of Several: Who’s that Dragon?

    So I did the Dragonmeet gig yesterday and it was big fun. Of my 8 hours, I think I spent about 5 or more of them in the Seminar room, on the panel for four different seminars: Luke & Jared's game design world tour, the Cubicle 7 Dr. Who license panel, the breaking into the game industry panel, and the indie game designers Q&A panel.

    What? Oh, right, the Cubicle 7 Dr. Who License Panel.

    I worked with the C7 guys back before GenCon Indy on getting the layout done for a "here's what the game itself could look like" proposal for them to take to the BBC. I was very proud of my part in this -- the "Beeb" said it was one of the best looking proposals they'd seen -- and combined with the skills and presentation that C7 was able to bring to the table, it helped seal the deal. Now, we can finally talk about it -- and I'm liable to get a shot at doing some of the layout on the actual product, when that comes around. Pretty damn pleased, I am.

    (And yeah, the Cubicle 7 guys are the same ones doing the Starblazer Adventures Fate-based game, and no, Dr. Who won't be Fate-based, much as I wanted it to be. But it's still looking pretty hot -- Dave Chapman... hope I got that name right... is the lead developer and has had a lot of experience from working on Eden's products in the past that he'll be able to bring to a newly-developed system of his own, here.)

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