ICT Archive

  • Ok, so you've got a nice shiny die representing your class. That's all you need, right?Well, sure, we could leave it there, but that would be kind of dull.  Instead we're going to jazz it up with a little bit of crunch that really shines a light o...

    ICT: Classes Part 2

    Ok, so you've got a nice shiny die representing your class. That's all you need, right?Well, sure, we could leave it there, but that would be kind of dull.  Instead we're going to jazz it up with a little bit of crunch that really shines a light o...

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  • Classes in ICT are explicitly designed to carry a lot of weight.  They have their own rules, with the idea being that you need to learn the core rules, but beyond that you only need familiarity with the rules relevant to your class or classes.In this s...

    ICT: Classes Part 1

    Classes in ICT are explicitly designed to carry a lot of weight. They have their own rules, with the idea being that you need to learn the core rules, but beyond that you only need familiarity with the rules relevant to your class or classes.In this s...

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  • DistinctionsIndex Card Tactics made use of distinctions - 3 per characters. For the unfamiliar these are descriptors without die values.  Some of the ones we had in play included

    ICT: Distinction, Plot Points and Gear

    DistinctionsIndex Card Tactics made use of distinctions - 3 per characters. For the unfamiliar these are descriptors without die values.  Some of the ones we had in play included "Poor sense of direction" and "Very good at WANTING to be a knight"....

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  • This is not technically part of Index Card Tactics, though it's related, in that another part of ICT is that it uses situation generators like Two Guys With Swords. This is another such tool (and don't worry, I'll be getting onto classes and ...

    Index Card Situation

    This is not technically part of Index Card Tactics, though it's related, in that another part of ICT is that it uses situation generators like Two Guys With Swords. This is another such tool (and don't worry, I'll be getting onto classes and ...

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  • I was talking about this with Ryan Macklin last night and I had a moment of

    Index Card Tactics

    I was talking about this with Ryan Macklin last night and I had a moment of "huh, I should write this down" so here it is.At Pax East, I ran a game of what can probably best be described as tabletop Final Fantasy Tactics.  Early in the con I had r...

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