fate Archive

  • Yesterday, I stole one idea form Bulldogs! and today I'm going to steal another.Back in the day, Feng Shui presented a very interesting way to handle skills that worked very well for it's wide, loose model.  In short, a skill represented three things. ...

    What Makes a Skill

    Yesterday, I stole one idea form Bulldogs! and today I'm going to steal another.Back in the day, Feng Shui presented a very interesting way to handle skills that worked very well for it's wide, loose model. In short, a skill represented three things. ...

    Continue Reading...

  • Before I start, let me give a quick plug for a young gaming blog, charactergen.net.  The authors are a pair of talented and inspired writers who are already off to an excellent start, and promise many cool things yet to come. Anyway, it should be obvio...

    Space Race

    Before I start, let me give a quick plug for a young gaming blog, charactergen.net. The authors are a pair of talented and inspired writers who are already off to an excellent start, and promise many cool things yet to come. Anyway, it should be obvio...

    Continue Reading...

  • It should come as no surprise that I'm quite fond of fudge dice, and I've put a lot of thought into the different things that can be done with their three outcomes. I've shifted things on several different axes, and I've failed as often as I've succeed...

    Reading Fudge Dice

    It should come as no surprise that I'm quite fond of fudge dice, and I've put a lot of thought into the different things that can be done with their three outcomes. I've shifted things on several different axes, and I've failed as often as I've succeed...

    Continue Reading...

  • One of the curious issues I have with Aspects these days is that I almost never compel them.  Not because I don't bring their negative implications into play, but because my players are sufficiently enthusiastic about playing up the negative side thems...

    What Else Compels are Good For

    One of the curious issues I have with Aspects these days is that I almost never compel them. Not because I don't bring their negative implications into play, but because my players are sufficiently enthusiastic about playing up the negative side thems...

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  • Following up from my previous post. Go read that and this comment first: http://lcdarkwood.livejournal.com/3824.html?thread=15600#t15600 - I'm doing my reply as a new post because it got long, and because I think it'll be helpful to further discussion....

    [Fate] More Compels in a Nutshell

    Following up from my previous post. Go read that and this comment first: http://lcdarkwood.livejournal.com/3824.html?thread=15600#t15600 - I'm doing my reply as a new post because it got long, and because I think it'll be helpful to further discussion....

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  • Hack Type: AdviceSystem: Spirit of the Century, The Dresden Files RPG, any Fate v3 variantJust because it came to my mind and I wanted to archive it somewhere, this is as simple as the definition can get:1. Something relevant to aspect X happens.2...

    [Fate] Compels in a Nutshell…

    Hack Type: AdviceSystem: Spirit of the Century, The Dresden Files RPG, any Fate v3 variantJust because it came to my mind and I wanted to archive it somewhere, this is as simple as the definition can get:1. Something relevant to aspect X happens.2...

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  • 
Fred Hicks linked to this review of the new Doctor Who RPG. Specifically calling out the initiative system.
One thing that I had to make especial mention of is the phasing system in rounds of conflict (not necessarily combat.) The bias of the game aga...

    [Do] Further thoughts on FATE hacking and Doctor Who

    Fred Hicks linked to this review of the new Doctor Who RPG. Specifically calling out the initiative system. One thing that I had to make especial mention of is the phasing system in rounds of conflict (not necessarily combat.) The bias of the game aga...

    Continue Reading...

  • 
Hey, still writing the big transcript-format examples of play, but I just wanted to toss a quick idea out there for FATE folk. I can't shake the feeling I wrote about this before, years ago, but now I've got a concrete procedure in Do to compare and c...

    [Do] FATE Hack

    Hey, still writing the big transcript-format examples of play, but I just wanted to toss a quick idea out there for FATE folk. I can't shake the feeling I wrote about this before, years ago, but now I've got a concrete procedure in Do to compare and c...

    Continue Reading...

  • So, the 2009 Ennie Award Nominations are out this morning:http://www.ennie-awards.com/nominations/nominees.aspAs someone on Twitter said, my fingerprints are all over 'em.  This is good, because I like the Ennies, and it's really great when the Ennies ...

    2009 Ennies Nominations

    So, the 2009 Ennie Award Nominations are out this morning:http://www.ennie-awards.com/nominations/nominees.aspAs someone on Twitter said, my fingerprints are all over 'em. This is good, because I like the Ennies, and it's really great when the Ennies ...

    Continue Reading...

  • My initial impression after reading a bit of the GSL hullaballoo is that it's nothing really worrying about...... so long as you're willing to walk away from it.  Yeah, it represents a sticky legal bog into which many a game company could walk and few could come out.  Yes, it's a disappointment for many folks who thought they could make some more money like before by creating products supporting the biggest dog on the block.But for Evil Hat Productions (and hopefully, for many others), it's a big So What.  Sure, maybe EHP could someday put out a 4E supporting product (I certainly think I have a setting concept that could go interesting places, and Rob's been talking about a modular add-on concept that could fit to nearly any campaign world), but it's not essential that we do -- and it never really was.  The 3E OGL days gave us a lot of opportunity to get us some strongly developed second and third tiers.  Plenty of companies and one-guy shops made their bones in that environment; they've got a name and a brand from that time.  If they play their cards right and leverage that brand well, they don't need 4E to continue growing their fan-base.  It'd just be nice.  Phil Reed has plenty of folks standing shoulder to shoulder willing to follow Ronin Arts wherever he takes it.  Green Ronin's supporters are legion.  And so on.  If anything, the GSL tells us that we can probably comfortably give 4E a year to see where it goes, to see how it settles out from its awkward early stages.  But more than anything, at least from where I stand, the 4E GSL is -- for my money -- a move by WOTC to support diversity in the RPG market (however unintentional that move may be).  Fewer companies will be producing 4E stuff. Some will because some are willing even in the face of some pretty nasty legal terms -- every swamp-bog has its explorers, however few -- but many won't.  But those many won't be standing still.And as a few folks have pointed out, there are plenty of options for the second and third tier to get some all-star team-up action going on.  True20 and Pathfinder provide successful, proven branches of the d20 oeuvre for folks interested in staying

    The GSL Isn’t Worth Worrying About

    My initial impression after reading a bit of the GSL hullaballoo is that it's nothing really worrying about...

    ... so long as you're willing to walk away from it. Yeah, it represents a sticky legal bog into which many a game company could walk and few could come out. Yes, it's a disappointment for many folks who thought they could make some more money like before by creating products supporting the biggest dog on the block.

    But for Evil Hat Productions (and hopefully, for many others), it's a big So What. Sure, maybe EHP could someday put out a 4E supporting product (I certainly think I have a setting concept that could go interesting places, and Rob's been talking about a modular add-on concept that could fit to nearly any campaign world), but it's not essential that we do -- and it never really was. The 3E OGL days gave us a lot of opportunity to get us some strongly developed second and third tiers. Plenty of companies and one-guy shops made their bones in that environment; they've got a name and a brand from that time. If they play their cards right and leverage that brand well, they don't need 4E to continue growing their fan-base. It'd just be nice. Phil Reed has plenty of folks standing shoulder to shoulder willing to follow Ronin Arts wherever he takes it. Green Ronin's supporters are legion. And so on.

    If anything, the GSL tells us that we can probably comfortably give 4E a year to see where it goes, to see how it settles out from its awkward early stages. But more than anything, at least from where I stand, the 4E GSL is -- for my money -- a move by WOTC to support diversity in the RPG market (however unintentional that move may be). Fewer companies will be producing 4E stuff. Some will because some are willing even in the face of some pretty nasty legal terms -- every swamp-bog has its explorers, however few -- but many won't. But those many won't be standing still.

    And as a few folks have pointed out, there are plenty of options for the second and third tier to get some all-star team-up action going on. True20 and Pathfinder provide successful, proven branches of the d20 oeuvre for folks interested in staying "close to home". If WEG ever gets off its ass, there's talk of making d6 an open license. Savage Worlds now has a free license (once you're approved) and a second license that provides solid support of fan-sites doing whatever they want, legally. And, yeah, Evil Hat's Fate system (and the open content of Spirit of the Century) remains free for use via the OGL (plus, we're happy to negotiate reasonable brand license terms for SOTC and DRYH if someone becomes interested -- as we already have).

    So I'm not worried. I'm excited.

    Maybe you can be, too.

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