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Why I Love GREP Styles
Posted on December 31, 2011 | Make a Comment(Okay, this is excessively nerdy talk meant primarily for the InDesign-heads out there. It’s also incomplete. There are a TON of reasons I love GREP styles, but here I’m gonna focus on one.) A few versions back, InDesign added these things called GREP styles, which use the pattern-matching power of regular expressions to cause formatting to [...] -
Playability in Settings
Posted on October 24, 2011 | Make a CommentSetting is, to my mind, utterly essential to RPGs, and has also been the poor cousin to rules design in a lot of the deeper discussions of RPGs. I’m not entirely sure how to address that, but I think a good start involves looking at setting design wi... -
Roleplay and Exploration Rewards
Posted on October 5, 2011 | Make a CommentI was struck by a tweet this morning regarding the difficulty with handing out XP awards for exploration and roleplaying, specifically, that such rewards are arbitrary and hard to rightsize. This immediately struck me as a very valid complaint, but al... -
Tunnels and Trenches
Posted on September 1, 2011 | Make a CommentPlayed more Deus Ex, though curiously that has not really been what's been eating my time. I've really grown to appreciate it's design of creating multiple paths to success, and what's most interesting to me is that those paths remains mostly obscured... -
A Noun is a Person Place or Thing
Posted on August 23, 2011 | Make a CommentI love the Discworld novels. They're fantastic, and I enjoy the heck out of them, but like many fans I am partial to a particular subset of them. In my case, I'm a huge fan of the City Watch books. Nothing else comes close (except perhaps the Moist von...

