Fate Worlds Volume Two: Worlds in Shadow
Fate Worlds is an expansion for the Fate Core System.
Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Fate Worlds Volume Two: Worlds in Shadow is the second in a two-volume set. In Worlds in Shadow, you get six rich story settings. Each setting includes custom mechanics, NPCs, and story elements—all ready to go using the system provided in Fate Core. We’ve got you covered regardless of your flavor of RPG choice. Be a knight in a giant robot suit in Camelot Trigger, or get on the grift with CrimeWorld. Fight off alien invaders in the court of Louis XV in Court/Ship, or indulge your time travel fantasies in Timeworks. Whether you stick with one world or go on a grand tour, Fate Worlds will provide everything you need to develop your Fate Core adventure except the snacks.
Fate Worlds. All the worlds. Your stage.
Worlds in Shadows includes:
CrimeWorld by John Rogers
Timeworks by Mark Diaz Truman
The Ellis Affair by Lisa Steele
No Exit by Shoshana Kessock
Court/Ship by J.R. Blackwell
Camelot Trigger by Robert Wieland
Number of players: 3-6
Age of players: 12+
Length: 2-8 hours
Type of Game: Roleplaying Game Supplement for Fate Core
Languages Available: English
Suggested Retail: $15
Format: Softcover Book and Digital Formats (PDF, Mobi, ebook)
Release Date: 2013 Q4
Game Designers: John Rogers, Mark Diaz Truman, Lisa Steele, Shoshana Kessock, J.R. Blackwell, Robert Wieland, John Adamus, Tom Cadorette, Manda Collis, Brian Engard, Mike Olson.