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3-6 12+ 2-8 hr $25

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Fate Worlds Take Flight

Fate Worlds is an expansion for the Fate Core System.
Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.

Looking for a ready-made setting to bring to your Fate table? Fate Worlds: Worlds Take Flight brings four outstanding settings to stimulate your imagination and get you gaming fast.
This supplement compiles four previously-electronic-only releases:

  • The Three Rocketeers: Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria. A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows.
  • Frontier Spirit: Eke out your existence on a colony world. Natural disasters, storms, subsistence, and even basic survival are all much harder when the world really is out to get you.
  • Sails Full of Stars: In 1850, three empires struggle for control of the solar system: the weakening Ottomans, the Chinese rheoship pioneers, and the French alchemical masters. Track down pirates, brave the stars, and mount shipboard battles.
  • Gods and Monsters: Are you a god, or has power warped you into a monster? Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control.

Fate Worlds.
All the worlds. Your stage.

Fate Worlds. All the worlds. Your stage.

Worlds Take Flight includes:

The Three Rocketeers by PK Sullivan
Frontier Spirit by Nick Pilon
Sails Full of Stars by Don Bisdorf
Gods and Monsters by Chris Longhurst

Expansion Information

Number of players: 3-6
Age of players: 12+
Length: 2-8 hours
Type of Game: Roleplaying Game Supplement for Fate Core
Languages Available: English
Suggested Retail: $25
Availability: Check here
Format: Softcover Book and Digital Formats (PDF, Mobi, ebook)
Release Date: June 2016