Plasma cannon incinerate your character sheet? Arcane ritual consume your cheat sheet? We’ve got you covered!
Everything I’ve ever wanted all in one place!
Hi, i have noticed this final version is slightly smaller than RC versions (this version is 13MB compared to almost RC’s 26MB) because of the low resolution images. Will there be an “HD” version?
Likely not, I suspect. Given that we’re making this downloadable for free, it’s in our bandwidth-conserving interests to keep the filesize down.
Wonderful, delightful, just what I needed to get all my friends into FATE.
Still, is the Spanish translation in Iberic Peninsula’s Spanish (Spain) or Latin America’s Spanish?, because it is kind of an issue with most of my Mexican role-playing fellows.
How does anyone enroll to translate?, maybe I’m going too far over the hill here, but wouldn’t it be cool to have an online system up for community translations?.
Anyone, anywhere, can translate Fate into whatever they want, for free, without any further permission than the licensing options already available over on faterpg.com. Check ‘em out.
Pretty dang cool. Downloaded it all, and I will be buying the physical editions probably in august!
If you’re worried about bandwidth constraints, why not upload a HQ version of the Fate Core to DriveThru, and let us get it through that? Surely that will save you guys the trouble of hosting the HQ versions.
The versions we’re hosting are the versions we’re putting out there, period. I’m not particularly motivated to maintain multiple different export formats. I’ve tried that in the past and it’s too easy to get out of sync!
Will there be editable character sheets uploaded on this site. Would really like those. Makes keeping track of stuff a lot easier for my players who keep forgetting their sheets.
A number of folks have created versions of that over on the Fate Core Google+ community or the FateRPG yahoo group.
In the “Live” errata the typo “those stunt modify” is on page 273, not 140. We do need an errata for the errata now!
Thanks for the catch.
I’m really looking forward to perusing the material in the Worlds releases, but in the meantime those commissions have some excellent ideas on implementing magic and other systems.
Thanks to the folks who commissioned, the folks who wrote the material, and to Evil Hat for making it available here.
Loving FAE and Fate Core! I have hardcopies of both, and will be getting Atomic Robo when it comes out. I now have my default system for any weird game my group asks for! Thanks, Evil Hat!
I LOVE being able to easily balance encounters and come up with details as needed while still providing a great gameplay experience, and this system seems designed for that purpose almost as much as it is for it’s narrative structure and ease of play.
A little background: When I plan a session, I typically just plan the story, puzzles, and bosses with any PnP system that supports it. The remaining character types I fill with templates(and the map is done mostly on the fly for new areas), which I add to as needed during my prep time. This naturally means that as the game goes on, things get better and more varied, but also easier for me to run. Since my templates have multiple ways of customizing each, the players still have issues meta-gaming the enemy’s abilities.
BRP allows for this in a simulation environment, but what if you want to just tell an awesome story and provide the players a good challenge? Well, Fate Core seems to do this better than most systems, because you can create almost every detail of the world in the first session, expanding upon it as needed during play. Having played numerous FATE and FUDGE based RPGs, I can attest that the game’s predecessors play well, giving it a good foundation. Having nearly memorized the PDF a week in advance of the hardcover arriving at my door, the game certainly has done well in preserving this heritage, but even better, it now provides a means for the GM to host a game and create a group with ease, because the setting creation system just WORKS.
As an example: Right after purchase of the PDF+Hardcover bundle, I printed out a world creation worksheet, read the rest of the book, and got to work. The idea? Merge Cyberpunk 2020 and Neuromancer’s atmosphere with the pre-cyberpunk plot of Syndicate, in reverse- The players actively try to stop the world from becoming a corperate-run misery-marble.
While I’m still fine tuning the skills and the inhumanity system, the end results seem to provide for a deliciously tasty dystopian world, with little to no effort in the beginning phase. Time will tell how the game pans out, because I’m still scheduling the game.
This looks awesome, but I doubt that I will get to play/see it in person since there is a massive void of gamers where i live
Still, one can hope!
Keep up the great work!
Not sure if you’re aware of it, but here: http://zuhar.wordpress.com/fate-accelerated-edition-pl/ you can find Polish edition of FAE.
While prepping for a game, I noticed that the Fate Core Cheat Sheet only contains the first page from that chapter of the rule book (p. 292), while the second page (p.293) – which is also quite helpful – is missing.
I’ll have this fixed in the next five minutes.
It would be nice if we could get links to the ePub, PDF etc. files without being a zipped pack. It would make it easier to add directly to iBooks or similar on an iPad
Have you tried grabbing the zip with Goodreader? It handles such things with aplomb on my ipad.
Just wanted to let you know that “FateCore.zip” has the __MACOSX junk files that plagues many drives these days. Hopefully they’re easy enough for you to remove.
Well, they’re easy enough for *you* to remove, too, I’d hope.
I just meant it as a heads-up, if you had missed them and wanted to remove them from future versions of the file.
Thank you for these downloads and for making Fate Core fully open licensed. I was going to give Fate Core a miss because I didn’t like the direction Fate was heading in with more and more complicated games. But now I’ve read it a few times and today I got a paper copy in a small European bricks and mortar, clutching it dearly all the way home. I look forward to playing it. It seems to do everything right.
I’d stick the rules for helping on the cheet sheet too. It’s a very common question in a new system
I’ve already started a zombie survival Fate game and it’s probably one of the most fun games I’ve run in years! Buying as may books as I can to support this system
Correct response, Midian!
Right’on Fred! Is there a way for a fan to contact you via private email?
Exactly! Other gaming companies who shall remain nameless *coughWotCcough* have been so short-sighted about how releasing books in .pdf form actually STIMULATES interest in the published paper product. Some companies actually sell both. Evil Hat is cool enough to give you the .pdfs for free and only charge for the published paper product. That’s a tack that has earned them my undying loyalty! Bravissimo, guys.
Rob — Well, they’re not ALL free. But! Bits & Mortar lets us make sure folks get PDFs for free (if they want them) after they’ve bought the physical book, at least.
Midian — Yep! Go over to http://www.deadlyfredly.com/ if you want to contact me personally (there’s a “contact me” form there); we also have one here on evilhat.com (see the menu options above) if you want to reach out to Evil Hat in general. Sorry about not seeing your follow-up question sooner.
Found some errors in the otherwise excellent Court/Ship (Wolrds in Shadow).
1. None of the Historical Characters, except for Louis, have Nobility.
2. Sample character stunts cost refresh, instead of 3 free stunts/3 refresh (The Growth is statted correctly, having 2 stunts)
3. The 400 servants don’t have skills, but a typical servant does
4. Madame Du Pompadour is listed as having 1 stunt, which is unspecified
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