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	<title>Evil Hat Productions &#187; state of the hat</title>
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	<description>Swallowing Your Soul Since the Twentieth Century!</description>
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		<title>Timeline Intentions</title>
		<link>http://drivingblind.livejournal.com/375155.html</link>
		<comments>http://drivingblind.livejournal.com/375155.html#comments</comments>
		<pubDate>Thu, 19 Jun 2008 19:22:47 +0000</pubDate>
		<dc:creator>Driving Blind</dc:creator>
				<category><![CDATA[authors]]></category>
		<category><![CDATA[don't lose your mind]]></category>
		<category><![CDATA[don't rest your head]]></category>
		<category><![CDATA[dresden files rpg]]></category>
		<category><![CDATA[evil hat llc]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[state of the hat]]></category>

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		<description><![CDATA[Counter to my usual policy until things are verifiably in motion, I offer up some timeline intentions:<br /><br />AFTER ORIGINS: <br /><br />- We'll put Don't Lose Your Mind up for preorder on IPR.<br /><br />- We'll try kicking off the second Alpha round of Dresden Files RPG playtests (early to mid July as the start-point).<br /><br />AT GEN CON:<br /><br />- We'll have Don't Lose Your Mind up for sale.<br /><br />AFTER GEN CON:<br /><br />- We'll ship out preordered copies of Don't Lose Your Mind and put it up for "standard" sale &#38; shipment.<br /><br />- We'll try wrapping up the second Alpha round of the DFRPG playtest (mid to late August as the stopping point).]]></description>
			<content:encoded><![CDATA[Counter to my usual policy until things are verifiably in motion, I offer up some timeline intentions:<br /><br />AFTER ORIGINS: <br /><br />- We'll put Don't Lose Your Mind up for preorder on IPR.<br /><br />- We'll try kicking off the second Alpha round of Dresden Files RPG playtests (early to mid July as the start-point).<br /><br />AT GEN CON:<br /><br />- We'll have Don't Lose Your Mind up for sale.<br /><br />AFTER GEN CON:<br /><br />- We'll ship out preordered copies of Don't Lose Your Mind and put it up for "standard" sale &amp; shipment.<br /><br />- We'll try wrapping up the second Alpha round of the DFRPG playtest (mid to late August as the stopping point).]]></content:encoded>
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		<title>DFRPG Perspective Part 2</title>
		<link>http://drivingblind.livejournal.com/366968.html</link>
		<comments>http://drivingblind.livejournal.com/366968.html#comments</comments>
		<pubDate>Fri, 16 May 2008 20:14:54 +0000</pubDate>
		<dc:creator>Driving Blind</dc:creator>
				<category><![CDATA[authors]]></category>
		<category><![CDATA[dresden files rpg]]></category>
		<category><![CDATA[evil hat llc]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[state of the hat]]></category>

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		<description><![CDATA[So folks are probably wondering where we're at on the Dresden Files RPG development front, after the previous bit.  <br /><br />Chad U. is continuing his update of our setting components with material from Small Favor (and eventually the comic books and Backup).  More about that, here: <a href="http://chadu.livejournal.com/tag/dresden">http://chadu.livejournal.com/tag/dresden</a><br /><br />Lenny had semester finals up through Wednesday, and is now in the period of recovery.  Starting next week, he goes full-tilt at the playtester feedback, doing revisioneering and expansion on spellcraft, conflict resolution, and supernatural abilities.<br /><br />Other stuff is afoot too, but those are our two workhorses on the project, so that should give you a picture.  As I've been saying, I'm hopeful we'll be able to kick off a second alpha round sometime in June.]]></description>
			<content:encoded><![CDATA[So folks are probably wondering where we're at on the Dresden Files RPG development front, after the previous bit.  <br /><br />Chad U. is continuing his update of our setting components with material from Small Favor (and eventually the comic books and Backup).  More about that, here: <a href="http://chadu.livejournal.com/tag/dresden">http://chadu.livejournal.com/tag/dresden</a><br /><br />Lenny had semester finals up through Wednesday, and is now in the period of recovery.  Starting next week, he goes full-tilt at the playtester feedback, doing revisioneering and expansion on spellcraft, conflict resolution, and supernatural abilities.<br /><br />Other stuff is afoot too, but those are our two workhorses on the project, so that should give you a picture.  As I've been saying, I'm hopeful we'll be able to kick off a second alpha round sometime in June.]]></content:encoded>
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		<title>Perspective: Playtest Application Headcount</title>
		<link>http://drivingblind.livejournal.com/366704.html</link>
		<comments>http://drivingblind.livejournal.com/366704.html#comments</comments>
		<pubDate>Fri, 16 May 2008 18:04:28 +0000</pubDate>
		<dc:creator>Driving Blind</dc:creator>
				<category><![CDATA[authors]]></category>
		<category><![CDATA[bleeding alpha]]></category>
		<category><![CDATA[dresden files rpg]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[state of the hat]]></category>

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		<description><![CDATA[So I've kept the playtest application for the Dresden Files RPG open during the bleeding alpha period.  During the playtest, we've taken in an additional 200+ applications.  As of this time, the total number of playtest applications on file is over 850.<br /><br />Think we have enough? <br /><br />Anyway, I put this out there because I've gotten a few people saying "why haven't I heard back", and so on.  We're looking at a TITANIC number of interested folks here, and we've only done one round of picks for playtesting so far -- maybe 30 applications at most.  That still leaves over 800 folks who are *possible* for later-round picks.  <br /><br />But we can't send out 800 emails each time we do a round of picking to tell folks "sorry, you're still on pending status", not managably, and not without that eating into actual productivity.<br /><br />BUT!  Those of you who have applied and not heard back should know that at the least, we'll be contacting you once ALL playtesting is concluded and we're heading towards publication.  We'll want to do right by everyone who took the time to apply -- we haven't quite figured out what form that will take, but it *is* our intention, and one I hope we can deliver on.]]></description>
			<content:encoded><![CDATA[So I've kept the playtest application for the Dresden Files RPG open during the bleeding alpha period.  During the playtest, we've taken in an additional 200+ applications.  As of this time, the total number of playtest applications on file is over 850.<br /><br />Think we have enough? <br /><br />Anyway, I put this out there because I've gotten a few people saying "why haven't I heard back", and so on.  We're looking at a TITANIC number of interested folks here, and we've only done one round of picks for playtesting so far -- maybe 30 applications at most.  That still leaves over 800 folks who are *possible* for later-round picks.  <br /><br />But we can't send out 800 emails each time we do a round of picking to tell folks "sorry, you're still on pending status", not managably, and not without that eating into actual productivity.<br /><br />BUT!  Those of you who have applied and not heard back should know that at the least, we'll be contacting you once ALL playtesting is concluded and we're heading towards publication.  We'll want to do right by everyone who took the time to apply -- we haven't quite figured out what form that will take, but it *is* our intention, and one I hope we can deliver on.]]></content:encoded>
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		<title>One of those &#8220;Other Stuff&#8221; things</title>
		<link>http://drivingblind.livejournal.com/347529.html</link>
		<comments>http://drivingblind.livejournal.com/347529.html#comments</comments>
		<pubDate>Fri, 28 Mar 2008 15:23:53 +0000</pubDate>
		<dc:creator>Driving Blind</dc:creator>
				<category><![CDATA[authors]]></category>
		<category><![CDATA[evil hat llc]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[spirit of the century]]></category>
		<category><![CDATA[state of the hat]]></category>
		<category><![CDATA[strange tales of the century]]></category>

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		<description><![CDATA[Two weeks ago I posted about the <a href="http://drivingblind.livejournal.com/343799.html">State of the Hat</a>, listing out most of the projects I was comfortable talking about as being in Evil Hat's sky.  Today, after exchanging some emails with <a href='http://ratmmjess.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' /></a><a href='http://ratmmjess.livejournal.com/'><b>ratmmjess</b></a>, I'm ready to admit to the existence of another one (no, not Spirit of the [Encrypted] -- that one's still waiting).<br /><br /><b>Strange Tales of the Century</b><br /><br />Jess Nevins (author of <a href="http://www.amazon.com/Encyclopedia-Fantastic-Victoriana-Jess-Nevins/dp/1932265155/iagonet">The Encyclopedia of Fantastic Victoriana</a> and well known for his exhaustive <a href="http://www.enjolrasworld.com/Jess%20Nevins/League%20of%20Extraordinary%20Gentlemen/LoEG%20index.htm">League of Extraordinary Gentlemen annotations</a>) is signing on board to turn his massive librarian brain to the perspective of <i>global pulp</i>.  While the pulps in our experience have had a strongly American bent, there was a lot going on in the rest of the world's pulp publication scene, and <i>Strange Tales of the Century</i> will be exploring the entirety of it, unveiling the many strange and exciting character archetypes seen across the planet during pulp's heyday.  This will be part game aid, part reference book, acting as an index into at least two decades' worth of the pulps through the lens of the heroes and villains writ large on the page.  It will <i>also</i> act as something of an optional setting bridge between Spirit of the Century and Shadow of the Century, with compact updates to the 1935-ish area, a detour through more noirish territories, and finally rounding out with a healthy dash of 1950's style atomic pulp.  Also found within should be some anecdotes taken from the pages of <i>Strange Tales of the Century</i>, a fictional pulp publication that chronicles the adventures of the (possibly fictitious -- you decide) Century Club.  This <i>shouldn't</i> conflict with Bruce Baugh's territory to be covered in <i>New Horizons</i> -- the focus here is more on providing a full view of what was out there, rather than the social commentary angle.<br /><br />We probably won't be looking at even having  a manuscript until September or later -- Jess has a cross country job related move and a baby on the way that are somewhat understandably going to eat up his time -- and that's when the clock (and the ability to project some delivery dates) on this project will truly start, as we go through the editing, revision, layout, art direction, and publication parts of the process. <br /><br />Resources tied to this project: Jess Nevins, myself, probably <a href='http://chadu.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' /></a><a href='http://chadu.livejournal.com/'><b>chadu</b></a> on the edits at least if he's available, others TBD.<br /><br />At least, that's the plan. :)<br /><br />Thought you might want to hear about it!]]></description>
			<content:encoded><![CDATA[Two weeks ago I posted about the <a href="http://drivingblind.livejournal.com/343799.html">State of the Hat</a>, listing out most of the projects I was comfortable talking about as being in Evil Hat's sky.  Today, after exchanging some emails with <a href='http://ratmmjess.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' /></a><a href='http://ratmmjess.livejournal.com/'><b>ratmmjess</b></a>, I'm ready to admit to the existence of another one (no, not Spirit of the [Encrypted] -- that one's still waiting).<br /><br /><b>Strange Tales of the Century</b><br /><br />Jess Nevins (author of <a href="http://www.amazon.com/Encyclopedia-Fantastic-Victoriana-Jess-Nevins/dp/1932265155/iagonet">The Encyclopedia of Fantastic Victoriana</a> and well known for his exhaustive <a href="http://www.enjolrasworld.com/Jess%20Nevins/League%20of%20Extraordinary%20Gentlemen/LoEG%20index.htm">League of Extraordinary Gentlemen annotations</a>) is signing on board to turn his massive librarian brain to the perspective of <i>global pulp</i>.  While the pulps in our experience have had a strongly American bent, there was a lot going on in the rest of the world's pulp publication scene, and <i>Strange Tales of the Century</i> will be exploring the entirety of it, unveiling the many strange and exciting character archetypes seen across the planet during pulp's heyday.  This will be part game aid, part reference book, acting as an index into at least two decades' worth of the pulps through the lens of the heroes and villains writ large on the page.  It will <i>also</i> act as something of an optional setting bridge between Spirit of the Century and Shadow of the Century, with compact updates to the 1935-ish area, a detour through more noirish territories, and finally rounding out with a healthy dash of 1950's style atomic pulp.  Also found within should be some anecdotes taken from the pages of <i>Strange Tales of the Century</i>, a fictional pulp publication that chronicles the adventures of the (possibly fictitious -- you decide) Century Club.  This <i>shouldn't</i> conflict with Bruce Baugh's territory to be covered in <i>New Horizons</i> -- the focus here is more on providing a full view of what was out there, rather than the social commentary angle.<br /><br />We probably won't be looking at even having  a manuscript until September or later -- Jess has a cross country job related move and a baby on the way that are somewhat understandably going to eat up his time -- and that's when the clock (and the ability to project some delivery dates) on this project will truly start, as we go through the editing, revision, layout, art direction, and publication parts of the process. <br /><br />Resources tied to this project: Jess Nevins, myself, probably <a href='http://chadu.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' /></a><a href='http://chadu.livejournal.com/'><b>chadu</b></a> on the edits at least if he's available, others TBD.<br /><br />At least, that's the plan. :)<br /><br />Thought you might want to hear about it!]]></content:encoded>
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		</item>
		<item>
		<title>State of the Hat</title>
		<link>http://drivingblind.livejournal.com/343799.html</link>
		<comments>http://drivingblind.livejournal.com/343799.html#comments</comments>
		<pubDate>Mon, 17 Mar 2008 16:22:23 +0000</pubDate>
		<dc:creator>Driving Blind</dc:creator>
				<category><![CDATA[atomic sock monkey]]></category>
		<category><![CDATA[authors]]></category>
		<category><![CDATA[bruce frigging baugh]]></category>
		<category><![CDATA[don't lose your mind]]></category>
		<category><![CDATA[don't rest your head]]></category>
		<category><![CDATA[dresden files rpg]]></category>
		<category><![CDATA[endgame]]></category>
		<category><![CDATA[escape or die!]]></category>
		<category><![CDATA[evil hat llc]]></category>
		<category><![CDATA[fate 3.0]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[is that enough detail for you]]></category>
		<category><![CDATA[new horizons]]></category>
		<category><![CDATA[pdq]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[preorders]]></category>
		<category><![CDATA[s7s]]></category>
		<category><![CDATA[side project]]></category>
		<category><![CDATA[spirit of the century]]></category>
		<category><![CDATA[spirit of the season]]></category>
		<category><![CDATA[state of the hat]]></category>

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		<description><![CDATA[<b>State of the Hat</b><br /><br />So one thing that <a href='http://chrishanrahan.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' /></a><a href='http://chrishanrahan.livejournal.com/'><b>chrishanrahan</b></a> tells me that folks kept asking at the recent Endgame Minicon was "So how many books are Evil Hat going to put out <i>before</i> they put out the Dresden Files RPG?"<br /><br />The answer to such a question is complicated, and in parts, vague.  If you've listened to the <a href="http://thatshowweroll.libsyn.com/">That's How We Roll</a> podcast where we held an internal Evil Hat roundtable, some elements of that question have already been answered (though to be frank, how much, I can't remember).<br /><br />In the interests of getting as much of this spelled out as possible, I present this <b>State of the Hat</b> post.<br /><br />Here's a quick breakdown of what we've got on deck at Evil Hat in the near and not so near future.  Some of these may die on the vine, but I'm sure hopeful they don't.<br /><br /><hr /><br /><br /><b>The Dresden Files RPG</b><br /><br />The Dresden Files RPG is currently in "bleeding alpha" playtest.  This is where we put parts of the system in front of some fairly understanding, vocal, proven Evil Hat supporting people and ask them to rip the thing up, look inside the factory and see how the sausage gets made, and tell us where things are just plain broken.  We started assembling this group of "bleeders" at the beginning of the year, mid-January.  <br /><br />Over the course of February, we incrementally staged out the system pieces and other drafted bits of writing for them to take in, one piece at a time.  As of today, the mailing list we've been using to interact with our bleeders has over 400 messages on it, just to give you an idea of the level of activity going on.  The last file -- with spellcasting in it -- got given to them in the first week of March, and the official four-to-six-week "get your playtesting done and your feedback in" clock started on approximately March 10th.  This means the soft deadline for the bleeding round of playtesting is April 7th, with the harder one coming two weeks later on April 21st.<br /><br />That's when things start to get a little vague, date-wise.<br /><br />From there on out, I'm anticipating, at minimum, these following phases of activity (semi-linearly in their presentation): <ul><li>Post-bleeder revision pass on core materials<li>Selection and establishment of Main Sequence Alpha Playtest crew<li>Main Sequence Alpha Playtest (4-ish weeks).<li>Post-alpha revision pass on more materials<li>First draft on as-yet unwritten portions that depended on ratification of the twice-gone-over core<li>Selection and establishment of Beta Playest Round One<li>Revisions as necessary<li>Lather-rinse-repeat with additional beta or gamma rounds as needed<li>Completion of edits<li>Completion of art acquisition<li>Completion of layout<li>Print quotes<li>Proof review and acceptance<li>Print run<li>Launch strategy<li>Launch</ul> D'you want to ascribe a firm date on the basis of so many variables?  I sure don't.  So I haven't. :)<br /><br /><b>Resources tied to this project:</b> Primary resources tied to this project are Leonard Balsera and Chad Underkoffler on system design and writing, Amanda Valentine as managing editor, and myself as layout, print production, marketing, playtest group wrangling, etc.<br /><br /><b>Swashbucklers of the 7 Skies</b><br /><br />This is Chad Underkoffler's next PDQ game, using an expanded (and <i>slightly</i> crunchier -- or at least fiddlier) version of PDQ called PDQ# aka "PDQ Sharp" focused on delivering strong swashbuckling action.  It has gone through two full rounds of playtesting as well as a few convention playtests, and is looking like it's going to need a gamma playtest round at minimum before really getting to the point of moving on.<br /><br />The playtesting has gone well, but it's definitely revealed a number of places where the system and setting wants rewrites, so the timeframe on this is not super definite.  Look at the Dresden Files RPG timeframe above, drop the first several steps, and simplify it a little, and you'll have a sense of what the expected phases of development yet to go on this one are like.<br /><br /><b>Resources tied to this project:</b> Chad Underkoffler on writing, playtest group wrangling, etc; myself on layout, print production, etc.<br /><br /><b>Spirit of the Season</b><br /><br />This was an upgrade of a free giveaway project that Chad Underkoffler, Christian N. St. Pierre, and I banged out real quick back in November as a holiday giveaway.  With some help from Daniel Perez from Highmoon Media, we expanded it, added some new system bells &#38; whistles, new characters, etc, and it's now in preorder, with a current estimated number of preorders around 70.<br /><br /><b>Resources tied to this project:</b> At this point, just me, finishing out print production and marketing and the rest of my usual day to day Evil Hattage.<br /><br /><b>Spirit of the [Encrypted]</b><br /><br />This is a project getting developed in partnership with another company.  I can't say more yet, so you'll just have to <i>suffer!</i>  This may end up as a PDF only thing at the end, but I think a few folks out there may like it.<br /><br /><b>Resources tied to this project:</b> [Encrypted] is doing the writing, and [Encrypted] is doing the layout.  I'm consulting on the Spirit of the Century specific portion of things, providing half of the capital, and other "post-production support" elements once it's done.<br /><br /><b>New Horizons</b><br /><br />This is the "take the prejudices of the time period head-on and turn them into engines for driving story" supplement for Spirit of the Century to be written by Bruce Baugh.  Timeframe highly undefined as it's one of those "when Bruce has the time and energy to do so" projects.  It'll happen when/if it happens.<br /><br /><b>Resources tied to this project:</b> Bruce Baugh on writing, Brand Robins on editing, myself on that other stuff.<br /><br /><b>Don't Lose Your Mind</b><br /><br />This will be the first supplement for Don't Rest Your Head, and will delve deep into the nature of madness talents and making the most of insanity in the Mad City.  Benjamin Baugh of Arc Dream's <i>Monsters and Other Childish Things</i> is point man on this project.<br /><br /><b>Resources tied to this project:</b> Ben on writing; Ryan Macklin on editing; George Cotronis on art; myself on system finalization, layout, print production, etc, etc.<br /><br /><b>The Dinocalypse Trilogy</b><br /><br />Details to be determined.  This is next on Benjamin Baugh's plate once he's done with Don't Lose Your Mind (above).  A set of adventures (and support of campaign-style play) for Spirit of the Century.<br /><br /><b>Resources tied to this project:</b> Ben Baugh on writing, others TBD.<br /><br /><b>Shadow of the Century</b><br /><br />A "sequel" to Spirit of the Century set in 1984.  Details TBD.<br /><br /><b>Resources tied to this project:</b> Ben Baugh as lead writer, others TBD.<br /><br /><b>Fate 3.0</b><br /><br />This is what diehard Fate fans have been waiting for -- a full-bore update of the Fate 2.0 core engine, without setting specific implementations like Spirit of the Century and the Dresden Files RPG wrapepd around it.  We'll use our tried &#38; true method of heavy examples, lots of plug &#38; play out of the box modules for building the Fate game of your choice, and so on, just like Fate 2.0 did.  <br /><br /><b>Resources tied to this project:</b> Leonard Balsera will be lead author, with Rob Donoghue and myself, at minimum, pitching in with additional material.  Other resources TBD.<br /><br /><b>Escape or Die!</b><br /><br />This is my convention game, the one I take to Dreamation and Dexcon and (so far) run in midnight slots.  I don't know how full on of a publication I'll end up making out of it, but I think there are some interesting ideas here and I'm eager to see it come out even as a thin pamphlet or electronic download.<br /><br /><b>Resources tied to this project:</b> All me right now, though Russell Collins is doing some audio work for a value-added portion of the product.<br /><br /><b>Faith and Credit</b><br /><br />This is the name given to a Rob Donoghue lead project that I'm not going to get into the details of.  This is still in the early research phase; there's a lot of background material to be taken in, and that's all squarely on Rob D's shoulders right now (and he's loving it).<br /><br /><b>Resources tied to this project:</b> Rob Donoghue, myself, others TBD.<br /><br /><b>Do: Pilgrims of the Flying Temple</b><br /><br />This is Daniel Solis' game project which he posts about voluminously on his own livejournal.  Definitely one of those "done when it's done" projects.  Daniel's going to be doing pretty much everything prior to getting it to a print-house to be printed (save for things which he asks us to do); Evil Hat takes it up from there and runs with it.<br /><br /><b>Resources tied to this project:</b> Daniel Solis, myself, others TBD.<br /><br /><b>Other Stuff</b><br /><br />I'm sure there's other stuff that we've got going on that I've completely forogtten to mention, or which is solely in the "idea phase" and not something I'm <i>ready</i> to mention.  We'll see where those go. <br /><br /><hr /><br /><br />What I hope is discernable from the above is that while we've got a lot planned out, the stuff that's currently getting generated "before the Dresden Files RPG comes out" is stuff that's getting worked on primarily by people who have at most one other project on their plate -- for Chad, for example, he does time-trading between DFRPG and S7S, but in a way that hasn't really caused either project to suffer.  And while Lenny's chomping at the bit to work on Fate 3.0, the Dresden Files RPG is his first and, currently, only active priority.  Me, I'm split all over everything, but that's intentional; these days I'm much more effective for Evil Hat by doing the final run from layout to sales, and much more of a speedbump if long, focused, dedicated writing is on my shoulders.  So that's been delegated.<br /><br />If you have any questions, please reply here on my livejournal, and I'll answer them to the best of my ability.]]></description>
			<content:encoded><![CDATA[<b>State of the Hat</b><br /><br />So one thing that <a href='http://chrishanrahan.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' /></a><a href='http://chrishanrahan.livejournal.com/'><b>chrishanrahan</b></a> tells me that folks kept asking at the recent Endgame Minicon was "So how many books are Evil Hat going to put out <i>before</i> they put out the Dresden Files RPG?"<br /><br />The answer to such a question is complicated, and in parts, vague.  If you've listened to the <a href="http://thatshowweroll.libsyn.com/">That's How We Roll</a> podcast where we held an internal Evil Hat roundtable, some elements of that question have already been answered (though to be frank, how much, I can't remember).<br /><br />In the interests of getting as much of this spelled out as possible, I present this <b>State of the Hat</b> post.<br /><br />Here's a quick breakdown of what we've got on deck at Evil Hat in the near and not so near future.  Some of these may die on the vine, but I'm sure hopeful they don't.<br /><br /><hr><br /><br /><b>The Dresden Files RPG</b><br /><br />The Dresden Files RPG is currently in "bleeding alpha" playtest.  This is where we put parts of the system in front of some fairly understanding, vocal, proven Evil Hat supporting people and ask them to rip the thing up, look inside the factory and see how the sausage gets made, and tell us where things are just plain broken.  We started assembling this group of "bleeders" at the beginning of the year, mid-January.  <br /><br />Over the course of February, we incrementally staged out the system pieces and other drafted bits of writing for them to take in, one piece at a time.  As of today, the mailing list we've been using to interact with our bleeders has over 400 messages on it, just to give you an idea of the level of activity going on.  The last file -- with spellcasting in it -- got given to them in the first week of March, and the official four-to-six-week "get your playtesting done and your feedback in" clock started on approximately March 10th.  This means the soft deadline for the bleeding round of playtesting is April 7th, with the harder one coming two weeks later on April 21st.<br /><br />That's when things start to get a little vague, date-wise.<br /><br />From there on out, I'm anticipating, at minimum, these following phases of activity (semi-linearly in their presentation): <ul><li>Post-bleeder revision pass on core materials<li>Selection and establishment of Main Sequence Alpha Playtest crew<li>Main Sequence Alpha Playtest (4-ish weeks).<li>Post-alpha revision pass on more materials<li>First draft on as-yet unwritten portions that depended on ratification of the twice-gone-over core<li>Selection and establishment of Beta Playest Round One<li>Revisions as necessary<li>Lather-rinse-repeat with additional beta or gamma rounds as needed<li>Completion of edits<li>Completion of art acquisition<li>Completion of layout<li>Print quotes<li>Proof review and acceptance<li>Print run<li>Launch strategy<li>Launch</ul> D'you want to ascribe a firm date on the basis of so many variables?  I sure don't.  So I haven't. :)<br /><br /><b>Resources tied to this project:</b> Primary resources tied to this project are Leonard Balsera and Chad Underkoffler on system design and writing, Amanda Valentine as managing editor, and myself as layout, print production, marketing, playtest group wrangling, etc.<br /><br /><b>Swashbucklers of the 7 Skies</b><br /><br />This is Chad Underkoffler's next PDQ game, using an expanded (and <i>slightly</i> crunchier -- or at least fiddlier) version of PDQ called PDQ# aka "PDQ Sharp" focused on delivering strong swashbuckling action.  It has gone through two full rounds of playtesting as well as a few convention playtests, and is looking like it's going to need a gamma playtest round at minimum before really getting to the point of moving on.<br /><br />The playtesting has gone well, but it's definitely revealed a number of places where the system and setting wants rewrites, so the timeframe on this is not super definite.  Look at the Dresden Files RPG timeframe above, drop the first several steps, and simplify it a little, and you'll have a sense of what the expected phases of development yet to go on this one are like.<br /><br /><b>Resources tied to this project:</b> Chad Underkoffler on writing, playtest group wrangling, etc; myself on layout, print production, etc.<br /><br /><b>Spirit of the Season</b><br /><br />This was an upgrade of a free giveaway project that Chad Underkoffler, Christian N. St. Pierre, and I banged out real quick back in November as a holiday giveaway.  With some help from Daniel Perez from Highmoon Media, we expanded it, added some new system bells &amp; whistles, new characters, etc, and it's now in preorder, with a current estimated number of preorders around 70.<br /><br /><b>Resources tied to this project:</b> At this point, just me, finishing out print production and marketing and the rest of my usual day to day Evil Hattage.<br /><br /><b>Spirit of the [Encrypted]</b><br /><br />This is a project getting developed in partnership with another company.  I can't say more yet, so you'll just have to <i>suffer!</i>  This may end up as a PDF only thing at the end, but I think a few folks out there may like it.<br /><br /><b>Resources tied to this project:</b> [Encrypted] is doing the writing, and [Encrypted] is doing the layout.  I'm consulting on the Spirit of the Century specific portion of things, providing half of the capital, and other "post-production support" elements once it's done.<br /><br /><b>New Horizons</b><br /><br />This is the "take the prejudices of the time period head-on and turn them into engines for driving story" supplement for Spirit of the Century to be written by Bruce Baugh.  Timeframe highly undefined as it's one of those "when Bruce has the time and energy to do so" projects.  It'll happen when/if it happens.<br /><br /><b>Resources tied to this project:</b> Bruce Baugh on writing, Brand Robins on editing, myself on that other stuff.<br /><br /><b>Don't Lose Your Mind</b><br /><br />This will be the first supplement for Don't Rest Your Head, and will delve deep into the nature of madness talents and making the most of insanity in the Mad City.  Benjamin Baugh of Arc Dream's <i>Monsters and Other Childish Things</i> is point man on this project.<br /><br /><b>Resources tied to this project:</b> Ben on writing; Ryan Macklin on editing; George Cotronis on art; myself on system finalization, layout, print production, etc, etc.<br /><br /><b>The Dinocalypse Trilogy</b><br /><br />Details to be determined.  This is next on Benjamin Baugh's plate once he's done with Don't Lose Your Mind (above).  A set of adventures (and support of campaign-style play) for Spirit of the Century.<br /><br /><b>Resources tied to this project:</b> Ben Baugh on writing, others TBD.<br /><br /><b>Shadow of the Century</b><br /><br />A "sequel" to Spirit of the Century set in 1984.  Details TBD.<br /><br /><b>Resources tied to this project:</b> Ben Baugh as lead writer, others TBD.<br /><br /><b>Fate 3.0</b><br /><br />This is what diehard Fate fans have been waiting for -- a full-bore update of the Fate 2.0 core engine, without setting specific implementations like Spirit of the Century and the Dresden Files RPG wrapepd around it.  We'll use our tried &amp; true method of heavy examples, lots of plug &amp; play out of the box modules for building the Fate game of your choice, and so on, just like Fate 2.0 did.  <br /><br /><b>Resources tied to this project:</b> Leonard Balsera will be lead author, with Rob Donoghue and myself, at minimum, pitching in with additional material.  Other resources TBD.<br /><br /><b>Escape or Die!</b><br /><br />This is my convention game, the one I take to Dreamation and Dexcon and (so far) run in midnight slots.  I don't know how full on of a publication I'll end up making out of it, but I think there are some interesting ideas here and I'm eager to see it come out even as a thin pamphlet or electronic download.<br /><br /><b>Resources tied to this project:</b> All me right now, though Russell Collins is doing some audio work for a value-added portion of the product.<br /><br /><b>Faith and Credit</b><br /><br />This is the name given to a Rob Donoghue lead project that I'm not going to get into the details of.  This is still in the early research phase; there's a lot of background material to be taken in, and that's all squarely on Rob D's shoulders right now (and he's loving it).<br /><br /><b>Resources tied to this project:</b> Rob Donoghue, myself, others TBD.<br /><br /><b>Do: Pilgrims of the Flying Temple</b><br /><br />This is Daniel Solis' game project which he posts about voluminously on his own livejournal.  Definitely one of those "done when it's done" projects.  Daniel's going to be doing pretty much everything prior to getting it to a print-house to be printed (save for things which he asks us to do); Evil Hat takes it up from there and runs with it.<br /><br /><b>Resources tied to this project:</b> Daniel Solis, myself, others TBD.<br /><br /><b>Other Stuff</b><br /><br />I'm sure there's other stuff that we've got going on that I've completely forogtten to mention, or which is solely in the "idea phase" and not something I'm <i>ready</i> to mention.  We'll see where those go. <br /><br /><hr><br /><br />What I hope is discernable from the above is that while we've got a lot planned out, the stuff that's currently getting generated "before the Dresden Files RPG comes out" is stuff that's getting worked on primarily by people who have at most one other project on their plate -- for Chad, for example, he does time-trading between DFRPG and S7S, but in a way that hasn't really caused either project to suffer.  And while Lenny's chomping at the bit to work on Fate 3.0, the Dresden Files RPG is his first and, currently, only active priority.  Me, I'm split all over everything, but that's intentional; these days I'm much more effective for Evil Hat by doing the final run from layout to sales, and much more of a speedbump if long, focused, dedicated writing is on my shoulders.  So that's been delegated.<br /><br />If you have any questions, please reply here on my livejournal, and I'll answer them to the best of my ability.]]></content:encoded>
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