Some Space to Think Archive

  • This idea came to my while considering how to use 4e to run a Magic: the Gathering inspired game, and was refined some in discussion with Gamefiend. The problem, of course, is that 4e is not open enough to allow something like this, and there is pretty...

    An Idea I Love But Can Never Use

    This idea came to my while considering how to use 4e to run a Magic: the Gathering inspired game, and was refined some in discussion with Gamefiend. The problem, of course, is that 4e is not open enough to allow something like this, and there is pretty...

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  • The 5 minute workday[1] in the dungeon rotated back into discussion again recently.  I'm not sure if the context was 5e, Dragon Age or what, but this is one of those things that pops up from time to time in discussion.I'm not going to delve too deep i...

    Magic as a Failure of Fiction

    The 5 minute workday[1] in the dungeon rotated back into discussion again recently.  I'm not sure if the context was 5e, Dragon Age or what, but this is one of those things that pops up from time to time in discussion.I'm not going to delve too deep i...

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  • Jared von Hindeman dropped a phrase in twitter today which struck me as a very good way to describe an idea that's been running through my mind a lot lately -

    Rules Blindness

    Jared von Hindeman dropped a phrase in twitter today which struck me as a very good way to describe an idea that's been running through my mind a lot lately - "Rules Blind."  Running a game rules blind means that the players need not know any of the r...

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  • Dice are, to me, an answer to a question.  If I already know the answer to the question, I'm not sure what dice have to offer.   If I don't know the answer, then yes, dice are great.Where it gets weird is when I have one answer to the questio...

    When I Use Dice

    Dice are, to me, an answer to a question.  If I already know the answer to the question, I'm not sure what dice have to offer.   If I don't know the answer, then yes, dice are great.Where it gets weird is when I have one answer to the questio...

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  • One fascinating thing about real history is the nature of knowledge. I was having a big nerdy talk with a friend today where she was recounting some history about ancient classics that had been lost and the variety of really interesting people who reco...

    Secrets of the World

    One fascinating thing about real history is the nature of knowledge. I was having a big nerdy talk with a friend today where she was recounting some history about ancient classics that had been lost and the variety of really interesting people who reco...

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  • Sorry about the hiatus, folks. Work is into a crunch and I am lucky to get to the end of the day with enough energy to watch TV, much less put pen to paper.  Still, trying to wrestle this beast to the ground, since I don't want this idea to wither...

    ICT: The Black Mage

    Sorry about the hiatus, folks. Work is into a crunch and I am lucky to get to the end of the day with enough energy to watch TV, much less put pen to paper.  Still, trying to wrestle this beast to the ground, since I don't want this idea to wither...

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  • Ok, so you've got a nice shiny die representing your class. That's all you need, right?Well, sure, we could leave it there, but that would be kind of dull.  Instead we're going to jazz it up with a little bit of crunch that really shines a light o...

    ICT: Classes Part 2

    Ok, so you've got a nice shiny die representing your class. That's all you need, right?Well, sure, we could leave it there, but that would be kind of dull.  Instead we're going to jazz it up with a little bit of crunch that really shines a light o...

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  • Classes in ICT are explicitly designed to carry a lot of weight.  They have their own rules, with the idea being that you need to learn the core rules, but beyond that you only need familiarity with the rules relevant to your class or classes.In this s...

    ICT: Classes Part 1

    Classes in ICT are explicitly designed to carry a lot of weight. They have their own rules, with the idea being that you need to learn the core rules, but beyond that you only need familiarity with the rules relevant to your class or classes.In this s...

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  • DistinctionsIndex Card Tactics made use of distinctions - 3 per characters. For the unfamiliar these are descriptors without die values.  Some of the ones we had in play included

    ICT: Distinction, Plot Points and Gear

    DistinctionsIndex Card Tactics made use of distinctions - 3 per characters. For the unfamiliar these are descriptors without die values.  Some of the ones we had in play included "Poor sense of direction" and "Very good at WANTING to be a knight"....

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  • This is not technically part of Index Card Tactics, though it's related, in that another part of ICT is that it uses situation generators like Two Guys With Swords. This is another such tool (and don't worry, I'll be getting onto classes and ...

    Index Card Situation

    This is not technically part of Index Card Tactics, though it's related, in that another part of ICT is that it uses situation generators like Two Guys With Swords. This is another such tool (and don't worry, I'll be getting onto classes and ...

    Continue Reading...