Archive for the 'silly' Category
In asmp, authors, chad, ciab, day-job, dresden, evilhat, gah, game design, gaming, mad rpg theory, pdq, s7s, silly, truth-and-justice, unknown armies, work journal, writing
6Nov 09
Well, November is packed with (writing/editing) work:
* Freelance editing project, at my day-job rate. * Starting DFRPG edit work Real Soon Now. [1] * Working on STotC at odd moments. [2] * UA PDF project progressing. [3] * Day-job editing of many, many 2 yr old DOCs. * Once again, pondering Hyperworld. [4]
I think that this weekend is the last anyone will see me in a social context until December.
NOTES: [1] That would be the Dresden Files RPG. [2] That would be the Strange Tales of the Century sourcebook. [3] That would be the Thin Black Line, the Order of Saint Cecil sourcebook. [4] That would be the revisiting of my "Hyperworld vs. the Invadroids" CiaB. . . and a backdoor new edition of T&J under the PDQ# rubric.
In authors, babylon 5, books, chad, conventions, dresden, evilhat, firefly, game design, gaming, mental health, movies, philosophy, sf&f, silly
31Oct 09
For your reading pleasure: Happy Birthday, Harry: We Have A Targetand http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDresdenFiles(That latter link will keep you reading for HOURS.) ALSO, because I am a tres geeky fanboi, I was thinking today that if I saw a story where Harry Dresden and Vlad Taltos teamed-up, I'd probably plotz. (Then, I thought about Vlad teaming up with Locke Lamora and Jean Tannen, and I DID plotz. Then, I thought about the Three Musketeers teaming up with Cyrano and Captain Alatriste, and plotzed halfway through the thought. We shall not speak of the Kirk and Sheridan team up, or the Matthew Gideon and Malcolm Reynolds team up.)
In 240 dollars worth of puddin', asmp, authors, chad, conventions, evilhat, firefly, flash, game design, gaming, mad rpg theory, pdq, s7s, sf&f, silly, spop
26Oct 09
Since I'm home sick today (coughhackwheeze), I figured I'd spend some time talking about the PDQ# Space Opera Hack (which I'm using for pick-up games at cons) I ran for animadversio and ladylyonesse at DC Gameday this past weekend, while I wait for the Q to kick in. (Guys, if you wanna post your character write-ups in comments, I won't complain.) Part of the fun of PDQ# SpOp is the creation of the list of "Facts" about the setting that develops through Setting the Dials and Character Creation (both of which only take about 30 to 45 minutes tops per three players) and the course of play. Let's step through it... SETTING THE DIALSThis phase is for laying down the basics of the setting, so that folks can make up characters for that setting. Thumbnail: Firefly-esque galactic exploration. Aliens/Robots?: Aliens. Psi?: Weak and rare. Ships?: Group ship -- 2-person scout. Travel?: FTL via Star Wars-style hyperspace. Raygun Power?: Normal weapon (use MOD as usual), with a 1-shot kill (drains battery). Why Together?: Odd-couple scout team, randomly assigned (unresolved sexual tension). Liz's One Thing?: "Uninhabited" inhabited world. Tom's One Thing?: Running against the Doom Clock. Givens?: Free Good [+2] Galactic Scout Forte. CHARACTER GENERATIONMost starting Facts come form here, especially from the Planet (at least 3 Facts per) and Past Fortes of each character. (See below.) PLAYSubsequent Facts come from actions in play and table-talk. (See below.) FACTSThis is what the setting is like, what's there, who's there, that sort of jazz. The first two Facts are givens (and have held true in all PDQ# SpOp game I've run so far). (character generation) 1. Swords & Rayguns. 2. Planets are named after elements.3. TELLURIUM (Tellarites): * Gas Giant. * Cloud cities (suspended from below on repulsor platforms). * Smuggler's haven. 4. RHODIUM (Rodians): * High-powered business. * Corporate aristocracy. * Xenophobic (other human planets inclusive). 5. Gas can, apparently, be "mined." (Extraction of fractional layers.) 6. GOLD/AURUM (Aurites): * Jungle planet. * Huge cave networks. * Money means nothing. 7. Division between plant and animal on Aurum is fuzzy. 8. Aurite "cave people" are a mysterious threat. 9. Jungle folk go into the caves for 24 hrs as a rite of passage; some do not return. There is a Guardian of the Light and Dark to help them enter the caves, turn those back before the day is up, and repel cave people. 10. Guardians of the Light and Dark are Amazonian and have vague telepathic powers. 11. Aurites can be exiled by "forcible volunteerism" into the Galactic Scouts. 12. Mining concerns have their own "peace forces" (akin to Military Police) somehwere between unionized labor and management. 13. A Rhodian corporation took over a Tellarite mining concern... and started to do bad things. 14. Meteorball is the most popular sport in the galaxy. (Zero-G football.) 15. Most common retirement-injury for meteorball is "blowing out your pancreas." (play begins) 16. INDIUM (Indites): * New planet on long-range scans. * Far away. * Plenty of radioactives (used for FTL drives) and -- regular structures? (*) Structures have regular/sharp-edged Superman Fortress of Solitude exterior and irregular/gem-studded cave system interior. 17. Galactic Patrol only have bi-corders -- the tri-corders don't come out until next year. 18. Apparently, sexual innuendo is a galactic constant. 19. "What can I say, it's a sexist galaxy.." 20. "...but Amazonians don't even notice!" 21. Indites eat metal (especially gold, yum; alloys, plastics, and organics, yuck!) and poo uranium. 22. "Successful negotiating with the Indites to trade metals for their poo will DEFINITELY make us Tier B Scouts, now!" 23. "What, we made it up to Tier C already? Go us!" 24. Indites have a hive-mind. 25. There are Gorilla-men (alternately, "Gorillalilla-mens")from... some other planet in the galaxy. 26. The primary melee weapon of Tellurium is the "skimatar." RULESY THOUGHTS FROM SESSIONA. Liz took "Fearless" as her SpaceOperatic Forte (in S7S, Swashbuckling Forte). I thought that was neat, so I did something similar with the antagonist character I was creating alongside of them (Judson Dok,Rhodian Corporate Aristocrat), taking "Relentless." This was neat. It kind of made the SpOpForte into a bigass unchained Technique (with MOD bonuses) applicable to other Fortes. It also made the selection of actual Techniques under it slightly easier/quicker, at the expense of really needing to identify what you wanted this sort of SpOp Forte to really enhance. The benefit-stacking (MODs, +1/re-rolls) for particular Forte and situation combos got interesting. For Dok, he was Relentless (bought up to Expert [+4]), Technique of Foe: Tom's PC, Technique of Situation: Chasing, and had a separate Expert [+4] Pilot skill: all of which meant that he was constantly on Tom's PC's tail, chasing him through space... and often shooting him down. WHICH MATCHED PERFECTLY with Tom's character's Foible of "On the Run.") B. PDQ# states that adding a Minor Fact to the game costs no Style Dice. As I've been running PDQ# SpOp, I've found myself AWARDING Style Dice for generation of Minor Facts that make it onto the Fact list. No one has as yet tried to create anything I've considered a Significant or Major Fact -- and that could be a function of these being pick-up, one-shot games -- makes me wonder if I should codify this. C. PDQ# SpOp has thus far always generated humor, often silly -- but it's mostly played straight. This is very nice. The best media examples I can think of are Big Trouble in Little China, Firefly, and Buckaroo Banzai. ( Flash Gordon and Star Wars are within the scope, but on the straighter-faced end of the spectrum; Ice Pirates is probably the far end of the silly spectrum.)
So, yeah: that was fun!
In asmp, authors, chad, evilhat, game design, gaming, mad rpg theory, pdq, philosophy, s7s, sf&f, silly
14Jul 09
Once again, I would like to point out the S7S wiki, here: http://s7s.wikidot.com/Please add to the 7 Skies -- whatever thrills you, buckles your swash, makes you happy. That is what is it there for.
In asmp, authors, batman, cartoons, chad, conventions, dc-metro, evilhat, firefly, flash, freelance, game design, gaming, mad rpg theory, mental health, pdq, s7s, silly, spop, trip, vitamin u, work journal
1Jun 09
This past weekend was Camp Nerdly 3. Short form: Had great conversations, played fun games, drank regional sodas (Cheerwine and Dr. Enuf FTW!), and made silly faces at well-behaved babies. An all-around win. Also, for the vid-inclined, Jason Morningstar's One Cool Thing I Saw At Camp Nerdly 3 on YouTube. Otherwise, the long day-by-day breakdown behind the cut... (Apologies ahead of time, I'm not going to try and get everyone's LJ username... but feel free to chime in with comments!) WEDNESDAY macklinr flew into BWI in the evening; I picked him up; we swung by drivingblind's place -- it's on the way back -- to chew the fat a bit. Much talk regarding games, girls, the gaming industry, and keeping your head on straight. Good times. THURSDAYPurchasing final bits of gear, packing, and puttering. FRIDAYDrove down in the early afternoon. Freaking hot and humid. Registered, found my cabin, unpacked, said hellos, checked the schedule, explored the campsite. Played my first game of 1000 Blank White Cards -- I really dug it. Then, later, a game of Misspent Youth, where our Youthful Offenders (YOs) ended up, uh, kinda worse than the Authority. Good times. (See my Overview of MS.) Oh, and also kept Ryan awake all night with my snoring -- with an able ripsaw-assist from Buddha. I need a new sleeping bag: my mummy bag only fits up to mid-torso: my chest and shoulders don't fit into the damned thing. Luckily, I had a blanket. And despite the heat of the days, the nights were cold and damp, even in the cabins. Note for next time! SATURDAYChatting in the morning, then playstormed nikotesla's game Xenon. After lunch, took a long, solitary walk up to the deserted Camp A. Lots of solo thinkery on issues of current concern, while communing with nature in the Big Blue Room. Went back to my bunk and nap-crashed for an hour or two. Learned how to play Jungle Speed, which I will be purchasing soon. Played JS until it was time for me to go and be an Oven Master (cook) for dinner. Ran the stove for dinner: cooking soup, pasta, sauce, and a balsamic glazed chicken for around 55 people with Emily Care Boss, Epidiah Ravachol, and Joshua Riley. Played MythEnder, and helped End the Migard Serpent! Boo-yeah! Gotta say, some of the other players' characters had some full-octane insanity that I was envious of... like "The Tongueless Last Emperor of Rome" as a Companion Weapon or the Drowned Pirate Captain who wants to "kill the ocean" demanding a terrified farmer tell her a children's story as a was to regain Mortality. Awesome. (See my Overview of ME.) Late (around midnight), I ran a game of PDQ# Space Opera. We started with two facts: #1. This is all Flash Gordon/ Buck Rogers: swords and rayguns. #2. All of the planets have the names of elements from the Periodic Table. As we worked through "setting the dials" and character creation, and then later in play, we added more facts to the setting. In almost exactly two hours, we went from nada to a setting described by 20 or so facts, four fully-statted PCs and 2 NPCs (a villain and an archvillain; the latter, alas, didn't show up in play), and three action-filled, entertaining, hilarious scenes -- complete with immediate adventure resolution and a cliffhanger! I think PDQ# SpOp ("spop!") is going to be my minimal prep game to run at conventions. I'll type up my notes tonight and try to bash together some simple handouts and forms to fill out to facilitate even speedier play. Then I'll print out a bunch and slap them in a folder to put in my game bag. SUNDAYPlayed a version of the game Fred describes as "the Grateful Dead concert of Indie Gaming" (I'll let him chime in on that when he gets a chance), Ganakagok in the morning, and it was great! Nine of us played the newish "jeepforged" version of the game. The best way I can describe it is that it's a structured, freeform, one-room LARP. Ryan and I packed up, loaded the car, came back to the Deluxe Apartment in the Sky-y-y to eat something, take showers, and do laundry. Then I drove Ryan back up to Fred's so he could crash there before flying out today. Had a nice long discussion covering much ground, and also got the 411 on the "end of Season 1" D&D4e game I missed on Saturday. Got home, ordered a pizza for the first time in two weeks, ate, watched Batman: Brave & the Bold (with Bat-Mite! How cool is that?), then did freelance editing into the wee hours. Then I crashed like the Hindenberg. SUMMARY: Had oodles of fun. Will try to go again next year!
In asmp, authors, chad, evilhat, game design, gaming, mad rpg theory, pdq, s7s, silly, writing
14Apr 09
(BTW, insomnia is GREAT... not.) While the Great S7S Easter Egg Hunt continues, no one seems to have risen to my earlier hintery re: the Major Islands' names. Therefore... additional clue. Barathi = BA*** RATH**** IWanna play? Go and respond at http://drivingblind.livejournal.com/438026.html !!!
In asmp, authors, chad, evilhat, game design, gaming, mad rpg theory, pdq, s7s, silly, writing
13Apr 09
drivingblind made a little post about Easter Eggs in S7S... on Easter, natch. Those of you familiar with my writing style know that I do drop such things in -- and with S7S being one of the largest things I've ever written in the game industry, there are a bunch. What I consider an "easter egg" (in my work, at least) includes allusions, references, remixes, mash-ups, reinterpretations, anagrammic games, and pseudo- tuckerizations. Some of them are obvious (see the example in the comments on Fred's post), some are obscure enough that you'd have to have been there (like the pseudo-tuckerizations of some of the S7S playtesters). Some of them are so deeply arcane that probably only I get them -- mostly because ratmmjess is too busy, and probably too uninterested, to hunt them down. If you are one of the folks that's already got your PDF, and you think that you've located one of these eggs, head on over to Fred's post and join in the game! http://drivingblind.livejournal.com/438026.htmlAnd let me give you a starting hint: except for two of them (Crail and Sha Ka Ruq), there's something "eggy" about each of the Major Islands' names...
My friend Jess Nevins/ ratmmjess is in town doing some research at the Library of Congress for upcoming encyclopedic works of his. While he's been here, I've taken on the role of Cruise Director: plying him with food, drink, and friendly people. It's Jesstoberfest in DC. Thursday night: Boardgames/cardgames with righteousfist and John M., with deadly pizza from Monterey's Gourmet Pizza. (I still think that Angelico has the edge, but was a damnfine za.) Friday night: Drinks and dinner at the , with oletheros, crossbonesdj, and geekchick. Saturday: Nuffink Jess-related, as he needed to rest after putting a couple gruelling days over the microfiche/microfilm reader. (Though boadiccea, rottgrub, and I dig go to Gadsby's Tavern, which I've always wanted to go to.) Sunday: Trucked up to Silver Spring to visit/strategize/chew the fat with drivingblind and rob_donoghue (and omphaloskepsis fluttering around in the background). There should be at least one or two more episodes of Hangin' with Mr. Nevins before he toddles back off to jolly old Texas-land.
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