Archive for the 'rpg publishing' Category



So, let's talk print jobs.

To oversimplify a tad, there are three "classes" of print job you can do as an RPG publisher.

Print on Demand (POD) (or: single-copy POD)
This is what I think of as Print on Demand (though that term gets used for two classes, as I'll cover below): the Lulu model, a truly print-on-demand service where you can give the general public the access to visit their site, order your book, and have that book printed out specifically for that order and shipped to them. This style of POD is pretty hot stuff, in that it means you lay out no cash whatsoever, and with Lulu at least, once you have a laid-out file you want turned into a book, the setup time is a matter of hours (though you'd be wise to then add a couple weeks so you can print out a first copy as a proof before you actually start letting other folks put in their orders -- if you've screwed something up, the liability's on you). This is a high convenience, very low risk way to go, and it's how I started out with Don't Rest Your Head. For those benefits, you're trading a certain amount of per-unit cost -- this way is definitely not ideal for all-that-large print runs, when it comes down to it. As to what I *mean* by "all that large", read on.


Short Run (or: short-run POD)
When you're printing often or regularly enough -- or if you know right from the outset that you're going to be printing enough copies for it to matter -- it's worth a step up to the "short run" printing strategy. Here, print on demand technologies are used to do "bulk" print runs, often with some kind of discount. Note that I said "print on demand technologies" -- that's why the short run method is often referred to as POD as well, because it's essentially the same outfit, same operation, just with somewhat different economies of scale. The first type I talked about above is focused on the one-or-a-handful-at-a-time type runs; this one gets more up into the dozens-to-hundreds range.

Lulu *can* be used for this, and certainly its pricing can be marginally competitive at times, with its creator's discount that kicks in at 26+ copies for softcovers. Still, you can often save up to a few bucks more per unit by going over to a short-run focused printer -- for me, I transitioned from Lulu to Lightning Source for my Spirit of the Century print runs. The benefit here was that I could get the print jobs done still as fast (if not, at times, faster) than Lulu, and I could do it -- given a book of SOTC's 400-page-plus dimensions -- at $2-$3 per copy cheaper, which was a good move given the amount of sales I was making into retail. The costs associated with this are worth noting, however: Lightning Source's website is functional, but has nowhere near the bells and whistles and convenience factor of Lulu's. Plus, to get the job set up, I had to go through their account application procedure, taking a few days, and to set up the job I had to spend some up-front cash (around, say, $120 in job set-up costs, for a book of SOTC's size). Also, I needed an ISBN for my book (actually, I needed my ISBN prefix for my application) -- luckily I'd bought a block of ten a year or so back, in anticipation of the need, so that part didn't really take up any time for me when I sat down to get set up with LS. Finally, it simply required a little more expertise and persistence than the Lulu experience did; if I'd encountered LS as a "beginner", I probably would have flailed a bit


Offset Printing (or: traditional printing)
Traditional printing kicks in when you're looking at doing 1000 copies or more. Lower than that, the cost savings aren't that significant (and sometimes they don't even exist), and moreover many traditional printing houses won't even consider doing a print run smaller than 1000. This is a high-volume service that, frankly, most small press indie publishers won't really need: it's a rare (though that rarity is decreasing) title that hits 500 copies, let alone 1000, in physical, print sales. But if you have the confidence, drive, and determination to make those copies move (I'm talking, like, Luke Crane type levels of effort) then traditional printing can work for you.

So why do it? Simply, if you're already committed to producing, in one fell swoop, a volume of product that's 1000 copies or greater, the price-per-unit can't be beat (assuming you're going to sell out 100% -- remember, when you produce this many books, you're taking on a level of risk you wouldn't with the other methods). A Spirit of the Century offset print run, at 1000 copies, comes in another $3-or-so cheaper than the Lightning Source method, which is nothing to sneeze at, again giving you a chance to seriously fatten your margins on those retail sales. The downsides are the already-mentioned additional risk, a higher level of necessary expertise, the necessity to lay out a lot of up-front cash (several thousand dollars, often half up front), and an investment of time that can span a couple months (and that's after you've shopped around a number of possible printers, gathering quotes). Also, in my case, my printer wanted legal proof that I was going to be reselling the stuff I was printing -- if I wasn't, they had to charge me sales tax. This meant producing a company sales tax ID from Maryland -- which I discovered I didn't have yet. So I had to go through the process of getting one before proceeding with the account verification step. All in all it added up to a not-insigificant amount of time, one in which I had to have all my ducks in a row. But the results are hard to quibble with, when it comes to that bottom line and a fairly reasonable -- at this point, at least -- expectation that Evil Hat will be able to sell another thousand copies (actually, we got 1100 due to "overruns" -- which is an interesting small topic of its own, but not worth the distraction just yet).


Comparing the Methods

Let's get down to brass tacks. Since I've done Lulu (POD), Lightning Source (Short-Run), and an offset printing solution for Spirit of the Century, I can take a look at all three in comparison.

Up-Front Costs

Each job had a small dollar amount of "proofing costs" -- printing up a copy or two so I could take a look at how they came out and make sure I didn't see any problems -- that I'm leaving out here because they all sort of factor out against one another.

Lulu: $0 to get the job set up. And I could start selling online right away in addition to ordering a short run to sell through IPR.

Lightning Source: About $120 to get the job set up (it'd be more like $70 for most smaller books) before printing starts. No online storefront, so I'd have to outlay some cash to get a print run done to sell through IPR.

Offset: For a book of SOTC's size, quotes (including shipping) ran from around $5000 up to the $6000ish range. This got me my thousand copies, but I had to be able to pay that up front before they'd be delivered to me.

Minimum Order Size

For Lulu and Lightning Source, the minimum order size was zero, really. Lulu's storefront left me without needing to do any printing in advance, while Lightning Source was a cheap gateway to getting a small print run done.

For the offset print job, the minimum order was, effectively, 1000 copies.

Unit Cost

Lulu: Any sale Lulu made direct to a consumer had a unit cost of about $13. They also took 20% of the remaining royalties, but that's comparable to IPR taking 15% of the sale price, so I figure that part comes out in the wash. I could do a short run printing through Lulu and get ab out 8% off for a 50-copy run (unit cost, $12), 12% off on a 100-copy run (unit cost, closer to $11), 17% off on a 200-copy run (unit cost, under $11 by about a quarter dollar). Add shipping costs onto this that could run from $0.30-$1.00 per unit.

Lightning Source: A print run of any size could get me a unit cost of about $6.50 before shipping. Call it $7.50 with shipping and compare that to about $12 at Lulu to get an idea of the savings here. But that up-front setup of $120 had to be factored in as well.

Offset Printing: With shipping, 1100 copies came in just slightly over $5000, for a unit cost of $4.60 or so. If I'd gone for 2000 copies (which would have required the confidence that we would *double* our to-date sales figures) that unit cost could have been a buck or more lower.

Bang for Buck

Let's assume I'm willing to spend $5000 on a printing and I'm looking at all of my options.

Lulu: Maxing out the bulk discount at 20%, I'm probably getting around 450 copies for my $5k.

Lightning Source: I'm getting more like 650 copies for my $5k, even after taking out the $120 in setup.

Offset: I'm getting 1100 copies for my $5k.

Margins

Direct sales are where it's at, obviously. Setting aside the notion of me personally doing fulfillment and selling preprinted copies through my own website, I could sell direct through Lulu's storefront (getting 80% of the royalties above the individual item printing costs), or direct through IPR (getting 85% of the sale price of the item). The cover price is $30.

Since it's a one-off, let's talk Lulu first: at about $13, that leaves $17 as royalties, which Lulu takes $3.40 of, leaving me with about $13.50 per unit sold.

Or, IPR sells the book: $30 cover price direct sale, IPR takes 15% of that, or $4.50. That leaves me with $25.50 before the unit costs get exacted. For comparison, we'll assume Lulu's about $12 as its unit cost:

Lulu short-run: Hey, look! $25.50 - $12 = $13.50. It's about the same as if I was selling these direct through Lulu, one at a time, only with the added benefit of IPR's marketing, etc.

Lightning Source: $25.50 - $7.50 = $18.00 (a 33% increase in profit over the Lulu printing)

Offset: $25.50 - $4.50 = $21.00 (a 55% increase vs Lulu, a 17% increase vs. Lightning Source)

But that's just direct sales. Consider, then, that approximately half or so of SOTC's sales are going to retail. With IPR's deal, they offer retailers 42% off of cover, or 58% of the price (this is actually a smaller discount for retail than retail usually gets from a distributor, so this is a pretty good deal). IPR then takes 15% of that 58% pricepoint as its cut, leaving me with 49.3% of the cover price -- let's just call it $15 -- as my pre-unit-cost gross. So how's *that* affect the margins?

Lulu short-run: $15 - $12 = $3 made per book.

Lightning Source: $15 - $7.50 = $7.50 made per book (a 150% increase over Lulu-based retailer profits)

Offset job: $15 - $4.50 = $10.50 made per book (250% increase over Lulu-based, and even a 40% increase over Lightning Source)

While these calculations are all somewhat simplified, I think they make the point: it's certainly nice to go for Lightning Source when you're doing a predominately direct sale focused strategy, but offset isn't necessarily super-crucial, especially given that total unit volume on direct sales can be a lot lower. But when you bring retail sales into the picture and the level of volume to support it, Lightning Source style short runs -- or even offset traditional runs, if your numbers are expected to be high enough -- are pretty much vital to making the most of the money you're putting into it.
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Of especial interest for rob_donoghue

Posted by Driving Blind
In authors, fred, rpg publishing
3Dec 07

West End Games intends to make the D6 License free. Not OGL, but with an SRD, and free.

What's amusing to me is that in the above-linked thread someone credits our SRD for part of Evil Hat's success with SOTC. That may well be true, or it may have something to do with the Fate community we built around a free product for the five years prior -- either way, there's something to be said for it. Free for the win!
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So, I'm fond of saying that the RPG market is such that we aren't really in competition with one another, we're in cooperation with one another. From a number of perspectives that's entirely true; I've met more publishers -- both "indie" of any stripe and not -- and it's generally been true that we're all pretty excited about each other's stuff and motivated to help everyone succeed as a community rather than a separatist thing.

But it's not true from all perspectives -- we do compete, on a customer by customer basis, for that customer's gaming dollar.

(There is of course a blessed class of customer with tons of disposable income and the inclination to buy everything there is in the interest of absorbing it all and creating some kind of primordial RPG soup in their brain. I'm not talking about that guy, even though I've met quite a few in the last year and a half of pursuing Evil Hat's commercial interests. Still, it's worth acknowledging this most exalted of customers, even if it's entirely digressive to do so.)

The 2d6 Feet in a Random Direction guys talked about this briefly on Episode 23 of their podcast, regarding the small press or "indie" product market, round about the 50-or-so minute mark. It's worth giving that a quick listen before continuing here, particularly when Chris talks about someone holding Changeling: The Lost in one hand and Zorcerer of Zo in another.

There are plenty of things that go into deciding how to price an RPG you've produced. A very incomplete list of factors includes: projected sales volume (buzz factor can play into this, but however you slice it, it's a voodoo science), the quantities and costs of your printing, PDF sales strategies, comparative pricepoints of other products in the same market-space, whether or not you're planning to sell into the retail channel or solely direct to consumer online, how much you think the creative effort and time invested by the people involved in the product is worth, etc.

(Somewhere along the line you've also got to think about your discount strategy, i.e., whether or not to have one at all. Some folks rightly think that discounts are a bad scene because it sets up a consumer expectation that a product shouldn't be bought at full price now because a discount will come along later. There's also a social and business relationship element there; you don't want to discount too much when making direct sales if you're also selling through retail, as retailers might get really annoyed with you undercutting their ability to sell your product at full price. Again, this is a digression.)

However it works out, whatever factors went into it, ultimately it comes down to the customer standing with your product and another guy's product in his or her hands and comparing the perceived value of each relative to their price-points. This is a baldly competitive moment unless you've really managed to pitch the customer on a "hey, dude, you really need both" angle and there happens to be enough cash in said gamer's game budget to afford to agree with you.

This moment occurs in an environment in constant flux: every new product that enters into the market, with its own price-point, increases the validity of certain dollar amounts. Regardless of what you think of it, the "indie" scene in particular has achieved a great deal in terms of making small-format, relatively thin books acceptable at a $20 (give or take) price-point. There are plenty of side-by-sides that can now be done to get the sense that, say, Dogs In the Vineyard or Primetime Adventures rightly sit in the $20-ish area; a lot of games in a 6x9 or digest (5.5x8.5) format and varying page-counts come in around there, and it's in part because games like the aforementioned established that as a target. (I might even observe that each year it seems thinner books are pricing around $20, but that's an entirely gut-feeling perspective on my part as a consumer.) Again, a bunch of different factors, which will be different on a per-publisher, even per-product basis, go into that decision: I know some products were priced below $25 for a long time because that was IPR's free shipping threshold. That threshold's up to $35 now, and I don't think it's coincidental that a few products have priced in the $25 to $34.99 range either.

At the end of the day, all of this comes down to customer perception: how does the dollar figure stack up with the product's perceived value, and how does that compare to another product's dollar-to-value proposition. To abstract and generalize things a bit, this turns into a placement along the "price to value continuum" in the customer's mind:



I've shifted the "green zone" in this diagram intentionally a bit off center, positioning it above the "Value Buy" marker. I tend to think customers are inclined to look at the current market and think it's not exactly right, no matter where the current market is. Customer to customer what will make something a value buy is a very tricky thing -- probably too tricky to be something I can address here. But a lot of consumerism is done by gut feeling: when you hold the book in your hand, look at the cover, flip through a few pages, glance at the character sheet, what does it feel like it should be worth? Eventually other things will come into the gut feeling too -- the opinions of other gamers, for instance -- but right out the gate, opinion's less of a factor as you're trying to get a foot in the door. The market can really mess with you here too -- the "d20 glut" factor, for example, shifted a bunch of products rapidly to the right side of that continuum as public opinion started to ascribe less value to the d20 logo on a product's cover.

For me, in terms of how I choose to price Evil Hat's games, I do my best to strike as close as possible to the green zone. When I'm not aiming for that, I'm very aware of that fact and of where I think that's placing the perceived value of the product. So let's talk specifics.

Spirit of the Century's pricing at $30 for the softcover came about through several conversations between [info]rdonoghue and myself. At the end of the day, we did it by gut, with a little bit of spin put on it after we learned what the unit cost woudl be through Lulu -- we held the proof of the book in our hand and, as consumer gamers, asked our gut, "What should this be worth?" Thirty bucks emerged pretty quickly for both of us in terms of feeling like a Value Buy (see the continuum above -- green zone!). Going into the preorder, we figured we could maximize the value perception by providing the PDF for free to anyone who preordered, and at the end of the day I think that stood up. Given the way games get priced in one of our target markets -- the indie-games scene -- $30 was definitely lowballing a little for something clocking in at over 400 pages; but we also looked to the traditional scene and figured $30 also put a book of that size at least in a "seems fair" or "market standard" space.

The Hardcover's another matter; POD printing for hardcovers encouraged us to bump it up by $20 over the softcover. At $50, when there are gorgeous $40 hardcovers out on the market, we knew we were going above the mark a fair bit. It was for the fans, and in our minds at least, was at least in the "Boutique" class. That was fine by us; we were doing it only as a preorder item at the time, limited supply thing (it staggers us to this day that it continues to sell a few copies at conventions and on the Print on Demand track via Lulu). It performed very well for us, in part I think because of the limited opportunity and free PDF elements of the preorder; later on it's continued to sell thanks to folks beating the crap out of their softcovers and wanting to upgrade, as well as the large body of testimonial evidence that $50 is worth the less immediately perceivable value ("how much fun is inside?").

Don't Rest Your Head came earlier and gave me plenty of opportunities to make mistakes. Personally I perceived the game as a passion project, a weird little one-off that I wasn't really sure other folks would be all that interested in, but an opportunity to test out the whole Lulu experience and push it for what it was worth. Out the gate I priced the PDF at $5 and the print book at $10 (the latter being only a few bucks of markup above printing costs). I was roundly beaten about the head and shoulders for putting it so low, and in retrospect, rightly so (at the least, I'd put it in the "Cheap" territory, verging on "Too Cheap") -- even though I think it helped me get a nicely sized population of early adopters. After my well-intentioned assailants were done, I bumped things up to the present-day $7.95 PDF, $15 Print. This is where the position on the continuum gets interesting. Looking at the spread of similarly-sized games, DRYH should by all rights be a $20 book (and that's where I've priced the Print+PDF bundle) -- it's 90-odd pages at 6x9 and reasonably attractive. But my gut says I want it to be a Value Buy, in the $15-18 range. In a market full of $20-25 games in a smiliar size class (thus setting the perception point for "Market Standard"), my $15 game has a chance at standing out because its price is a bit lower.

So here's where I turn it over to you: what games have you bought, and where do they fit onto the continuum in terms of your perception -- both now that you've owned them for a while, and at the time of making your purchase? What played into that placement?
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So, probably the biggest, best way I have for keeping the "Evil Hat community" alive on RPG.net is the use of thread subscriptions. Subscriptions help me stay on top of the forum without constantly reading it; a few times a week, maybe, I go through the forums, subscribe to everything that hits my "human filter" of being Evil Hat relevant, and then let my email tell me that something's happening with any of them. This practice has been *most* extensive in the past year and a half, though I did do a little of it prior to leaving my internet industry job -- I just didn't do a lot back then, because I had this day job that I didn't want to be THAT distracted from.

Anyway, I hear that people occasionally think I'm "everywhere" and somehow magically on top of customer service stuff for Evil Hat 24/7. Not really. I just use one particular forum tool very extensively (in tandem with other lazy-man's methods, like alert subscriptions with Google Blogsearch).

So, yeah. I've got a ton of these things, all collected, in my RPG.net subscriptions folder. It's pretty titanic, but the good thing is that I get to ignore them all until one of them chirps and tells me it's woken up.

Here's most of them, extending back to one of my earlier posts, in 2003 (in the Fate links category, at the bottom). Sorry, no dates; it's work enough collecting and filtering these for this post! Each grouping, though, goes in a mostly descending order from most recent to least recent.

Right now I'm limiting this to the Evil Hat relevant stuff, but this isn't all of it...

Evil Hat Stuff
Fred Hicks will be at Endgame in Oakland, CA on October 27th
Atomic Sock Monkey VS. Evil Hat
[Evil Hat] Can you peer into the future?


SOTC Links
ISTTROKO FATE 2.0 Ladder vs SOTC Ladder
Girl Genius and Spirit of the Century!
[FATE/SotC] Starblazer, the roleplaying game of space adventures
[SotC] Inspirational Art
Is anybody still playing/enamored with Spirit of the Century?
SotC Mod: Schticks
Spirit of the Dating Sim
[Sotc: Eberron] Spirit of Sharn
[SotC] Changes for a Fantasy Campaign
[SotC]Question on running it
[PDQ] Combining With SotC, OTE, & FUDGE ?
[SOTC] New Horizons - a Spirit of the Century supplement by Bruce Baugh
(SotC - FATE 3.0) Grappling? Weapons?
So what's this Spirit of the Century game
[SotC] Your Character's Bibliography
[SotC] Son of the 28 Character Challenge: The Halls of Villany!
SotC Aspect-a-thon!
[SotC] Castle Falkenstein conversion?
[SotC/Pulp] Need help coming up with an adventure!
[SotC] Gaming Lupin III
20s & 30s Pulp Settings
Thrilling Tales Omnibus for SOTC?
[SotC] AP description with GM commentary
SotC and scaling
[SotC] I need a couple of PC ideas
[SotC] Contested social situations
Spirit of the Century -what's up with the dice?
SOTC torg
[SotC] Another first timer, with questions
Spirit of the 21st Century
The Moon Monkey Mystery -- the thrilling new adventure for Spirit of the Century!
SotC] How to handle combat in PbP
Spirit of Protoculture
[Sell Me] HEX vs SotC
[SotC] Let's make some superheroes
Game Geeks #24: FATE Engine. Old Shirt! New co-host</b>
SotC: Help requested
[SotC] My SotC Project/Challenge: 28 Characters
Spirit of the century
[SotC] Tips and advice
Spirit of the Weird/Wasted West
SOTC or Hollow Earth Expedition?
[SotC] Pre-Gens for an upcoming one-shot
[SotC] Candidates for a League of Extraordinary Gentlemen?
[SotC/FATE] Balancing Stunts?
Game Geeks #23: Spirit of the Century! Same old Shirt!
[SotC] How to make big monsters?
[Sell me on] Spirit of the Century
I can't find some SotC threads re: Exalted, tactical play, etc.
[Spirit of the Century] Superheroes?
Spirit of Vimary
[Fate/SotC] Fate Supers
[SOTC, kind of] Help understanding Aspects
Spirit of the Century GM Screens and cheat sheets...
[SotC] List your own Aspects!!
Is Pulp in again?
[SotC] Dragon and big beast design
[SotC] How Many Stunts, Aspects, or Skills Is Too Many?
[SotC] Spiffy New Character Sheets
Spirit of the Exalted: Yet Another SotC Conversion
[Exalted] Conversion to Spirit of the Century
[Fate/Sotc] Spirit of Hogwarts
[SotC] Location Cards
[SotC] Spirit of Cybertron
ENnies nominees announced
[SotC] So... how are consequences bad?
[SotC] Where to find good homebrew stuff?
[SotC] Spirit of the Nation
Spirit of the Century: Pulp Advice
SotC with just Aspects
[Fate] Stopgap solution: Bodging Fate 2 and SotC into "Fate 2.5"
[SotC] Archipelago XIII
[SotC] Aspect compelinvoke-a-thon!
[SotC] Spirit of the B.P.R.D.
Anti-Sell me on Spirit of the Century
[SotC] Spirit of Amber
[Spirit of Vimary] Resource stress track
[Spirit of the Century] What exactly can you use Fate Points?
[Spirit of Vimary] Suggestions for Stunts
[SOTC] Modifiability?
[SotC] Famous Centurions?
[SotC] Suggested House Rules
[RPG]: Spirit of the Century, reviewed by Michael Erb (5/5)
[Fate/SotC] Fixed Aspects and Fantasy Archtypes
[SotC] Three ways to buy the book, which should I go for?
Spirit of the century: declaring difficulties?
[SotC] 1933: Heroic Tales
FATEscape, AKA Spirit Of Farscape
[SotC] River Pirates of the Dark Continent
[SotC] Minions Cards
Spirit of the .....
[Traveller/TNE/SotC/FATE] Spirit of The New Era
[SotC] Protagonist Press Presents...
What's so special about Spririt of the Century?
[SotC] Using different dice
[SotC/FATE] Unknown Armies Phases
[SotC] help 'balance' my vampire character
[SotC] How robust is the hardback?
[SoTC] Need some character ideas
[Fudge/SotC] X-Com: Time Capsule
[Sotc] was Jesus a Centurion?
[SotC] Running a Fantasy Game?
Deadlier FATE/SOTC?
[SOTC] Single Player
[SotC] I finally get it...
[SotC] How many of you actually love Pulp?
[Spirit of Vimary] Technosmithing advice
SOTC challenge -- Spirt of Jorune.
[SotC] Spirt of the Unconquered Sun
Spirit of the Century magic: Compile the Ideas
[SotC] Minions, Aspects, and Fate
[SotC] How should we then have fought ?
[Savage Worlds] Using SotC's Aspects
[SotC] Other Uses for Stress Tracks
How to buy the SotC softcover?
Aaagh! SOTC Idea!
[SotC] To Mars!
[SotC] Evil Hat and Adamant Entertainment teamp up!
SOTC advancement...
[Spirit of Vimary] Update
Fate (SotC) Far West?
[Spirit of the Century] Thrilling Tales adventure omnibus to feature SOTC stats!
[SotC] urgent question-please rule
SotC SRD in PDF form?
[SotC] Crimson Skies
Spirit of the Far Future
[HEX/SotC/FATE]Spirit of Ubiquity/Destiny!
[SotC] Spider-man
SotC vs Amazon
[SotC / FATE] Construct A Character Using Only Quotes for Aspects
I've Got Spirit of the Century Questions
[SoTC] Question about custom Stunts
[SotC] Hellboy High School - Need Characters!
[SotC] Help me stat the Ghostbusters
[Spirit of the Century] Indiana Jones
[Eberron] Spirit of the Century?
[SoTC/FATE 3] Spirit of Vimary
[SotC] Reading it... am I missing something?
[SotC] One-liners, Title style
FATE 2.5 (Spirit of the Wheel)
SotC: Animals and monsters
[Spirit of the Century] Help me polish my character...
[SotC] Swashbuckling - 7th Sea
[SotC] Mysteries Substitutions - I could use some help
[SotC] In Which I Ask the Questions that come up as I read
[SotC]Swashbuckling in Fate 3.0
Just joined the party (Sotc)
[SotC] why the Fate point mechanism is so cool
How do you think FATE 3 will differ from SotC?
[SotC] Quick Q: Aspects on Locations
[SotC] Compelling during combat without pulling player from the fight
Tell us/show us your SOTC conversions
[SotC] The Century Club and the Symphony of Doom!
[SotC] [+newbie]
What is SotC?
(SotC) Share your coolest Aspects and character background stories
[SotC] Characters inspired by comics.
[SotC]Advantages, weakness, fate points
[Spirit of the Century] Challenge: Create The Shadow!
(SOTC) Just Call me Captain Lemming
[SotC] The most awesome character-creation novels, ever.
[Sell me on] Spirit of the Century (in layman's terms)
Spirit of GI Joe
[SOTC/Fate3/Dictionary of Mu] Is there such a thing as tactical social combat?
(SotC) Converting to ... Generic Fantasy
[SotC] Ran my first game and lessons to be learned or Looking for Mr. Goodbar
[SotC: Silly Idea] Who's Aspect is it Anyway?
[SotC] Dictionary of Mu
Spirit of the Force
[SotC] d20 Eberron Magic marries FATE
Tactical Combat in Spirit of the Century
Spirit of the ???, a Collection?
[SotC] Spirit of the Inquisition (40k)
[SotC] So...Companions.
[SotC] Pimp my Airship!
[SotC] Alternate Char Gen
Pressganging my nephew into Spirit of the Century
[SotC] Some thoughts on stunts
[SotC] more magic
[SotC] Ran Middle Earth today
[SotC] weapons and armor
[Adventure! & SotC]: Setting Choices...
[RPG]: Spirit of the Century, reviewed by Halfjack (4/5)
[SotC] Am I a moron?
[SotC] Spirit of the Golden Age: Stat Challange, adventure in Learning
[D&D3.x tweaked with SOTC/FATE]
[SotC]Adventure! in SotC
[SotC] What's your tune?
[SotC] Reading inspiration
[SotC] Fists, Weapons, Guns, and Range
[SotC] Those meddling kids!!!
[nWod/SotC] Aspects
SotC Mecha?
[Sotc/Naruto] Spirit of the Ninja!
SotC reference tables??
[SotC] Fantasy and Magic
[SoTC]Conflicts taking too long?
HQ v. SotC: mechanics ??
[SotBPRD] Help stat my one-shot
I'm interested in SotC, but...
[SotC] Adapting Fudge Deryni magic to Fate
SR 4e vs. SotC vs. Wild Talents
[SotC/FATE system] Help me with Spirit of Hogwarts for my girlfriend's first game
[SotC] Pulp Novel Covers
[SotC love] Oh. My. God.
[SotC] Sources of material for alternate settings?
Spirit of the Century Hardcover
[SotC] adventures available?
[SotC] Spirit of The 300.
Spirit of the Century for Two Players
[SotC] Hard or Soft cover?
[SotC] Pulp Pitches
[SotC] magic
[SotC] Differences between versions?
[SotC] Psionic Powers for Spirit of the Century
Retrofitting SotC into FATE chargen
[SotC] SotC and Harn
[SotC] Why does everyone like Shadows of the Colossus
[SotC] What for Great War Phase?
[Learning to play SotC] Spirit of Middle Earth
(SOTC) The Shadow and other pulp icons...
SotC: Tagging an aspect to give a penalty to a character's next action?
[SotC] Using "The Gramarye"
Wierd SOTC rule
SotC Aspects in M&M
Castle Falkenstein: play it with SotC or Savage Worlds rules?
SotC ruleset
Differences between SotC and Fate
[Compare and Contrast] ADVENTURE and SPIRIT OF THE CENTURY
[SOTC-ish] Show Off Your New Horizons characters.
SotC or PDQ or Savage Worlds
[SotC] Conan!
[SotC] Spirit of the 'Verse (Firefly/Serenity)
Hmmm., Babylon 5 done SotC style...
[SotC] Ideas for a supers game?
[SotC] Another Aspect thread - song lyrics
[DitV vs SotC] Looking for something new
[SotC] Smoke me a Kipper, I'll be back before Breakfast.
[SotC] Who *was* that masked font?!
Spirit of Iron
(SotC VS. HEX) How do they compare?
[Spirit of the Century] How would you build a Cloak of Invisibility?
[SotC] Her Majesty’s Royal Expedition
Spirit of the Century: Which one, Print or PDF?
Eras of Spirit of the Century
[SotC] NO PRESSURE OR ANYTHING!!!
[SotC] Jack Steel, the man with the Metal Arm!
[Spirit of the Century/FATE] Can I get rid of Stunts?
Late to the Party- Spirit of the Century
[SotC] Adventures Ideas? [Africa]
[SotC] Consequences of merging Health and Composure tracks?
[SotC] Anyone done any work on a Dictionary of MU conversion yet?
[SotC] How to do and play Monsters?
[SoTC] Martians and Other Aliens from Outer Space
[SotC] Yahoo Group
SotC Arrives!
[SotC] Where to start?
Fate vs. Fate2 vs. Spirit o/t Century: Differences?
[SotC] sell me...
Spirit of the Century Combat Question
[SotC] Post your Spirit o the Century character! I Double Dog Dare Ya!
Spirit of the Century
[SotC] The Beheading of Dracula
[SotC] possible problem with stages 3-5 character creation
[SotC/WT+] FATE’s Aspects ported to Wild Talents
Sell me on Spirit of the Century
[SotC] My First Shot at a Game
[Spirit of the Century] Any alternate advancement rules?
I hate myself for this, but Sell Me: Spirit of the Century
[SotC] Almost Ready to Buy; Need a Little Push
RoleMonkeys play Spirit of the Century
[Spirit of the Century] Investigation House Rule
[D&D] and [Spirit of the Century]
[SotC] The Revenge of Zombie Kong and the Lightning Zombies!
Spirit of the Century Brought The Awesome
Spirit of the Century: One-shots?
[SoTC/FATE3] Aspects of the oWoD
[SotC] Too many Exalted threads again gotta prop up the indie side.
Check out my SotC character sheets with forms!
[SotC] Custom Ride vs Personal/Universal Gadget.
[SotC] Why hide scene (or NPC) aspects?
[SotC]Stuff
I just got Lacuna and SotC!
[SotC] Mind-Tyrants of Time Square and the Iron Giant Out of Time!
Spirit of the Century availability question
Spirit of the Century vs. Fate 3.0...
The Spirit of the Century Tribune: STOP THE PRESSES!
[SotC] Chomping at the bit...
SotC-OOC] Rocket to Russia!
[SotC]It has arrived!
[SotC] Modifying for Gritty Fantasy
Spirit of the Century overlayed with zesty Primetime Adventure
Spirit of the Century presents: Revenge of the Tyrian Deathlord!
[RPG]: Spirit of the Century, reviewed by dmjeffk (5/5)
SOTC Aspects in other games?
[Spirit of the Century] Trail of the Iron Buddha
[SotC/FATE 3] A different approach to Stress
[Spirit of the Century]101 Days or so...
[SotC] Your most original Aspect. PLEASE!
Awesomifying SOTC(I'm deeply sorry Sheryas)
[SotC] Spur-of-the-Moment Stunts
[SotC] Ticking time-bombs
Help find more games as groovy as Spirit of the Century
[SotC] Spirit of the Capricorns?
FATE 2.0 and Spirit of the Century
[SotC] Help! No printables!
[SotC] Moving it into Noir territory
Centurion Science Heroes vs. the Murder Nation
[SotC] Name that Stunt!
[SoTC] Does anyone in Canada have their book yet?
[Spirit of the Century] Other RPG resources
[Spirit of the Century] Pulp Modern Comics
[SotC] The Dark Arts!
[Evil Hat] E.T.A. on F.A.Q. of SotC?
[Spirit of the Century] - Consequence Question
[OOC] Spirit of the Century Presents The Zeppelin City Observation Deck
Spirit of the Century - PDF and Softcover
[SOTC] Spirit of the *New* Century?
[SotC] Rules Questions
[SotC] Practical GMing advice wanted
[Recruitment]Spirit of the Century
[SotC] Looking for a fantasy riff...
[SotC] Hadrian Helm and Johnny Stripes vs. the Evil Earth
[SotC] Concessions at various levels of Consequences
[SotC] A Question of Armor
FATE 3.0 separate from SOTC?
[SotC] I need a Pulp Apocalypse!
Savage Worlds vs. Spirit of the Century--Fight!
[SotC] Having difficulty with Aspects
[SotC] Available as PDF-only?
Spirit of the Century, IPR, and Free PDFs
[SotC] how long does chargen take?
Spirit of the Century - Preorder Ends Soon
(IC) Spirit of the Century presents Zeppelin City
differences between FATE and SotC
[RPG]: Spirit of the Century, reviewed by C.W.Richeson (5/5)
[SotC] question about consequences
[Sell Me On] Hollow Earth Expedition or Spirit of the Century
[SotC/FATE3 mods] Spirit of the FATE of Eberron?
[SotC] The Endless Darkness
[Spirit of the Century] Century Club Chapters
[Spirit of the Century] Setting!
Like Mad Libs for Chargen Awesome
Spirit of the Century
Quick Help, Is Spirit of the Century available or not?
Dice in Spirit of the Century
Spirit of the Century used to run Tekumel: Empire of the Petal Throne?
Spirit of the Century - teach me
Spirit of the Century and Other Light Games
[SotC] Han Solo made easy
Spirit of the Century: Malcolm Reynolds of FIREFLY
[RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)
[Evil Hat] Spirit of the Century - Available for Preorder Today!
My first "Spirit of the Century" character
[Spirit of the Century] The Cult of Spiders Strikes!
[Spirit Of The Century] First (of MANY) reasons I'm gonna love this book


Fate Links
What have you done/are you doing with Fate?
So... there's PDQ, FATE, and FUDGE...
[Exalted -> Fate] The Age of Exaltation
[FATE] Starblazer Adventures - Which Maps?!!!
FATE 2 vs ORE
Fate Hacking
[FATE 2.0] suggestions for running it?
[Fate] "Taking zero"
[fate 3.0] maneuver magic
[FATE] Starship Aspects?
PDQ & FATE + Settings
[FATE] How Would You Use FATE To Run...
DR Who and FATE 2.0
[RPG]: Houses of the Blooded, reviewed by Joshua BishopRoby (5/4)
Do you think Fate is still Fudge?
[Reign] Fate-style Aspects
Problems with FATE d6
FATE/PDQ HACK
[FATE] Questions on the use of aspects
How best to run a Supers game with FATE 3.0?
[FATE/Firefly] I need help making my captain
John Wick tempts FATE!
[FATE] New space opera release - looking for input!
[FATE] Houses of the Blooded: The Name Game
What do you want to see in a forthcoming new sci-fi RPG?
British space opera sci-fi
[FATE] Character Sheets?
FATE: question about aspects & attributes
Fate 3.0 - more magic
FATE(3) Generic Fantasy Document?
[FATE] What has been your experience?
[Fate 3] SRD, PDF Version
Just thinking out loud: C&C + FATE Aspects
[Fate 2.0] Using D&D Magic - but hit points?
FATE 3.0 to play epic, high-action, high magic fantasy?
Risus FATE initial brainstorming
[Fate] Free Online Supps?
[FATE] resisted magic spells in exchange based fight pace
Percentile FATE
Tell me of your FATE experiences
[Fate] Magic and Mass Combat
Is the FATE system used elsewhere?
Adding FATE aspects to TRUE20
[FATE] Whats the difference between FATE and FATE 2.0?
My future with the FATE of the Fading Suns
FUDGE vs FATE/FUDGE?
Tinkering with FATE - a few questions.
Fate 3.0?
30 Days of FATE
[FATE] in print?
Let's play a game with Fate Aspects
[Fate 2.0]Character sheet?
Sell me on FATE!
FUDGE to FATE
[FATE] Any projects?
Porting Aspects from Fate 3.0 into another system -- can it be done?
So, I got FATE/Fudge. Now what?
Converting Deliria to Fudge or Fate?
FATE of Tiwesdæg
I just realized I can use FATE 3.0 for all my Vajra stuff.
Serenity and FATE 3.0 RPGs
[Fate] Aspects, Fate Points and Usages
Sell me (Fate 3.0)
[FATE 3.0] Races
[FATE/DnD] The FATE of DnD
FATE Question Critters?
[FATE] So, what have you already used it for?
[FATE] How Would You Do WHFRP?
FATE + cards: is it doable?
FATE and active and reactive players
FUDGE, FATE, Risus, and dice
[FATE] "To the King and Cardinal!"
supernatural martial arts and FATE
FATE? Shadow of Yesterday? HeroQuest? -Which?
FATE updates
Blue Rose is a FATE setting?
[FATE] Magic systems
Fate OGL is Now
FATE Resources
Horrible FATE
F.a.t.e.
FATE vs. FUDGE
Fate Makes the Grade - Indie RPG Awards 2003 Wins
Meshing FATE and the Talislanta system?
FATE fixes
Fate - Take Fudge in a Whole New Direction


DRYH Links
{IC}DRYH - Six 'till Second Midnight
[RPG]: [Horror Week] Don't Rest Your Head, reviewed by Tommy Brownell (4/5)
Horror Review Week at RPG.net - October 15th - 19th.
{OOC} DRYH-Six 'till Second Midnight
[RPG]: [Horror Week] Don't Rest Your Head, reviewed by EvilBrennan (4/4)
[Horror Week] Top Horror RPGs
[RPG]: [Horror Week] Don't Rest Your Head, reviewed by Tommy Brownell (4/5)
[RPG]: [Horror Week] Don't Rest Your Head, reviewed by magustrate (4/5)
PDQ and Don't Rest Your Head, could it work?
[DRYH] It is plainly just awesome!
[RPG]: [Horror Week] Don't Rest Your Head, reviewed by Fishmonger (3/4)
[RPG]: [Horror Week] Don't Rest Your Head, reviewed by Lazarus (5/4)
Sell me on...Don't Rest Your Head
[Don't rest your head]Cyberpunk on Speed
[DRYH] Invincibility?
{DRYH} Mechanics necessary for "full experience"?
[RPG]: Don't Rest Your Head, reviewed by merb101 (5/5)
Don't Rest Your Head . . .
Using Podcasts as Advertisements, and a DRYH rules question
[DRYH] Path Advice
Game Geeks #20: Don't rest your Head!
[Dont Rest Your Head] Umm.. Wow...
[Don't Rest Your Head] The Pooh Bear, Part I
[DRYH] It could also do fanatsy!
[DRYH] Anyone used it to run Kult?
Don't rest your head: Nightmares
[DRYH] Anybody able to direct me to the magical girl riff?
[Don't Rest Your Head] New York City winter
DRYH thoughts?
Don't Rest Your Head: One-Day Sale on PDF
[RPG]: Don't Rest Your Head, reviewed by C.W.Richeson (3/4)
[DRYH] Gonnae Naw Rest Yir Heid
[DRYH] Advice on dealing with a "party"
[RPG]: Don't Rest Your Head, reviewed by Tim Gray (4/4)
[EX+Hack] Don't Rest Your Head (In Creation)
[Don't Rest Your Head] Still loving you...
[Don't Rest Your Head] Getting ready for a first run
Let me sell you on Don't Rest Your head
[Don't Rest Your Head] Dead Voices
[Don't Rest Your Head + HPL's Dreamlands =] Dread To Wake
[DRYH] Characters
[RPG]: Don't Rest Your Head, reviewed by Colin Fredericks (4/5)
[Don't Rest Your Head] Help with a Game
[DRYH] Help with Nightmares and Bangs


PDQ Links
[Truth & Justice] Gadgets
[PDQ] What stunts have you come up with for Truth & Justice?
PDQ and Don't Rest Your Head, could it work?
So... there's PDQ, FATE, and FUDGE...
[PDQ] Combining With SotC, OTE, & FUDGE ?
PDQ - What Would You Want
Truth and Justice and the Mad Science Way
[PDQ] Are there any websites with additional resources
Just Read DEAD INSIDE!
Tell me of Dead Inside (PDQ)
PDQ & FATE + Settings
The Zorcerer of Zo
FATE/PDQ HACK
ZoZ: What's your take?
[ZoZ] Tales of the Nimble Legion
[Sell me on] PDQ
[ZoZ] Fun stuffs!
[RPG]: The Zorcerer of Zo, reviewed by C.W.Richeson (4/4)
[ZoZ] Star Wars?
[Actual Play] Zorcerer of Zo: The Great Spring Revolt (LONG)
[Truth & Justice] The ABCs of Truth & Justice
[Sell Me On One] Faery's Tale or The Zorcerer of Zo
See Truth & Justice battle Hearts & Souls in the Battle of the Century!
Truth & Justice- need some creative help
[Truth & Justice] Anyone Running Campaigns?
The Zorcerer of Zo?
[The Zorcerer of Zo] Preorder Page is Live!
[Zorcerer of Zo] Get Ready to be Zantabulous!
[RPG]: Truth &Justice, reviewed by Tim Kirk (5/5)
Truth & Justice


IPR
AUSSIE or KIWI GAMERS! How's IPR?
IPR Shipping times to Canada?
Indie Press Revolution Print Quality
Is your LGS indie-friendly?
Polaris and IPR woes
[Sell me on] games from IPR
Indie Games
Ordering From Indie Press Revolution
Indie Press Revolution - FLGSs
[Sell Me] Your Favorite Game at IPR
IPR: Destroying my wallet (and yours?)


RPG Publishing
RPG self-publishing Hard Numbers!
The Indie Gaming Passport is Coming to GenCon 2007!
How do you sell a game PDF?
Give me some Lulu advice - hard vs. soft!
Self Publishing: A How-To Guide
Lulu softcover
#11: C.W. Richeson's Guide to Online Marketing
RPG.Net Darlings!
From RPG.net Darling to Mainstream?
Lulu and RPGs - what's your experience?
A Requst for PDF publishers to go POD
PDFs aren't as cheap as I thought!
Lulu continues to amaze me . . .
How much is too much for a 128pg PDF?
[Opinion] Why tabletop RPGs stay small.
has anyone done research on the gaming industry?
What "should" RPGs cost?
DriveThru and DRM. Again.


Dresden Files
[Evil Hat] Gonna annoy you about Dresden AGAIN!
[SotC]For fun: Harry Dresden
SotC and Harry Dresden
Spirit of the Century or The Dresden Files?
[The Dresden Files RPG] Any Updated Information?
The Dresden Files - unisystem style
Dresden Files: Any news?
Evil Hat's Dresden Files RPG
Dresden Files RPG.
Dresden Files RPG!
The Dresden Files Roleplaying Game Wears an Evil Hat
Any other Jim Butcher fans?
[Which System] The Dresden Files
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