Concept to Shelf Episode 2

Chris Hanrahan & I have just released the second episode of our short podcast series on publishing RPGs & selling into retail, Concept to Shelf. In this episode, we talk about the math some, which we call “Not losing your shirt?”

Check out the episode here. It runs just under 26 minutes.

After letting the holidays and travel blow their production schedule out of the water, Chris & Ryan are back to talk about The Math of making and selling a print RPG book that’s priced for retail sale. They get into how to arrive at your book’s retail cost and where all that money goes, between you (the publisher), distribution partners, shipping expenses, and retailers.

As an aid for after listening to the show, here’s the numbers breakdown (and again, your numbers could be different):

Go to the site for the rest of the show notes…

- Ryan

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THWR Episode 6

Originally published at Deadly Fredly. You can comment here or there.

[1h 2m 5s] Fred and Chris catch up on the last three months, including the impending release of the Dresden Files RPG at Origins 2010 and Chris’s impotent rage about not getting to order Jeni’s Ice Creams for delivery. Then on to talk about how they won’t be picking up on last episode’s cliffhanger and instead focusing talking about VSCA’s approach to publishing with Diaspora (the good and the bad) and Games Workshop’s surprising attitude towards its fans.

MP3 download: http://media.libsyn.com/media/thatshowweroll/Thats_How_We_Roll_S2E6_-_Catchin.mp3

Episode Post: http://thatshowweroll.libsyn.com/index.php?post_id=560092

[s7s] New (Podcast) Review!

On the Voice of the Revolution...

The Voice of the Revolution #36: October 2009, Swashbucklers of the 7 Skies Review and Kevin Allen Jr. Interview

Check it out!

In Which I Do Not Rest My Head

I got interviewed by Clyde on Theory From The Closet: http://theoryfromthecloset.com/2009/08/11/show053-interview-with-fred-hicks/

In the episode, we dig deep on specific elements of design in DRYH, using this post I made last year as the framework for talking about the pragmatic design elements in the game: http://www.indie-rpgs.com/forum/index.php?topic=26386.msg252501#msg252501

It's longish, but game design heads may find it good listening for the plane flight to GenCon. :)

That’s How We Roll – Season 2, Episode Zero – Time for a Reroll

Fred Hicks and Chris Hanrahan sit down to discuss the reinvention of That's How We Roll in the coming months. With season 2 of THWR on the horizon, it's time for a reroll.

Direct download: THWR-S2E000-Time-For-A-Reroll.mp3 (18 minutes)

Robin Laws Gets Detailed About Mutant City Blues

Ryan Macklin interviews Robin Laws on Master Plan, focusing on elements of the design in Mutant City Blues. It's good stuff, and short (half an hour). Give it a listen:

http://masterplanpodcast.net/index.php?post_id=349339

Dynamic Podcast Duo

Fist Full of Comics & Games talks Spirit of the Century and Supers:

http://www.fistfullofcomics.com/podcasts/2008/05/29/the-superhero-summit-vol-1-03-d20-modern-spirit-of-the-century/

The SOTC bit's around the 16 and a half minute mark.

The Digital Front talks about the Evil Hat PDF guarantee and IPR at GTS -- at the 47 and a half minute mark:

http://thedigitalfront.com/2008/05/30/tdf_12/

El Mal Sombrero

Two Evil Hat referencing links -- in Spanish -- crossed my blog filter recently:

Seemingly referencing a podcast: http://demoniosonriente.com/blog/?p=76
And a review of Spirit of the Century: http://lamarcadeleste.blogspot.com/2008/05/spirit-of-century.html

That’s How We Roll – Under the Hat #4 – The Mayor of Las Vegas, Part 2

[32min 44sec] This finishes up the conversation with Lenny from our chat at the GAMA Trade Show 2008 in April. In this episode, you'll hear more conversation about the Dresden Files RPG, as well as a discussion about differing perspectives on Vincent Baker's In a Wicked Age.

You can find the episode here:
http://thatshowweroll.libsyn.com/index.php?post_id=339804

That’s How We Roll – Under the Hat #3 – The Mayor of Las Vegas, Part 1

[45min 38sec] While in Las Vegas for GTS, Fred sits down with Lenny to talk about all sorts of things. In this first part, they cover what it means to be a game designer, the mayor of Las Vegas, and some of the things Lenny's been working on with the Dresden Files RPG.

You can download the episode from this page:
http://thatshowweroll.libsyn.com/index.php?post_id=336154