[s7s] Where Wingcloaks Come From

Batman (firstly) but also this:

http://www.newscientist.com/article/mg20427341.300-dont-pack-your-parachute-totally-free-fall.html?full=true

Enjoy!

[s7s] New (Podcast) Review!

On the Voice of the Revolution...

The Voice of the Revolution #36: October 2009, Swashbucklers of the 7 Skies Review and Kevin Allen Jr. Interview

Check it out!

Crazy Busy

Well, November is packed with (writing/editing) work:

* Freelance editing project, at my day-job rate.
* Starting DFRPG edit work Real Soon Now. [1]
* Working on STotC at odd moments. [2]
* UA PDF project progressing. [3]
* Day-job editing of many, many 2 yr old DOCs.
* Once again, pondering Hyperworld. [4]

I think that this weekend is the last anyone will see me in a social context until December.

NOTES:
[1] That would be the Dresden Files RPG.
[2] That would be the Strange Tales of the Century sourcebook.
[3] That would be the Thin Black Line, the Order of Saint Cecil sourcebook.
[4] That would be the revisiting of my "Hyperworld vs. the Invadroids" CiaB. . . and a backdoor new edition of T&J under the PDQ# rubric.

Yup



Any questions?

[dresden] Links!

For your reading pleasure:

Happy Birthday, Harry: We Have A Target

and

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDresdenFiles

(That latter link will keep you reading for HOURS.)

ALSO, because I am a tres geeky fanboi, I was thinking today that if I saw a story where Harry Dresden and Vlad Taltos teamed-up, I'd probably plotz.

(Then, I thought about Vlad teaming up with Locke Lamora and Jean Tannen, and I DID plotz. Then, I thought about the Three Musketeers teaming up with Cyrano and Captain Alatriste, and plotzed halfway through the thought. We shall not speak of the Kirk and Sheridan team up, or the Matthew Gideon and Malcolm Reynolds team up.)

Hm.

I am pondering constructing a PDQ# hack for Truth & Justice, along the lines of the Space Opera Hack.

There's a lot of lessons learned since T&J came out -- two whole books from me, and whatnot.

Hm. I wonder if I should build this as the "Hyperworld" hack, and test it a couple times as a pick-up game at upcoming cons.

If I could make that work, it would kinda rock.

(more pondering)

[spop] PDQ# Space Opera Hack at DC Gameday V

Since I'm home sick today (coughhackwheeze), I figured I'd spend some time talking about the PDQ# Space Opera Hack (which I'm using for pick-up games at cons) I ran for [info]animadversio and [info]ladylyonesse at DC Gameday this past weekend, while I wait for the Q to kick in. (Guys, if you wanna post your character write-ups in comments, I won't complain.)

Part of the fun of PDQ# SpOp is the creation of the list of "Facts" about the setting that develops through Setting the Dials and Character Creation (both of which only take about 30 to 45 minutes tops per three players) and the course of play.

Let's step through it...

SETTING THE DIALS
This phase is for laying down the basics of the setting, so that folks can make up characters for that setting.

Thumbnail: Firefly-esque galactic exploration.
Aliens/Robots?: Aliens.
Psi?: Weak and rare.
Ships?: Group ship -- 2-person scout.
Travel?: FTL via Star Wars-style hyperspace.
Raygun Power?: Normal weapon (use MOD as usual), with a 1-shot kill (drains battery).
Why Together?: Odd-couple scout team, randomly assigned (unresolved sexual tension).
Liz's One Thing?: "Uninhabited" inhabited world.
Tom's One Thing?: Running against the Doom Clock.
Givens?: Free Good [+2] Galactic Scout Forte.

CHARACTER GENERATION
Most starting Facts come form here, especially from the Planet (at least 3 Facts per) and Past Fortes of each character. (See below.)

PLAY
Subsequent Facts come from actions in play and table-talk. (See below.)

FACTS
This is what the setting is like, what's there, who's there, that sort of jazz. The first two Facts
are givens (and have held true in all PDQ# SpOp game I've run so far).

(character generation)

1. Swords & Rayguns.
2. Planets are named after elements.

3. TELLURIUM (Tellarites):
* Gas Giant.
* Cloud cities (suspended from below on repulsor platforms).
* Smuggler's haven.
4. RHODIUM (Rodians):
* High-powered business.
* Corporate aristocracy.
* Xenophobic (other human planets inclusive).
5. Gas can, apparently, be "mined." (Extraction of fractional layers.)
6. GOLD/AURUM (Aurites):
* Jungle planet.
* Huge cave networks.
* Money means nothing.
7. Division between plant and animal on Aurum is fuzzy.
8. Aurite "cave people" are a mysterious threat.
9. Jungle folk go into the caves for 24 hrs as a rite of passage; some do not return. There is a Guardian of the Light and Dark to help them enter the caves, turn those back before the day is up, and repel cave people.
10. Guardians of the Light and Dark are Amazonian and have vague telepathic powers.
11. Aurites can be exiled by "forcible volunteerism" into the Galactic Scouts.
12. Mining concerns have their own "peace forces" (akin to Military Police) somehwere between unionized labor and management.
13. A Rhodian corporation took over a Tellarite mining concern... and started to do bad things.
14. Meteorball is the most popular sport in the galaxy. (Zero-G football.)
15. Most common retirement-injury for meteorball is "blowing out your pancreas."

(play begins)

16. INDIUM (Indites):
* New planet on long-range scans.
* Far away.
* Plenty of radioactives (used for FTL drives) and -- regular structures?
(*) Structures have regular/sharp-edged Superman Fortress of Solitude exterior and irregular/gem-studded cave system interior.
17. Galactic Patrol only have bi-corders -- the tri-corders don't come out until next year.
18. Apparently, sexual innuendo is a galactic constant.
19. "What can I say, it's a sexist galaxy.."
20. "...but Amazonians don't even notice!"
21. Indites eat metal (especially gold, yum; alloys, plastics, and organics, yuck!) and poo uranium.
22. "Successful negotiating with the Indites to trade metals for their poo will DEFINITELY make us Tier B Scouts, now!"
23. "What, we made it up to Tier C already? Go us!"
24. Indites have a hive-mind.
25. There are Gorilla-men (alternately, "Gorillalilla-mens")from... some other planet in the galaxy.
26. The primary melee weapon of Tellurium is the "skimatar."





RULESY THOUGHTS FROM SESSION

A. Liz took "Fearless" as her SpaceOperatic Forte (in S7S, Swashbuckling Forte). I thought that was neat, so I did something similar with the antagonist character I was creating alongside of them (Judson Dok,Rhodian Corporate Aristocrat), taking "Relentless."

This was neat. It kind of made the SpOpForte into a bigass unchained Technique (with MOD bonuses) applicable to other Fortes. It also made the selection of actual Techniques under it slightly easier/quicker, at the expense of really needing to identify what you wanted this sort of SpOp Forte to really enhance.

The benefit-stacking (MODs, +1/re-rolls) for particular Forte and situation combos got interesting. For Dok, he was Relentless (bought up to Expert [+4]), Technique of Foe: Tom's PC, Technique of Situation: Chasing, and had a separate Expert [+4] Pilot skill: all of which meant that he was constantly on Tom's PC's tail, chasing him through space... and often shooting him down. WHICH MATCHED PERFECTLY with Tom's character's Foible of "On the Run.")

B. PDQ# states that adding a Minor Fact to the game costs no Style Dice. As I've been running PDQ# SpOp, I've found myself AWARDING Style Dice for generation of Minor Facts that make it onto the Fact list. No one has as yet tried to create anything I've considered a Significant or Major Fact -- and that could be a function of these being pick-up, one-shot games -- makes me wonder if I should codify this.

C. PDQ# SpOp has thus far always generated humor, often silly -- but it's mostly played straight. This is very nice. The best media examples I can think of are Big Trouble in Little China, Firefly, and Buckaroo Banzai. (Flash Gordon and Star Wars are within the scope, but on the straighter-faced end of the spectrum; Ice Pirates is probably the far end of the silly spectrum.)





So, yeah: that was fun!

New S7S Review!

http://coyoteslodge.com/coyblog/2009/10/21/swashbucklers-of-the-7-skies/

And full of Star Wars-esque goodness.

Edit edit edit

So, from doing not much of anything, I am suddenly editing two monster projects:

#1. The Dresden Files RPG. I've been pitching in a bit with the other editors for the past month/month and a half on the manuscript, editing what chapters I can in a piecemeal fashion, reshaping the text presentation (not the rules; that is left up to better system-heads than mine) in preparation for the full-on, chapter-by-chapter "tone and continuity pass" I'll be doing in November, before the book goes to layout.

I really dig that Fred and the team dug my idea that the DFRPG is Billy's attempt to write a new version of Dracula for the Dresdenverse. (That is, a handbook/Dummies Guide for whacking nastybads.) HOWEVER, this means that much of the text -- written over several years, by diverse hands -- needs to be restructured, so (since it's my fault) I'm trying to pitch in and smooth the process.

An interesting thing: the book is theoretically being written between Small Favor and Turn Coat. Mostly because SmF came out JUST as we were finalizing "canon issues." Then, in the fulness of time, TC came out -- and we're too far along in the process to add new stuff, since we're getting close to PUB.

Making sure that the game is back-compatible with the new stuff in TC, without actually going there, has been a fun and interesting challenge.

#2. Strange Tales of the Century. Let me just say that I love [info]ratmmjess with a mighty man-love. So everything I say after this, take that into account. IT'S SAID WITH LOVE!

Now, see this post of his first. Go ahead, I'll wait.

. . .

Back?

Jess dropped a manuscript 157% over projected wordcount, because he's a VERY NAUGHTY BOY.

And it's all awesome.

So, as editor, I am faced with a very, very CRAP position: I need to tighten the text up -- but every cut is a razorslice against my fanboy skin.

LISTEN UP, NON-GAMERS: Are you pissed you haven't been able to get a copy of The Encyclopedia of Fantastic Victoriana? Upset that The Encyclopedia of Pulp Heroes hasn't yet been published?

You need Strange Tales of the Century -- when we're done with it.

Sure, there will be gamey-stuff in the book, but the lion's share of text is collecting, analyzing, and reifying (pulp) fictional archetypes, with numerous examples, for the time period from (at least) 1850 to 1950.

I'm talking about HUNDREDS of pages that aren't specifically game-oriented. A casual non-gamer reader will still get a tremendous amount of value from this book.

When it's done. Which is what I'm working on.





Lastly, I sent in three pitches for the Unknown Armies call for ideas for 3 PDFs. Because, hey, It's UA, and I loves me some UA.

My three pitches (djinn, thin black line, and perchance) are substantially mostly stuff that's been sitting on my harddrive since the UA heyday.

([info]bibliorex, ping me.)




So, yeah, that's the State of the Chad at the mo. Busy, busy, busy; wrapped in text; wielding the Blue Pencil.

[s7s] Wiki Play!

People are starting to play with the "facts" and open links on the S7S wiki.

http://s7s.wikidot.com/

Hee!