Dead Inside, 2nd Edition

Hey, long time no LJ post! Anywho...

For those of you who don't follow Twitter, I've started brainstorming ideas for a new edition of Dead Inside (my first RPG) with a group of folks I've dubbed "the Utter Bastards" because they finally convinced me, kicking and screaming, that this would be a good idea.

Because it's not like I'm working on... 3 or 4 other freelance RPG products right now.

GENIUS: I HAZ IT.

For those of you who've read it or played DI, feel free to comment on this post about what it mean to you, what you liked about it, what you hated about it, anything and everything.

It'll go into the hopper o' ideas.

Thanks!

Evil Acts DVD Extra!

In the interests of wordcount, page length, and not overwhelming GMs with too much information, here's some material that got cut from the free Evil Acts scenario for The Dresden Files RPG. This of this as sort of a "DVD extra"!



Something Wicked This Way Comes (textbox)
Move the action forward to the dress rehearsal. Fill them in on what’s been going on in the meantime -- any or all of the odd things below can be discovered by the PCs observing, snooping around, or talking to other characters who’ve stumbled over them:


  • The play’s script text itself is strange: identical mass-market copies of The Tempest, with multiple redactions and new typed pages interpolated. A half-dozen scenes are changed (some quite radically), and there are three completely new scenes -- one of which is very creepy, and contains some very striking parallels to the history of one of the PCs. (A Good +3 Scholarship roll will identify some of these as from alternate versions of the play; a Great +4 Lore roll will imply that at least one of the new scenes is some form of Thaumaturgy.)
  • Prospero has become very directorial and precise: every word must be said thus, in this specific place, and every movement must be just so. It’s kinda strange, especially given the way he’s directed productions in the past. (He’s certainly distracted, concentrating only on the play/ritual.)
  • The "special effects" are certainly special. They seem to come out of nowhere, accompanied by the scents of warm rain and wildflowers (but perceptive PCs might notice that Ariel is always around when they happen).
  • Parts of the set are decidedly odd, with strange angles, runic carvings, and deformed protrusions.
  • Some but not all flats and scrims have weird symbols painted on their backs.
  • Each corner of the building has something odd within it -- a mirror, a windchime, a prism, a brass statue, a spherical bottle full of blue fluid, a silver bell, etc.
  • Cellphone reception starts getting really spotty in the theater, watch and flashlight batteries drain quickly, light bulbs regularly blow out, and other minor hexing (YS228) effects.
  • Unsettling phenomena abound: hearing sibilant whispers and hisses in the dark (Good +3 Alertness check to make out that it is "Sycorax"), feeling a sense of dread when working in "hell" (the area directly beneath the stage), and seeing a vague shape standing in the balcony, watching intently.
  • Two weeks into rehearsals, three dozen dead rats are found clinging to the lighting rig.
  • At least one mundane crewmember has fallen desperately ill and withdrawn from the production (mystical abilities awakening, subtly struck down by the gathering entropomantic energies, or just mononucleosis?).





What do you think? Suitably creepy?

EDITED TO ADD (9/7): If anyone has any further questions or comments on the casefile, or further interpretations/extrapolations, feel free to comment!

Chadtoberfest 40 Redux

So, as an update to my post on Chadtoberfest 40, I do know what I'll be doing for my birthday. . .

Working.

This month, I'm behind on bills, so I've been scrambling for more freelance work (my existing gaming-freelance gig and online game sales really won't be paying out much this month).

Managed to pick up another gaming-freelance gig -- which will be cool and fun, but I don't know when it'll pay out. And I have to hurry up and assemble information for the developers, ASAP.

Managed to pick up two pro-freelance gigs (that's at the day-job, standards editing rate) -- however, the first is a quick turnaround (4 days) and I receive the document on my birthday. The second job follows immediately on the heels of the first, and I've been told it's complex. Now, that'll all be good money... that I won't probably see until early- to mid-September, if I'm lucky.

Oh, and the day-job just got crazy-busy this week.

sigh. It could be a lot worse, and I hate feeling "gah" because I did manage to get work.

On the positive news front, this happened. :)

Thus, gah and yay war within me, because while really good things have happened for me so far, I'm looking down the the rest of the month working at speed on 4 different projects (2 of which are time sensitive), trying to spin the plates of the overdue bills for the next 30 days, without anything crashing and burninating all over me.

So it goes.

Dresden Files RPG & the Origins Awards

For those of you not on Twitter, you may be interested to hear that this past weekend, the Dresden Files RPG won both the Origins Awards for Best RPG and Best RPG Supplement!

Speaking only for myself (though I'm sure the rest of the team feels similarly), I am numb, dazed, gobsmacked, grateful, and humbled.

Winning just one of these two awards would have been a signal honor. Winning both is mind-blowing.

Thank you!

Full list of Origins Award winners here:

http://critical-hits.com/2011/06/25/2011-origins-awards-winners/

Congratulations to all!

New S7S Review!

Over on Gamecryer, a new review of Swashbucklers of the 7 Skies.

http://bit.ly/d0T2sH

Check it out!

New S7S Review!

Over on Gamecryer, a new review of Swashbucklers of the 7 Skies.

http://bit.ly/d0T2sH

Check it out!

Origins Awards Nominees and Bonus Jury Ballot

Just FYI...

The Academy of Adventure Gaming Arts and Design announced the following nominees for the 36th Annual Origins Awards at GTS the other day:

http://paultevis.com/blog/2010/3/26/origins-awards-nominees-and-jury-selections.html

(snip)

Roleplaying Game
Doctor Who: Adventures in Time and Space – Cubicle 7 Entertainment
Eclipse Phase – Catalyst Game Labs
FantasyCraft – Crafty Games
A Song of Ice And Fire – Green Ronin Publishing
Supernatural Roleplaying Game – Margaret Weis Productions

Roleplaying Game Supplement
Big Damn Heroes Handbook – Margaret Weis Productions
The Day After Ragnarok – Atomic Overmind Press
Seattle 2072 – Catalyst Game Labs
Warriors & Warlocks – Green Ronin Publishing
Weird War II – Pinnacle Entertainment Group

(snip)

Bonus content: This is the ballot presented to the retailers at GTS, representing the jury selections:

http://paultevis.com/storage/Ballot%20GTS%202010.pdf


I'm glad that my Swashbucklers of the 7 Skies made the jury selection ballot; it's an honor just to be pre-nom'd. ;)

Since S7S won't hit traditional distribution (through Alliance) and being listed in Game Trade Magazine until next month at a minimum, and that retailers are the ones who vote for OA noms at GTS, I was hopeful but not overly optimistic about its chances of getting a nom.

On the upside, I should be at Origins this year, and will be able to vote on the nominees! Yay!

Other notes:

1. Congrats to all my friends who have stuff on the nom slate!

2. I'm intrigued that 3 of the 5 RPG noms are licenses.

3. I'm intrigued that 3 of the same companies show up on in both RPG categories.

Dreamation 2010 Report

Good morningafternoon, Internets! Did you miss me?

If anything cool, fun, or important has happened since Thursday night, please let me know in comments.

Behind the cut, below, I'm going to talk about what I did at Dreamation 2010 this past weekend. LJ usernames will not be used to protect the innocent because I'm too lazy to look them all up. (I apologize in advance for misspellings and flat-out wrong names; mea culpa.)

Onward!



Events

FLIDAY

  • Drove up to Rob Donoghue's house at ZOMG o'clock.
  • Got on the road around 5:30 am.
  • Much great gaming geekery discussion, ranging from design matters to personalities to industry ideas.
  • Got to the Hyatt in Morristown; half-hour parking lot hell.
  • Check-in, got ourselves situated; see many people, many handshakes and hugs; lunch with Ryan Macklin and Matt Gandy.
  • General hanging out, with a particular "gobsmack Chad" moment:

    • MACKLIN: "You think you're pretty damn cool, don't you?"
    • YOUR HUMBLE: "Yup."
    • MACKLIN: "I bet you think you deserve a motherfucking medal for just being you, for just being Chad Underkoffler, don't you?"
    • YOUR HUMBLE: "Abso-friggin'-lutely."
    • MACKLIN: "Alright, then, bitch!" (fumbles in bag, produces a medal)
    • YOUR HUMBLE: (pole-axed; gapes like a goldfish; starts laughing hysterically)
    • MACKLIN: (to puzzled onlookers) "It's the Silver ENnie for S7S I accepted for him at GenCon."
    • [Well played, sir. Well played.]

  • Sushi for dinner with Gregory Phillips, Brennan Taylor, and the delightful Lilith Taylor (who we all bored to tears for awhile talking about -- God help me, that I did this -- the economy, CDOs, the Move Your Money concept, yadda yadda. (Sorry, Lilith. The three of us we being old farts.)
  • Played in a game of 3:16 -- Carnage Amongst the Stars (which I got from the "Haiti Bundle" on RPGNow/DTRPG), GM'd by Matt Weber. Much bug-huntin' and "officers are idiots/douchebags" fun. Think Aliens meets the Starship Troopers movie.
  • Through the kind introduction of Darren Watts, and the sufferance of Vinny, got into the late-night Texas Hold 'Em game ($20 buy-in). Only had to wait about a half-hour before a seat opened up. I was writing off that $20 as an "entertainment and education expense" -- you see, almost all of my poker playing has been computer/online, so I have very few table skills. I saw this as an opportunity to learn those, and was happy to pay for the privilege, and said as much going in. I made mistakes, I learned, I had fun, and in the end, I made money: when I cashed out at 3 am, I was up $29. (That money helped with some of the Purchases below. Thanks, guys!)
  • A little under 3.5 hrs sleeps, and then...



SABADAY

  • When taking my morning shower, one of my greatest fears happened:

    • I slipped and fell in the extremely slick hotel tub.
    • I fell completely out of the tub, ripping the shower curtains free.
    • I narrowly missed cracking my skull open on the toilet, avoiding a porcelain slam to the brainpan that would have resulted in leaking blood and brains onto the lineoleum.
    • As it was, I landed on my... pride. (And we all know my "pride" is very well-padded.)
    • Lesson learned? I don't care: I'll wear my fake Crocs into hotel showers from now on.
    • BONUS: It's also darkly funny, in a way: "WET NAKED FAT MAN FALLS DOWN IN BATHROOM; FILM AT 11."

  • Paid $20 for coffee and a small plate of scrambled eggs and bacon.
  • Played Ganakagok in the am, GM'd by Jeff Collyer. Think tribal mythopoetical "Inuit-esque" folks, before the first rising of the Sun. The first Ganakagok game I'm been in NOT run by the author/designer (Bill White), and the most soap-opera-y thus far -- much of the play was all about social ties, relationships, status, and the Village.
  • Pizza for lunch with Joanna and Connie and others.
  • Spent first part of the afternoon sitting at a table in the hallway between the hotel lobby and the conference center with Rob Donoghue:

    • Shootin' the shit with whoever passed by.
    • Gave an academic interview to Bill White on North American jeepform/freeform play.
    • Talked with Vinny regarding some of the stuff I'll touch on in the Sunday Indie Roundtable discussion below.
    • Farted around with Rob and a deck of cards, trying to see if there was a good card-based resolution system for the sort of "give-and-take" in conflicts one sees in fiction and movies.

  • Played in Dan Solis' Happy Birthday, Robot. It's a fantastic all-ages game, and can RAWK as a "generic" party game with non-gamer geeks. (Any game that can credibly survive the input of an over-caffinated/over-sugared 7 yr old has serious chops.) This one's a winner, folks. ([info]muskrat_john, this is an Out of the Box game just waiting to happen. SRSLY.)
  • Dinner, with much discussion of semiotics. ROCK ON!
  • While waiting for the stars to align, Jared Sorensen (that magnificent bastard) tricked a bunch of us into playing several rounds of JUNGLE ADVENTURE, a Parsely game. . . and thus assured I'd buy ACTION CASTLE the next day (see below, Purchases). (Parsely games are PERFECT party games, BUT I do have to note it may be only perfect for those of us at a certain age. I don't really know if the whippersnappers would get into infocom-style text adventures. I welcome insights.)
  • My attempt to Make Macklin Cry (by running Mythender) more or less fails. Mac's on top of his game, and handles it with aplomb and fun. CURSES!
  • Awesome lobby socialization.
  • Sleep the sleep of the Dead.



SUMDAY

  • $20 bacon and eggs, again.
  • Looking at the sched, I figured there was a decent chance of getting into a Fiasco game: many tables, early Sunday, rock on.
  • Have ridiculous amount of fun with Fiasco. (Jason, was it "Besting" or "Breaking" or "Busting" when talking about one's "Jonx"?)
  • Fantastic, if short, chat with Remi Treuer.
  • Many hugging goodbyes.
  • The Indie Roundtable, where:

    • Vinny laid out some ideas for a separate, Indie publisher/designer-focused mini-con. More deets will be forthcoming -- but I find the idea of a robust practical game design seminar track, a publishable academic "Proceedings" document, the idea that demos could be video'd and YouTube'd, and a central online forum/resource site VERY HOT. (Think of this mini-con idea as "Indie Roundtable, all the time!")
    • I offered my arrogant opinion on many topics.
    • Kudos to the Robs (Bohl and Donoghue) for emcee-ing.

  • Saddlin' up with Rob D. for the drive south.
  • Much great discussion, ranging from gaming stuff to fiction stuff to genealogical/family history stuff to philosophical explorations.
  • Get my car from Donoghue land; drive home; magically find an appropriate parking spot. Unpack/do required chores. Crash.

    Purchases



    And now I am doing laundry.

[s7s] New (YouTube) Review of S7S

Game Geeks #129 Swashbucklers of the 7 Skies http://www.youtube.com/watch?v=HQ6lHMq4ywA&feature=sub Watch it! Link it! Love it! Thanks, Kurt!

[s7s] New Review

Check it out:

http://www.rollenspiel-almanach.de/2009/12/12/rezension-swashbucklers-of-the-7-skies/

http://66.196.80.202/babelfish/translate_url_content?.intl=de&lp=de_en&trurl=http%3A%2F%2Fwww.rollenspiel-almanach.de%2F2009%2F12%2F12%2Frezension-swashbucklers-of-the-7-skies%2F

Totally in German.