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	<title>Evil Hat Productions&#187; gaming</title>
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	<link>http://www.evilhat.com/home</link>
	<description>Turning Passion Into Great Games!</description>
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		<title>Zeppelin Armada Round 2 Playtesting</title>
		<link>http://www.deadlyfredly.com/2011/05/zeppelin-armada-round-2-playtesting/</link>
		<comments>http://www.deadlyfredly.com/2011/05/zeppelin-armada-round-2-playtesting/#comments</comments>
		<pubDate>Mon, 16 May 2011 14:22:31 +0000</pubDate>
		<dc:creator>fred</dc:creator>
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		<description><![CDATA[Jeff is going to be making enough changes following our first round of Zeppelin Armada playtesting that we&#8217;re going to want to do a second round in another couple weeks or so. For this, we need both our prior playtesters already on board, and a handful of fresh-blood folks who haven&#8217;t seen the first iteration. <a href="http://www.deadlyfredly.com/2011/05/zeppelin-armada-round-2-playtesting/">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Jeff is going to be making enough changes following our first round of Zeppelin Armada playtesting that we&#8217;re going to want to do a second round in another couple weeks or so. For this, we need both our prior playtesters already on board, and a handful of fresh-blood folks who haven&#8217;t seen the first iteration.</p>
<p>So if you&#8217;re not already a playtester for us, and you think that sometime in late May/early June you&#8217;ll be able to do some multiple-session playtesting (2 to 4 sessions worth is probably 2 to 6 hours), I am interested in hearing from you. Volunteer with your credentials in the comments below, or you can email me at evilhat on the gmail.</p>
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		<title>Do: Write To The Pilgrims</title>
		<link>http://www.deadlyfredly.com/2011/04/do-write-to-the-pilgrims/</link>
		<comments>http://www.deadlyfredly.com/2011/04/do-write-to-the-pilgrims/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 20:17:15 +0000</pubDate>
		<dc:creator>fred</dc:creator>
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		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=612</guid>
		<description><![CDATA[So, we&#8217;re going to be producing Do: The Book of Letters as the Do kickstarter runs its course. This will be a digest-ish sized booklet, hopefully around 32 black and white pages, containing additional letters and letter-writing advice for the game, adventure seeds, and so forth, which we&#8217;ll be making available in print only to <a href="http://www.deadlyfredly.com/2011/04/do-write-to-the-pilgrims/">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>So, we&#8217;re going to be producing <strong>Do: The Book of Letters</strong> as the <a href="http://www.kickstarter.com/projects/danielsolis/do-pilgrims-of-the-flying-temple-a-storytelling-ga">Do kickstarter</a> runs its course. This will be a digest-ish sized booklet, hopefully around 32 black and white pages, containing additional letters and letter-writing advice for the game, adventure seeds, and so forth, which we&#8217;ll be making available in print only to folks who are contributing at the $40 level or higher. (Smaller-amount contributors will get the PDF of the Book of Letters, and we&#8217;ll likely be selling it as a PDF as well, but this will be the only way to get it in print for sure.)</p>
<p>So who&#8217;s going to write these letters? Well, we&#8217;ll write a few. But mostly: you are. We&#8217;d love to have your letter, and to give you a chance to be a part of Do with us. Interested?</p>
<p>We can&#8217;t promise we&#8217;ll accept every letter we get, but we will do our very best to get into trouble with it. Ideally we should have your letters in <strong>before </strong>the <strong>end of April</strong>. This will give us time to select the letters we&#8217;ll use, and get some editing and artwork done on the booklet. And even if we don&#8217;t use your letter, we&#8217;ll save it up and possibly share it on Daniel&#8217;s blog later on. No letter goes unheard by the pilgrims.</p>
<p>Here are your guidelines.</p>
<hr />
<p><strong>Inspiration:</strong><br />
<em>Avatar:  the Last Airbender, The Little Prince, Kino&#8217;s Journey</em>. Stories of young  people traveling through the strange, often absurd world of adults.</p>
<p><strong>Premise:</strong><br />
There  are hundreds small worlds orbiting a flying temple. Like islands, these  small worlds often have strange cultures and unique problems. Whenever  the people have a conflict that cannot be resolved on their own, they  send letters to the temple requesting assistance. The temple sends young  monks on a pilgrimage across the universe responding to a stack of  letters one at a time. Their goal is to leave each world with less  trouble than when they arrived.</p>
<p><strong>Your Mission:</strong></p>
<ul>
<li>You&#8217;re  a worldly citizen (that is, a citizen of one of the tiny worlds floating in the sky) with a weird problem. You&#8217;re writing to the pilgrims  of the flying temple for help. Your mission, should you choose to accept  it, is to write a letter to be included in the next supplement for Do.</li>
<li>Your letter should be around 150-500 words.</li>
<li>List  key phrases from the letter, including character names, important  locations, important objects, adjectives and verbs. Repeat them up to  three times if they are very important. Depending on the difficulty  level of your letter, the letter should have a list of 10 key phrases  (Easy), 15 (Medium), or 20 (Hard)</li>
<li>Tag your letter with two or three of the symbols that describe the subject matter in the letter. These are described in <a href="http://www.deadlyfredly.com/wp-content/uploads/2011/04/Do-LettersGuidelines.pdf">this PDF</a>. (There&#8217;s a sample letter in there too!)</li>
<li>Email your letters to Fred Hicks at evilhat [at] gmail [dot] com</li>
</ul>
<p><strong>Guidelines:</strong></p>
<p><em><strong>Getting Inspired: </strong></em>To get started, what is your favorite episode of Avatar: The Last  Airbender, Kino&#8217;s Journey, Star Trek or Stargate SG-1? Pretty much any  show where the heroes go from place to place helping people and getting  into trouble is a good place to start. Imagine you are one of the people  who needs help from the heroes. First you may have to explain a little  about the world you&#8217;re on, just to give the heroes some context for your  problem. That also gives the players more hooks and inspiration to  begin their adventure.</p>
<p><em><strong>A Dose of Realism: </strong></em> You may find inspiration in stories of the real world as a way to start  your letter, like natural disasters, historical conflicts, and even  outright wars. But make sure you approach those subjects with  sensitivity and respect. Do  is by its nature a comedic game. Before you submit a letter “ripped  from the headlines,” try to change the circumstances enough that the  letter doesn’t seem like it’s just making light of a real-world tragedy.</p>
<p><em><strong>Symbols: </strong></em>The trouble symbols are described in <a href="http://www.deadlyfredly.com/wp-content/uploads/2011/04/Do-LettersGuidelines.pdf">this PDF</a>.  Think about the subject matter of your letter. What makes a TREE+BOOK  letter different than a SWORD+BOOK letter? What kind of troubles do you  expect pilgrims to get into when they visit this world and meddle with  people&#8217;s lives?</p>
<p><em><strong>Difficulty:</strong></em> A  good letter suggests a complicated situation with no clear solution. A  great letter suggests several problems with several unfavorable  solutions. Present a Gordian knot to the pilgrims and they’ll figure out  the rest.</p>
<p><em><strong>Age Appropriateness: </strong></em> Do is a game designed for players 12 and up, so adjust the tone of your  letter appropriately. The editors reserve the right to revise or  re-word your letter in order to make it more age appropriate, if  necessary.</p>
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		<title>Do Phase 3: Book of Letters</title>
		<link>http://www.deadlyfredly.com/2011/04/do3/</link>
		<comments>http://www.deadlyfredly.com/2011/04/do3/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 19:16:10 +0000</pubDate>
		<dc:creator>fred</dc:creator>
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		<description><![CDATA[PRESS RELEASE FOR IMMEDIATE RELEASE Fundraising Exceeds Expectations for Do: Pilgrims of the Flying Temple New storytelling game for YA and family gamers wins massive support In less than a day, the fundraising campaign to publish Do: Pilgrims of the Flying Temple met its initial goal. Fred Hicks of Evil Hat Productions quickly pivoted into <a href="http://www.deadlyfredly.com/2011/04/do3/">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>PRESS RELEASE<br />
FOR IMMEDIATE RELEASE</p>
<p><strong>Fundraising Exceeds Expectations for Do: Pilgrims of the Flying Temple</strong><br />
<em>New storytelling game for YA and family gamers wins massive support</em></p>
<p>In less than a day, the fundraising campaign to publish Do: Pilgrims of the Flying Temple  met its initial goal. Fred Hicks of Evil Hat Productions quickly  pivoted into Phase 2 of the campaign, intended to raise more funds next  several weeks. Phase 2 goals were surpassed in less than 6 hours.</p>
<p>“Our  initial goal was to raise $4,000 in 45 days, enough to do a print run  of 500.” Hicks said. “When we met that on Day 1, we knew we’d tapped  into an enthusiastic fanbase. Our next goal was to raise enough funds &#8212;  another $2,500 &#8212; to get a bigger print run, which meant we could lower  the cover price through the economies of scale. We busted through that goal in less than 6 hours on Day 2.”</p>
<p>Game designer Daniel Solis believes a long development cycle and a transparent design process built up years of anticipation.</p>
<p>“I  design a lot of little board games and post them on my blog, ready to  play for free.” Solis said. “I followed that same philosophy for Do. The  basic rules have been online, free for anyone to play, for about a  year. I’ve also been posting art from the game for quite a while, too. I  guess people just wanted the game, finally!”</p>
<p>So what’s the next move?</p>
<p>“Our  next move is to use the remaining time to develop additional content  for our supporters. We’ll produce a booklet of additional letters and  adventure seeds, which will be shipped exclusively to those who pledge  at the $40+ level. We intend for those to be the only copies in print  that we produce. Those who contribute a smaller amount will get the  booklet in PDF form,” Hicks said. “When it comes down to it, the  early-adopter $40+ contributors are the reason we were able to hit our  goals so rapidly. With their help, the cover price of the hardcover is  down to where we believe it will be well-received by parents, teachers,  and YA fans.</p>
<p>“These  generous backers deserve our gratitude in a palpable way. This  specially-produced Book of Letters is our way of doing that, a unique  gift showing that they were a key part of Do’s success.”</p>
<hr />
<p>Do: Pilgrims of the Flying Temple is a storytelling game about helping people and getting into trouble, for 3-5 players, ages 12 and up.</p>
<p>Evil Hat Productions publishes Spirit of the Century and the Dresden Files Role-Playing Game.</p>
<p>Fundraising was facilitated through the crowd-source service Kickstarter, a no-risk way to raise funds for creative projects.</p>
<p>Relevant Links:<br />
Fundraising Page:<a href="http://kck.st/fwk4DD"> http://kck.st/fwk4DD</a><br />
Kickstarter:<a href="http://www.kickstarter.com/"> http://www.kickstarter.com</a><br />
Evil Hat:<a href="http://www.evilhat.com/"> http://www.evilhat.com</a><br />
Daniel Solis:<a href="http://www.danielsolis.com/"> http://www.danielsolis.com</a><br />
More about Do:<a href="http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html"> http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html</a></p>
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		<title>Do Kickstarter: The Next Phase</title>
		<link>http://www.deadlyfredly.com/2011/04/do-kickstarter-the-next-phase/</link>
		<comments>http://www.deadlyfredly.com/2011/04/do-kickstarter-the-next-phase/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 15:01:57 +0000</pubDate>
		<dc:creator>fred</dc:creator>
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		<description><![CDATA[So when I prepped this morning&#8217;s post last night, the Do kickstarter was at less than half of its initial $4,000 goal. Right now as I&#8217;m writing this, the kickstarter is inches away from hitting its goal, and it will probably hit it before I&#8217;m done writing. Am I shocked? Well, maybe a little by <a href="http://www.deadlyfredly.com/2011/04/do-kickstarter-the-next-phase/">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>So when I prepped <a href="http://www.deadlyfredly.com/2011/04/doks/">this morning&#8217;s post</a> last night, <a href="http://www.kickstarter.com/projects/danielsolis/do-pilgrims-of-the-flying-temple-a-storytelling-ga">the Do kickstarter was at less than half of its initial $4,000 goal</a>. Right now as I&#8217;m writing this, the kickstarter is inches away from hitting its goal, and it will probably hit it before I&#8217;m done writing. Am I shocked? Well, maybe a little by the speed of it all. But I&#8217;m not <em>surprised</em>. Daniel&#8217;s ideas and aesthetic are some of the most exciting found in the small press games industry, and that&#8217;s why we&#8217;ve been backers and fans of his from day one.</p>
<p>That said, with the goal hit, it&#8217;s time to talk about phase two for the kickstarter.</p>
<p>Our initial funding goal was set on the idea of producing the Limited Edition of Do as a small run boutique item, at about 500 copies to be printed in hardcover and with color interior. But there&#8217;s a literal price that comes with printing such a thing at that level. Despite the book being a modest-sized affair (you&#8217;ll hear more about that from Daniel in the coming days), we had to set the minimum level for getting a printed copy at $40.</p>
<p>But (checking&#8230; yep) <a href="http://www.kickstarter.com/projects/danielsolis/do-pilgrims-of-the-flying-temple-a-storytelling-ga">now that we&#8217;ve hit that $4,000 target</a>, it&#8217;s time to think about what to do with any additional funding we get. The way Kickstarter works, you keep raising funds until the deadline. In  this case, that deadline is May 24. Until then, you can keep pledging,  pre-ordering the game and telling your friends to do likewise.</p>
<p>As I <a href="http://www.deadlyfredly.com/2011/04/doks/">suggested before</a>, we&#8217;ve had our eye on expanding the print run to 750, 1000, or even 1,500 copies (but probably no more) if we get more funds. With the economics of printing being what they are, at each new increment we&#8217;re facing a steadily lower unit cost. And to us, it doesn&#8217;t seem right to keep the cover price on Daniel&#8217;s crazy little game up at $40 if our costs are dropping.</p>
<p>So here&#8217;s the plan we&#8217;ve got in mind:</p>
<p><strong>At $4,500 raised</strong>, we&#8217;ll increase the print run to 750 copies, making this gorgeous (but still limited) edition available to more people. But we&#8217;ll <em>also</em> drop the cover price to $35, and ship a copy to anyone who has contributed at least $35. (International customers will still need to bump up by $10 to cover the additional cost of non-domestic shipping.) And HOLY CRAP, we may hit THIS level before I even finish this post!</p>
<p><strong>At $5,500 raised</strong>, we&#8217;ll increase the print run to 1,000 copies &#8212; and we&#8217;ll drop the cover price <em>again </em>by $5, to $30, and ship a copy to anyone who has contributed at least $30.</p>
<p><strong>At $6,500 raised</strong>, we&#8217;ll increase the print run to 1,500 copies &#8212; and <em>yet again</em> drop the cover price by $5, to $25, and ship a copy to anyone who has contributed at least $25.</p>
<p>(At that point, we&#8217;ll have the price point more in a range that we&#8217;d like to see, and we&#8217;ll have enough copies at a good price point for getting this game out to more people. Once that print run runs out, we&#8217;ll transition to a black and white softcover standard edition of the game.)</p>
<p>In addition, for the high-end patrons out there who are sad about missing out on the Flying Turtle contribution level, Daniel is currently looking into the possibility of providing a few more high-end rewards at the $150 and $250 level, but it may be even as much as a few weeks before we can share that (conversations need to conclude, and stuff needs to move from point A to Z, before we can commit there).</p>
<p>Dan &amp; I will also talk about what could happen beyond the $6,500 level, if it comes, but that&#8217;s a longer conversation and he has some travel planned a week from now. Possibly an exclusive benefit for <em>all</em> contributors to the kickstarter, at that point. But for that, you&#8217;ll have to stay tuned.</p>
<p>Thanks so much, everyone. It&#8217;s incredibly gratifying to see how many folks out there have the same kind of enthusiasm and faith in Daniel as we do here at <a href="http://www.evilhat.com/">Evil Hat</a>.</p>
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		<title>Project Tidball: Pick Your Skin</title>
		<link>http://www.deadlyfredly.com/2011/03/project-tidball-pick-your-skin/</link>
		<comments>http://www.deadlyfredly.com/2011/03/project-tidball-pick-your-skin/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 18:53:30 +0000</pubDate>
		<dc:creator>fred</dc:creator>
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		<description><![CDATA[As I mentioned before, Evil Hat is looking at getting into making card games, relying on Jeff Tidball to do the design work and share the benefit of his extensive experience with us. We&#8217;re trying to start reasonably modestly, and &#8212; as with anything &#8212; work our way up to bigger projects down the road <a href="http://www.deadlyfredly.com/2011/03/project-tidball-pick-your-skin/">[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a title="Project Tidball" href="http://www.deadlyfredly.com/2011/02/project-tidball/">As I mentioned before</a>, Evil Hat is looking at getting into making card games, relying on <a href="http://www.jefftidball.com/">Jeff Tidball</a> to do the design work and share the benefit of his extensive experience with us. We&#8217;re trying to start reasonably modestly, and &#8212; as with anything &#8212; work our way up to bigger projects down the road (assuming the effort leads to enough sales to support that).</p>
<p>One of the interesting aspects of this kind of work is the degree of disconnection between the &#8220;skin&#8221; of a game (the story-conceit, what it looks like, all that) and the &#8220;bones&#8221; of it (its rules). If you&#8217;re doing a licensed game (we&#8217;re not, at least not as our first one), you probably start skin first, and then feel around for a rules concept that can play comfortably inside that skin. Personally, though, I&#8217;m a rules junkie &#8212; I like the fiddlies &#8212; so when I look at a design, that&#8217;s where my head starts.</p>
<p>With a card game, you can find yourself skinless to start. You may find yourself with the root of a rules concept you&#8217;d like to explore, and it&#8217;s only through the exploration that you&#8217;ll uncover what your best-fit skin for that might be. Part of it is about fitting the rules, and part of it is about making sure the high concept of the game is something you can explain clearly and succinctly, in a way that piques interest and gets folks willing to sit down and play a hand.</p>
<p>With our first game in development, I brought an idea to Jeff that had been banging around in my head for a few years.</p>
<p>The idea grew out of a drive back from one of the big summer conventions with Matt Gandy and Rob Donoghue, where we devolved into a certain amount of &#8220;leet speek&#8221; trash-talking: IM IN UR BASE, KILLIN UR MANS. Of course, that phrase right there stuck with me and I got the vestiges of a card game idea, where each player is frantically trying to build his base, while the other players were sending invading DOODZ who might kill his MANS. I didn&#8217;t take it very far, but the core idea there stuck with me: each player trying to build a 3&#215;3 grid of cards in front of him as his base of operations, the center card representing the player himself in the command &amp; control center, and the ring of cards around that card forming the perimeter of the base, with various defenses and weaponry in place.</p>
<p>So I tossed that idea at Jeff, and he liked it enough to get off to the races. We gave the prototype the code name SIEGE, knowing we&#8217;d be changing it; the design concepts Jeff hashed out (which I&#8217;ll talk about in a later post after it&#8217;s had a little more development &amp; testing done)  didn&#8217;t have a home yet in terms of skin. What was the 3&#215;3 grid of cards going to represent? What about the occupant in the center card of the &#8220;base&#8221;? We kicked around a few ideas over the course of this, including:</p>
<ul>
<li>Sci fi/future war techno-bases, cleaving close to the original roots of the idea</li>
<li>Castles with all sorts of fantasy tropes &amp; flair</li>
<li>Video game playtesters at a (collapsing) start-up, holing up in their cubicles in order to fight off the HR goons coming to pink-slip them</li>
</ul>
<p>Each of these had their charms, but they didn&#8217;t necessarily sit perfectly right for some of the rules ideas Jeff was coming up with. Then the idea of treating the 3&#215;3 grid less as a physical structure and more as a <em>formation</em> came to mind. That&#8217;s when it got interesting for us. A formation of what?</p>
<p>As a publisher, one of the things worth looking at is what else you have in your catalog that your new product can &#8220;vibe&#8221; with, hopefully driving some cross-sales traffic. We talked about some of Evil Hat&#8217;s intellectual property, too, through the course of this &#8212; and when we said &#8220;a formation of what?&#8221;, pretty damn quickly we arrived at the only possible, the only <em>right</em> answer.</p>
<p>Zeppelins.</p>
<p>Stay tuned to see what we&#8217;re going to let fly.</p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.deadlyfredly.com/2011/03/project-tidball-pick-your-skin/&amp;title=Project%20Tidball:%20Pick%20Your%20Skin"><img src="http://www.deadlyfredly.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>Hack: Use Fate&#8217;s Zones with 4e</title>
		<link>http://drivingblind.livejournal.com/505687.html</link>
		<comments>http://drivingblind.livejournal.com/505687.html#comments</comments>
		<pubDate>Thu, 03 Feb 2011 18:50:15 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[authors]]></category>
		<category><![CDATA[Fred Hicks]]></category>

		<guid isPermaLink="false">http://drivingblind.livejournal.com/505687.html</guid>
		<description><![CDATA[Originally published at Deadly Fredly. Please leave any comments there.This is a bit of a companion piece to Hack: Use Your Grid-Maps With Fate. Symmetry.
So, you like Fate&#8216;s idea of zones, and you&#8217;re not a fan of the one-inch-square map gi...]]></description>
			<content:encoded><![CDATA[<p style="border: 1px solid black; padding: 3px;"><strong>Originally published at <a href="http://www.deadlyfredly.com/2011/02/hack-use-fates-zones-with-4e/">Deadly Fredly</a>. Please leave any <a href="http://www.deadlyfredly.com/2011/02/hack-use-fates-zones-with-4e/#comments">comments</a> there.</strong></p><p><em>This is a bit of a companion piece to <a href="http://www.deadlyfredly.com/2010/11/hack-use-your-grid-maps-with-fate/">Hack: Use Your Grid-Maps With Fate</a>. Symmetry.</em></p>
<p>So, you like <a href="http://www.faterpg.com/">Fate</a>&#8216;s idea of zones, and you&#8217;re not a fan of the one-inch-square map gig, but you&#8217;re playing 4e, and you definitely want to see a map get some action, just not one with all of that regimentation and orderly geometry. How to mix 4e play with Fate&#8217;s zones? This is a very brisk exploration of my initial thoughts about that.</p>
<h3><strong>Your Map</strong></h3>
<p>First off, let&#8217;s adopt our earlier idea that roughly 5-6 squares equals a zone. When eyeballing a combat space and drawing up your zone-ified maps, something to keep in mind. But really, you can stick with your developed-in-Fate instincts for drawing our your maps, too.</p>
<h3><strong>Move</strong></h3>
<p>Anyone who could do a 5 square movement can move one zone; anyone who can do a 10-square movement can move two; etc. This is your guiding principle. You&#8217;ll need to think long and hard about what this does for characters who can only move 4 squares (I say let &#8216;em anyway), or have a base move more like 7 squares. Maybe you divide by 4 instead of 5, and round generously for the ones that come out at x.75; clearly someone built for a base 7 move is looking to get some extra pizazz from that.</p>
<p>&#8220;Running&#8221; is simply doubling the number of zones you can move normally (usually going from 1 to 2).</p>
<h3>Engagement: Opportunity, Flanking, Pushes, Pulls, Slides, Shifts</h3>
<p>So, attacks of opportunity and all the elements of shifting or forced movement. Interesting, tricky things when your space is more abstractly defined. To preserve that element, I&#8217;d do something like the following.</p>
<p>You can use a move action to <em>engage</em> a target occupying the same zone as you. This places the &#8220;engaged&#8221; condition on the target, and the target places the &#8220;engaged&#8221; condition on you as well. (I&#8217;m calling &amp; framing this as a condition; maybe there&#8217;s a better way?)</p>
<p><em><strong>Engaged: </strong></em></p>
<ul>
<li>If the target makes a ranged or area attack, it triggers an attack of opportunity by the character that engaged him.</li>
<li>If the target moves out of its current zone, it triggers an attack of opportunity by the character that engaged him. This condition is then cleared.</li>
<li>If two or more characters have engaged a target, the target provides <em>combat advantage </em>to those characters.</li>
<li>The target may use a move action to clear one instance of the engaged condition.</li>
<li>If the character that has engaged the target no longer possesses the reciprocal condition, this condition clears.</li>
</ul>
<p>Targets may shift or be pushed/pulled/slid into or out of engagement within their current zone, essentially converting every 2 or 3 squares (2.5) of effect into one instance of the engaged condition either created or shed. If the target&#8217;s movement is 5 squares or more &#8212; in other words, a zone &#8212; then that principle may not apply, with all engaged conditions simply dropping as the character leaves the zone. (That said, I could see someone with, say, a 8-square push effect pushing a target into the next zone, and then into an engaged position with one of the characters in that zone with the remaining 3 squares of effect.)</p>
<p>Maybe there&#8217;s a more elegant way to do this, by introducing the idea of block actions, by playing with the idea of borders, etc, but I&#8217;m not swiftly seeing the path to that. If you do, pipe up. I think the bookkeeping part of it could be elided simply by using your figures/markers on the map and grouping them close to each other when &#8220;engaged&#8221;. Visually simpler than writing down &#8220;Engaged by X&#8221; each time it happens.</p>
<h3>Range, Close Effects, Area Effects, Wall Effects</h3>
<p>Ranges usually divide up into increments of 5, so turning that into zones of range is pretty easy.</p>
<p>Bursts and Blasts are interesting, but not too hard to work out a good equivalence for. If something affects an area that&#8217;s up to 5&#215;5 (so, up to blast 5 or up to burst 2), that&#8217;s a zone, 6&#215;6 on up is 2, etc.</p>
<p>Small-sized close blast (1) and burst (2 or 3) effects might warrant some kind of sub-selection of targets &#8212; say, all targets currently engaged by/engaging the character.</p>
<p>Walls are almost nonsensical in this setup, but I might say that you can hit one target within a zone for every 2 or 3 squares (2.5) of wall, and you can extend the effect into another zone for a similar cost (so a wall of length 10 could hit two targets in one zone, cross into a neighboring zone, and hit one more).</p>]]></content:encoded>
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		<title>Hack: Use Fate’s Zones with 4e</title>
		<link>http://www.deadlyfredly.com/2011/02/hack-use-fates-zones-with-4e/</link>
		<comments>http://www.deadlyfredly.com/2011/02/hack-use-fates-zones-with-4e/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 18:50:13 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[All]]></category>
		<category><![CDATA[authors]]></category>
		<category><![CDATA[Fred Hicks]]></category>

		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=514</guid>
		<description><![CDATA[This is a bit of a companion piece to Hack: Use Your Grid-Maps With Fate. Symmetry. So, you like Fate&#8216;s idea of zones, and you&#8217;re not a fan of the one-inch-square map gig, but you&#8217;re playing 4e, and you definitely want to see a map get some action, just not one with all of that [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a bit of a companion piece to <a href="http://www.deadlyfredly.com/2010/11/hack-use-your-grid-maps-with-fate/">Hack: Use Your Grid-Maps With Fate</a>. Symmetry.</em></p>
<p>So, you like <a href="http://www.faterpg.com/">Fate</a>&#8216;s idea of zones, and you&#8217;re not a fan of the one-inch-square map gig, but you&#8217;re playing 4e, and you definitely want to see a map get some action, just not one with all of that regimentation and orderly geometry. How to mix 4e play with Fate&#8217;s zones? This is a very brisk exploration of my initial thoughts about that.</p>
<h3><strong>Your Map</strong></h3>
<p>First off, let&#8217;s adopt our earlier idea that roughly 5-6 squares equals a zone. When eyeballing a combat space and drawing up your zone-ified maps, something to keep in mind. But really, you can stick with your developed-in-Fate instincts for drawing our your maps, too.</p>
<h3><strong>Move</strong></h3>
<p>Anyone who could do a 5 square movement can move one zone; anyone who can do a 10-square movement can move two; etc. This is your guiding principle. You&#8217;ll need to think long and hard about what this does for characters who can only move 4 squares (I say let &#8216;em anyway), or have a base move more like 7 squares. Maybe you divide by 4 instead of 5, and round generously for the ones that come out at x.75; clearly someone built for a base 7 move is looking to get some extra pizazz from that.</p>
<p>&#8220;Running&#8221; is simply doubling the number of zones you can move normally (usually going from 1 to 2).</p>
<h3>Engagement: Opportunity, Flanking, Pushes, Pulls, Slides, Shifts</h3>
<p>So, attacks of opportunity and all the elements of shifting or forced movement. Interesting, tricky things when your space is more abstractly defined. To preserve that element, I&#8217;d do something like the following.</p>
<p>You can use a move action to <em>engage</em> a target occupying the same zone as you. This places the &#8220;engaged&#8221; condition on the target, and the target places the &#8220;engaged&#8221; condition on you as well. (I&#8217;m calling &amp; framing this as a condition; maybe there&#8217;s a better way?)</p>
<p><em><strong>Engaged: </strong></em></p>
<ul>
<li>If the target makes a ranged or area attack, it triggers an attack of opportunity by the character that engaged him.</li>
<li>If the target moves out of its current zone, it triggers an attack of opportunity by the character that engaged him. This condition is then cleared.</li>
<li>If two or more characters have engaged a target, the target provides <em>combat advantage </em>to those characters.</li>
<li>The target may use a move action to clear one instance of the engaged condition.</li>
<li>If the character that has engaged the target no longer possesses the reciprocal condition, this condition clears.</li>
</ul>
<p>Targets may shift or be pushed/pulled/slid into or out of engagement within their current zone, essentially converting every 2 or 3 squares (2.5) of effect into one instance of the engaged condition either created or shed. If the target&#8217;s movement is 5 squares or more &#8212; in other words, a zone &#8212; then that principle may not apply, with all engaged conditions simply dropping as the character leaves the zone. (That said, I could see someone with, say, a 8-square push effect pushing a target into the next zone, and then into an engaged position with one of the characters in that zone with the remaining 3 squares of effect.)</p>
<p>Maybe there&#8217;s a more elegant way to do this, by introducing the idea of block actions, by playing with the idea of borders, etc, but I&#8217;m not swiftly seeing the path to that. If you do, pipe up. I think the bookkeeping part of it could be elided simply by using your figures/markers on the map and grouping them close to each other when &#8220;engaged&#8221;. Visually simpler than writing down &#8220;Engaged by X&#8221; each time it happens.</p>
<h3>Range, Close Effects, Area Effects, Wall Effects</h3>
<p>Ranges usually divide up into increments of 5, so turning that into zones of range is pretty easy.</p>
<p>Bursts and Blasts are interesting, but not too hard to work out a good equivalence for. If something affects an area that&#8217;s up to 5&#215;5 (so, up to blast 5 or up to burst 2), that&#8217;s a zone, 6&#215;6 on up is 2, etc.</p>
<p>Small-sized close blast (1) and burst (2 or 3) effects might warrant some kind of sub-selection of targets &#8212; say, all targets currently engaged by/engaging the character.</p>
<p>Walls are almost nonsensical in this setup, but I might say that you can hit one target within a zone for every 2 or 3 squares (2.5) of wall, and you can extend the effect into another zone for a similar cost (so a wall of length 10 could hit two targets in one zone, cross into a neighboring zone, and hit one more).</p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.deadlyfredly.com/2011/02/hack-use-fates-zones-with-4e/&amp;title=Hack:%20Use%20Fate&%238217;s%20Zones%20with%204e"><img src="http://www.deadlyfredly.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>Evil Hat Sales Numbers: Q4 2010</title>
		<link>http://drivingblind.livejournal.com/505309.html</link>
		<comments>http://drivingblind.livejournal.com/505309.html#comments</comments>
		<pubDate>Fri, 21 Jan 2011 20:39:20 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales numbers]]></category>
		<category><![CDATA[2010q4]]></category>
		<category><![CDATA[authors]]></category>
		<category><![CDATA[Fred Hicks]]></category>

		<guid isPermaLink="false">http://drivingblind.livejournal.com/505309.html</guid>
		<description><![CDATA[Originally published at Deadly Fredly. Please leave any comments there.Different format this time, because I wanted to use a spreadsheet.
The high level &#8220;gut&#8221; view: sales were down (as expected) in the fourth quarter of last year, but not h...]]></description>
			<content:encoded><![CDATA[<p style="border: 1px solid black; padding: 3px;"><strong>Originally published at <a href="http://www.deadlyfredly.com/2011/01/evil-hat-sales-numbers-q4-2010/">Deadly Fredly</a>. Please leave any <a href="http://www.deadlyfredly.com/2011/01/evil-hat-sales-numbers-q4-2010/#comments">comments</a> there.</strong></p><p>Different format this time, because I wanted to use a spreadsheet.</p>
<p>The high level &#8220;gut&#8221; view: sales were down (as expected) in the fourth quarter of last year, but not horridly so. In terms of sales volume, for example, Q4&#8242;s DFRPG sales were only a few hundred less than Q3&#8242;s for each title. That&#8217;s a palpable drop, sure, but not a &#8220;it&#8217;s drying up!&#8221; On top of that, we got a nice boost out of launching &amp; selling our limited edition &#8220;Wizard&#8221; Fudge Dice, clearing over half of the units we produced in just a couple months through direct and distribution channels.</p>
<p>The <a href="http://drivingblind.livejournal.com/2010/10/evil-hat-sales-numbers-q3-2010/">quarter&#8217;s numbers from Q3 can be found on my previous post</a>. While the percentage drop on the smaller volume titles was more brutal, comparatively speaking, the overall robustness of the DFRPG and the addition of the dice did nicely by us.</p>
<p>Here&#8217;s the high level sum-up. Lifetime sales-wise everything is looking pretty rosy:</p>
<table style="height: 237px;" border="0" cellspacing="0" cellpadding="0" width="442">
<col width="77"></col>
<col width="81"></col>
<col width="42"></col>
<col width="86"></col>
<tbody>
<tr style="text-align: right;" height="19">
<td style="text-align: left;" width="77" height="19"><strong>Title</strong></td>
<td width="81"><strong>This Quarter</strong></td>
<td width="42"><strong>Prior Lifetime<br />
</strong></td>
<td width="86"><strong>New Lifetime</strong></td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td align="right">47</td>
<td style="text-align: right;">861</td>
<td style="text-align: right;">908</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td align="right">287</td>
<td style="text-align: right;">135</td>
<td style="text-align: right;">422</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td align="right">100</td>
<td style="text-align: right;">1253</td>
<td style="text-align: right;">1353</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td align="right">258</td>
<td style="text-align: right;">3299</td>
<td style="text-align: right;">3557</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td align="right">1055</td>
<td style="text-align: right;">6940</td>
<td style="text-align: right;">7995</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td align="right">1373</td>
<td style="text-align: right;">7859</td>
<td style="text-align: right;">9232</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td align="right">1278</td>
<td style="text-align: right;">0</td>
<td style="text-align: right;">1278</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td align="right">128</td>
<td style="text-align: right;">279</td>
<td style="text-align: right;">407</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td align="right">237</td>
<td style="text-align: right;">6040</td>
<td style="text-align: right;">6277</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td align="right">52</td>
<td style="text-align: right;">642</td>
<td style="text-align: right;">694</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td align="right">98</td>
<td style="text-align: right;">1444</td>
<td style="text-align: right;">1542</td>
</tr>
</tbody>
</table>
<p>And the source-by-source particulars (&#8220;special&#8221; just means &#8220;the spirit of the century hardcover from Lulu&#8221; for now):</p>
<table border="0" cellspacing="0" cellpadding="0" width="429">
<col width="77"></col>
<col width="81"></col>
<col width="42"></col>
<col width="86"></col>
<col width="46"></col>
<col width="50"></col>
<col width="47"></col>
<tbody>
<tr height="19">
<td width="77" height="19"><strong>Title</strong></td>
<td width="81"><strong>Source</strong></td>
<td width="42"><strong>Direct</strong></td>
<td width="86"><strong>Distro</strong></td>
<td width="46"><strong>PDF</strong></td>
<td width="50"><strong>Special</strong></td>
<td width="47"><strong>Total</strong></td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>IPR</td>
<td>5</td>
<td></td>
<td>6</td>
<td>-</td>
<td>11</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>IPR</td>
<td>18</td>
<td>36</td>
<td>3</td>
<td>-</td>
<td>57</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>IPR</td>
<td>2</td>
<td>7</td>
<td>2</td>
<td>-</td>
<td>11</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>IPR</td>
<td>5</td>
<td>10</td>
<td>4</td>
<td>-</td>
<td>19</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>IPR</td>
<td>12</td>
<td>7</td>
<td>3</td>
<td>-</td>
<td>22</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>IPR</td>
<td>18</td>
<td>8</td>
<td>2</td>
<td>-</td>
<td>28</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>IPR</td>
<td>14</td>
<td>9</td>
<td>-</td>
<td>-</td>
<td>23</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>IPR</td>
<td>6</td>
<td>17</td>
<td>4</td>
<td>-</td>
<td>27</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>IPR</td>
<td>9</td>
<td>14</td>
<td>1</td>
<td>-</td>
<td>24</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>IPR</td>
<td>-</td>
<td>-</td>
<td>4</td>
<td>-</td>
<td>4</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>IPR</td>
<td>1</td>
<td>3</td>
<td>2</td>
<td>-</td>
<td>6</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>EHP Store</td>
<td>11</td>
<td>-</td>
<td>7</td>
<td>-</td>
<td>18</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>EHP Store</td>
<td>44</td>
<td>-</td>
<td>10</td>
<td>-</td>
<td>54</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>EHP Store</td>
<td>9</td>
<td>-</td>
<td>8</td>
<td>-</td>
<td>17</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>EHP Store</td>
<td>21</td>
<td>-</td>
<td>17</td>
<td>-</td>
<td>38</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>EHP Store</td>
<td>170</td>
<td>-</td>
<td>63</td>
<td>-</td>
<td>233</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>EHP Store</td>
<td>197</td>
<td>-</td>
<td>61</td>
<td>-</td>
<td>258</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>EHP Store</td>
<td>496</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>496</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>EHP Store</td>
<td>15</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>18</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>EHP Store</td>
<td>16</td>
<td>-</td>
<td>10</td>
<td>-</td>
<td>26</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>EHP Store</td>
<td>-</td>
<td>-</td>
<td>10</td>
<td>-</td>
<td>10</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>EHP Store</td>
<td>6</td>
<td>-</td>
<td>4</td>
<td>-</td>
<td>10</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>3</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>29</td>
<td>-</td>
<td>29</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>58</td>
<td>-</td>
<td>58</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>76</td>
<td>-</td>
<td>76</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>90</td>
<td>-</td>
<td>90</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>18</td>
<td>-</td>
<td>18</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>61</td>
<td>-</td>
<td>61</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>14</td>
<td>-</td>
<td>14</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>19</td>
<td>-</td>
<td>19</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>Lulu</td>
<td>7</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>7</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>8</td>
<td>8</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>2</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>2</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>2</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>Distribution</td>
<td>-</td>
<td>26</td>
<td>-</td>
<td>-</td>
<td>26</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>Distribution</td>
<td>-</td>
<td>232</td>
<td>-</td>
<td>-</td>
<td>232</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>Distribution</td>
<td>-</td>
<td>41</td>
<td>-</td>
<td>-</td>
<td>41</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>Distribution</td>
<td>-</td>
<td>97</td>
<td>-</td>
<td>-</td>
<td>97</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>Distribution</td>
<td>-</td>
<td>733</td>
<td>-</td>
<td>-</td>
<td>733</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>Distribution</td>
<td>-</td>
<td>1,004</td>
<td>-</td>
<td>-</td>
<td>1,004</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>Distribution</td>
<td>-</td>
<td>760</td>
<td>-</td>
<td>-</td>
<td>760</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>Distribution</td>
<td>-</td>
<td>64</td>
<td>-</td>
<td>-</td>
<td>64</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>Distribution</td>
<td>-</td>
<td>118</td>
<td>-</td>
<td>-</td>
<td>118</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>Distribution</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>Distribution</td>
<td>-</td>
<td>45</td>
<td>-</td>
<td>-</td>
<td>45</td>
</tr>
</tbody>
</table>]]></content:encoded>
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		</item>
		<item>
		<title>Evil Hat Sales Numbers: Q4 2010</title>
		<link>http://www.deadlyfredly.com/2011/01/evil-hat-sales-numbers-q4-2010/</link>
		<comments>http://www.deadlyfredly.com/2011/01/evil-hat-sales-numbers-q4-2010/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 20:39:18 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales numbers]]></category>
		<category><![CDATA[2010q4]]></category>
		<category><![CDATA[All]]></category>
		<category><![CDATA[authors]]></category>
		<category><![CDATA[Fred Hicks]]></category>

		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=501</guid>
		<description><![CDATA[Different format this time, because I wanted to use a spreadsheet. The high level &#8220;gut&#8221; view: sales were down (as expected) in the fourth quarter of last year, but not horridly so. In terms of sales volume, for example, Q4&#8242;s DFRPG sales were only a few hundred less than Q3&#8242;s for each title. That&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p>Different format this time, because I wanted to use a spreadsheet.</p>
<p>The high level &#8220;gut&#8221; view: sales were down (as expected) in the fourth quarter of last year, but not horridly so. In terms of sales volume, for example, Q4&#8242;s DFRPG sales were only a few hundred less than Q3&#8242;s for each title. That&#8217;s a palpable drop, sure, but not a &#8220;it&#8217;s drying up!&#8221; On top of that, we got a nice boost out of launching &amp; selling our limited edition &#8220;Wizard&#8221; Fudge Dice, clearing over half of the units we produced in just a couple months through direct and distribution channels.</p>
<p>The <a href="http://www.deadlyfredly.com/2011/01/2010/10/evil-hat-sales-numbers-q3-2010/">quarter&#8217;s numbers from Q3 can be found on my previous post</a>. While the percentage drop on the smaller volume titles was more brutal, comparatively speaking, the overall robustness of the DFRPG and the addition of the dice did nicely by us.</p>
<p>Here&#8217;s the high level sum-up. Lifetime sales-wise everything is looking pretty rosy. I&#8217;m particularly happy to see that Your Story is within striking distance of 10k copies sold (as always our lifetime totals reflect digital and print combined, but counting Print+PDF bundle sales as only a single sale, not one of each), and Our World falling just short of 8k. That&#8217;s a nice footprint for us and gives us a good shot at selling a few thousand copies of our in-development Paranet book, I think.</p>
<table style="height: 237px;" border="0" cellspacing="0" cellpadding="0" width="442">
<col width="77"></col>
<col width="81"></col>
<col width="42"></col>
<col width="86"></col>
<tbody>
<tr style="text-align: right;" height="19">
<td style="text-align: left;" width="77" height="19"><strong>Title</strong></td>
<td width="81"><strong>This Quarter</strong></td>
<td width="42"><strong>Prior Lifetime<br /> </strong></td>
<td width="86"><strong>New Lifetime</strong></td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td align="right">47</td>
<td style="text-align: right;">861</td>
<td style="text-align: right;">908</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td align="right">287</td>
<td style="text-align: right;">135</td>
<td style="text-align: right;">422</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td align="right">100</td>
<td style="text-align: right;">1253</td>
<td style="text-align: right;">1353</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td align="right">258</td>
<td style="text-align: right;">3299</td>
<td style="text-align: right;">3557</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td align="right">1055</td>
<td style="text-align: right;">6940</td>
<td style="text-align: right;">7995</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td align="right">1373</td>
<td style="text-align: right;">7859</td>
<td style="text-align: right;">9232</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td align="right">1278</td>
<td style="text-align: right;">0</td>
<td style="text-align: right;">1278</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td align="right">128</td>
<td style="text-align: right;">279</td>
<td style="text-align: right;">407</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td align="right">237</td>
<td style="text-align: right;">6040</td>
<td style="text-align: right;">6277</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td align="right">52</td>
<td style="text-align: right;">642</td>
<td style="text-align: right;">694</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td align="right">98</td>
<td style="text-align: right;">1444</td>
<td style="text-align: right;">1542</td>
</tr>
</tbody>
</table>
<p>And the source-by-source particulars (&#8220;special&#8221; just means &#8220;the spirit of the century hardcover from Lulu&#8221; for now):</p>
<table border="0" cellspacing="0" cellpadding="0" width="429">
<col width="77"></col>
<col width="81"></col>
<col width="42"></col>
<col width="86"></col>
<col width="46"></col>
<col width="50"></col>
<col width="47"></col>
<tbody>
<tr height="19">
<td width="77" height="19"><strong>Title</strong></td>
<td width="81"><strong>Source</strong></td>
<td width="42"><strong>Direct</strong></td>
<td width="86"><strong>Distro</strong></td>
<td width="46"><strong>PDF</strong></td>
<td width="50"><strong>Special</strong></td>
<td width="47"><strong>Total</strong></td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>IPR</td>
<td>5</td>
<td></td>
<td>6</td>
<td>-</td>
<td>11</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>IPR</td>
<td>18</td>
<td>36</td>
<td>3</td>
<td>-</td>
<td>57</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>IPR</td>
<td>2</td>
<td>7</td>
<td>2</td>
<td>-</td>
<td>11</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>IPR</td>
<td>5</td>
<td>10</td>
<td>4</td>
<td>-</td>
<td>19</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>IPR</td>
<td>12</td>
<td>7</td>
<td>3</td>
<td>-</td>
<td>22</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>IPR</td>
<td>18</td>
<td>8</td>
<td>2</td>
<td>-</td>
<td>28</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>IPR</td>
<td>14</td>
<td>9</td>
<td>-</td>
<td>-</td>
<td>23</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>IPR</td>
<td>6</td>
<td>17</td>
<td>4</td>
<td>-</td>
<td>27</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>IPR</td>
<td>9</td>
<td>14</td>
<td>1</td>
<td>-</td>
<td>24</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>IPR</td>
<td>-</td>
<td>-</td>
<td>4</td>
<td>-</td>
<td>4</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>IPR</td>
<td>1</td>
<td>3</td>
<td>2</td>
<td>-</td>
<td>6</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>EHP Store</td>
<td>11</td>
<td>-</td>
<td>7</td>
<td>-</td>
<td>18</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>EHP Store</td>
<td>44</td>
<td>-</td>
<td>10</td>
<td>-</td>
<td>54</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>EHP Store</td>
<td>9</td>
<td>-</td>
<td>8</td>
<td>-</td>
<td>17</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>EHP Store</td>
<td>21</td>
<td>-</td>
<td>17</td>
<td>-</td>
<td>38</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>EHP Store</td>
<td>170</td>
<td>-</td>
<td>63</td>
<td>-</td>
<td>233</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>EHP Store</td>
<td>197</td>
<td>-</td>
<td>61</td>
<td>-</td>
<td>258</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>EHP Store</td>
<td>496</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>496</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>EHP Store</td>
<td>15</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>18</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>EHP Store</td>
<td>16</td>
<td>-</td>
<td>10</td>
<td>-</td>
<td>26</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>EHP Store</td>
<td>-</td>
<td>-</td>
<td>10</td>
<td>-</td>
<td>10</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>EHP Store</td>
<td>6</td>
<td>-</td>
<td>4</td>
<td>-</td>
<td>10</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>3</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>29</td>
<td>-</td>
<td>29</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>58</td>
<td>-</td>
<td>58</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>76</td>
<td>-</td>
<td>76</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>90</td>
<td>-</td>
<td>90</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>18</td>
<td>-</td>
<td>18</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>61</td>
<td>-</td>
<td>61</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>14</td>
<td>-</td>
<td>14</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>OBS</td>
<td>-</td>
<td>-</td>
<td>19</td>
<td>-</td>
<td>19</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>Lulu</td>
<td>7</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>7</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>8</td>
<td>8</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>Lulu</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>2</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>2</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>2</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>1</td>
<td>-</td>
<td>1</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>e23</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">Penny</td>
<td>Distribution</td>
<td>-</td>
<td>26</td>
<td>-</td>
<td>-</td>
<td>26</td>
</tr>
<tr height="19">
<td height="19">Diaspora</td>
<td>Distribution</td>
<td>-</td>
<td>232</td>
<td>-</td>
<td>-</td>
<td>232</td>
</tr>
<tr height="19">
<td height="19">DLYM</td>
<td>Distribution</td>
<td>-</td>
<td>41</td>
<td>-</td>
<td>-</td>
<td>41</td>
</tr>
<tr height="19">
<td height="19">DRYH</td>
<td>Distribution</td>
<td>-</td>
<td>97</td>
<td>-</td>
<td>-</td>
<td>97</td>
</tr>
<tr height="19">
<td height="19">DFRPG:OW</td>
<td>Distribution</td>
<td>-</td>
<td>733</td>
<td>-</td>
<td>-</td>
<td>733</td>
</tr>
<tr height="19">
<td height="19">DFRPG:YS</td>
<td>Distribution</td>
<td>-</td>
<td>1,004</td>
<td>-</td>
<td>-</td>
<td>1,004</td>
</tr>
<tr height="19">
<td height="19">Wizard Dice</td>
<td>Distribution</td>
<td>-</td>
<td>760</td>
<td>-</td>
<td>-</td>
<td>760</td>
</tr>
<tr height="19">
<td height="19">HBR</td>
<td>Distribution</td>
<td>-</td>
<td>64</td>
<td>-</td>
<td>-</td>
<td>64</td>
</tr>
<tr height="19">
<td height="19">SOTC</td>
<td>Distribution</td>
<td>-</td>
<td>118</td>
<td>-</td>
<td>-</td>
<td>118</td>
</tr>
<tr height="19">
<td height="19">SOTS</td>
<td>Distribution</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr height="19">
<td height="19">S7S</td>
<td>Distribution</td>
<td>-</td>
<td>45</td>
<td>-</td>
<td>-</td>
<td>45</td>
</tr>
</tbody>
</table>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.deadlyfredly.com/2011/01/evil-hat-sales-numbers-q4-2010/&amp;title=Evil%20Hat%20Sales%20Numbers:%20Q4%202010"><img src="http://www.deadlyfredly.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>Not a Resolution, A Mission.</title>
		<link>http://drivingblind.livejournal.com/504789.html</link>
		<comments>http://drivingblind.livejournal.com/504789.html#comments</comments>
		<pubDate>Thu, 30 Dec 2010 16:55:40 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[authors]]></category>
		<category><![CDATA[community building]]></category>
		<category><![CDATA[Fred Hicks]]></category>

		<guid isPermaLink="false">http://drivingblind.livejournal.com/504789.html</guid>
		<description><![CDATA[Originally published at Deadly Fredly. Please leave any comments there.Resolutions or not, here&#8217;s your mission in 2011:
Play More. Run More. Share More.
Sounds simple, and it is simple, but just because something is simple does not mean it&#8217;...]]></description>
			<content:encoded><![CDATA[<p style="border: 1px solid black; padding: 3px;"><strong>Originally published at <a href="http://www.deadlyfredly.com/2010/12/not-a-resolution-a-mission/">Deadly Fredly</a>. Please leave any <a href="http://www.deadlyfredly.com/2010/12/not-a-resolution-a-mission/#comments">comments</a> there.</strong></p><p>Resolutions or not, here&#8217;s your mission in 2011:</p>
<p><strong>Play More. Run More. Share More.</strong></p>
<p>Sounds simple, and it is simple, but just because something is simple does not mean it&#8217;s easy.</p>
<p>Play More because playing more makes you happy, and your happiness is important. Own that, make time for it, make it a priority, and engage the people who are a part of your life in this mission. Be honest that it&#8217;s about your happiness, and ask them how you can help them with THEIR happiness by finding ways so that they can Play More too.</p>
<p>Run More because the biggest enemy of Play More is inertia, and everyone is looking for the guy to run the game they want to play as the way to beat that inertia. If you&#8217;re looking for that guy too and nobody&#8217;s stepping up, <em>you&#8217;re that guy</em>. And other people will be that guy, too, but you&#8217;ve gotta get the ball rolling. Do it.</p>
<p>Share More because our hobby is social, and is only improved by putting more energy into the social side of it. If you love a game, show other people why. Organize an event at your local game store. And importantly, <em>play with people you don&#8217;t play with right now</em>.</p>
<p>That last bit, in a lot of ways, has been the lynchpin in my recent revitalization of my own gaming. It might be in yours. It was a big block: I had a lot of time going on where gaming wasn&#8217;t happening and, yes, some of it was because I was &#8220;busy&#8221; (I had to make time for it), and some of it was because I was waiting for that guy to run it (I was that guy), but more than anything I was wanting gaming to happen with the same people that it&#8217;s always happened with &#8230; and the reality was that within that small circle our schedules were just not working out. Breaking past that sacred-cow barrier in my thinking about my own gaming is what limbered up the rest.</p>
<p>Your situation might be different. You might have a different sacred-cow barrier. Be merciless in identifying that cow and shipping it off to the meat plant. It&#8217;s standing between you and your happiness, your deeper satisfaction with your hobby, and through you it&#8217;s shaving off just a little of the vitality of your hobby itself. The solution is simple, but that simple solution is going to take a little work. Identify that work. Comment below and tell me what that work will be for you.</p>
<p>Then get off the damn computer and do the damn work.</p>
<p>Your year will look all the brighter for it.</p>]]></content:encoded>
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