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	<title>Evil Hat Productions &#187; gah</title>
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	<description>Swallowing Your Soul Since the Twentieth Century!</description>
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		<title>Crazy Busy</title>
		<link>http://chadu.livejournal.com/770710.html</link>
		<comments>http://chadu.livejournal.com/770710.html#comments</comments>
		<pubDate>Fri, 06 Nov 2009 19:28:10 +0000</pubDate>
		<dc:creator>I Have Powers</dc:creator>
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		<category><![CDATA[mad rpg theory]]></category>
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		<category><![CDATA[s7s]]></category>
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		<description><![CDATA[Well, November is <b>packed</b> with (writing/editing) work:<br /><br />* Freelance editing project, at my day-job rate.<br />* Starting <i>DFRPG</i> edit work Real Soon Now. [1]<br />* Working on <i>STotC</i> at odd moments. [2]<br />* <i>UA</i> PDF project progressing. [3]<br />* Day-job editing of many, many 2 yr old DOCs.<br />* Once again, pondering <i>Hyperworld</i>. [4]<br /><br />I think that this weekend is the last anyone will see me in a social context until December.<br /><br />NOTES:<br />[1] That would be the <i>Dresden Files RPG</i>.<br />[2] That would be the <i>Strange Tales of the Century</i> sourcebook.<br />[3] That would be the <i>Thin Black Line</i>, the Order of Saint Cecil sourcebook.<br />[4] That would be the revisiting of my "Hyperworld vs. the Invadroids" CiaB. . . and a backdoor new edition of <i>T&#38;J</i> under the <i>PDQ#</i> rubric.]]></description>
			<content:encoded><![CDATA[Well, November is <b>packed</b> with (writing/editing) work:<br /><br />* Freelance editing project, at my day-job rate.<br />* Starting <i>DFRPG</i> edit work Real Soon Now. [1]<br />* Working on <i>STotC</i> at odd moments. [2]<br />* <i>UA</i> PDF project progressing. [3]<br />* Day-job editing of many, many 2 yr old DOCs.<br />* Once again, pondering <i>Hyperworld</i>. [4]<br /><br />I think that this weekend is the last anyone will see me in a social context until December.<br /><br /><font size="-2">NOTES:<br />[1] That would be the <i>Dresden Files RPG</i>.<br />[2] That would be the <i>Strange Tales of the Century</i> sourcebook.<br />[3] That would be the <i>Thin Black Line</i>, the Order of Saint Cecil sourcebook.<br />[4] That would be the revisiting of my "Hyperworld vs. the Invadroids" CiaB. . . and a backdoor new edition of <i>T&J</i> under the <i>PDQ#</i> rubric.</font>]]></content:encoded>
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		<title>Nota Bene</title>
		<link>http://chadu.livejournal.com/546423.html</link>
		<comments>http://chadu.livejournal.com/546423.html#comments</comments>
		<pubDate>Sun, 09 Sep 2007 04:51:42 +0000</pubDate>
		<dc:creator>I Have Powers</dc:creator>
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		<category><![CDATA[evilhat]]></category>
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		<category><![CDATA[game design]]></category>
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		<category><![CDATA[s7s]]></category>
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		<description><![CDATA[When playtesting a game, be careful about sitting down, hanging out, and chatting about it with two other game designers you respect.<br /><br />Because then you will find yourself prepping to tear out whole chunks of your game and redesign it for the better using all of the <i>freaking <b>sweet</b></i> ideas you all bounced around.<br /><br /><span class='ljuser' lj:user='rob_donoghue' style='white-space: nowrap;'><a href='http://rob-donoghue.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 2px;' /></a><a href='http://rob-donoghue.livejournal.com/'><b>rob_donoghue</b></a></span> and <span class='ljuser' lj:user='drivingblind' style='white-space: nowrap;'><a href='http://drivingblind.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 2px;' /></a><a href='http://drivingblind.livejournal.com/'><b>drivingblind</b></a></span>, <strike>I hate you, I hate you <b>sooooo much</b></strike> thank you!<br /><br />(SRSLY: Thanks! Good stuff was talked about! <i>S7S</i> is really gonna be a new direction for the underlying <i>PDQ</i> skeleton.)]]></description>
			<content:encoded><![CDATA[When playtesting a game, be careful about sitting down, hanging out, and chatting about it with two other game designers you respect.<br /><br />Because then you will find yourself prepping to tear out whole chunks of your game and redesign it for the better using all of the <i>freaking <b>sweet</b></i> ideas you all bounced around.<br /><br /><span class='ljuser' lj:user='rob_donoghue'  nowrap;'><a href='http://rob-donoghue.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17'  bottom; border: 0; padding-right: 2px;' /></a><a href='http://rob-donoghue.livejournal.com/'><b>rob_donoghue</b></a></span> and <span class='ljuser' lj:user='drivingblind'  nowrap;'><a href='http://drivingblind.livejournal.com/profile'><img src='http://stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17'  bottom; border: 0; padding-right: 2px;' /></a><a href='http://drivingblind.livejournal.com/'><b>drivingblind</b></a></span>, <strike>I hate you, I hate you <b>sooooo much</b></strike> thank you!<br /><br />(SRSLY: Thanks! Good stuff was talked about! <i>S7S</i> is really gonna be a new direction for the underlying <i>PDQ</i> skeleton.)]]></content:encoded>
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