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	<title>Evil Hat Productions &#187; freelance</title>
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	<description>Swallowing Your Soul Since the Twentieth Century!</description>
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		<title>Edit edit edit</title>
		<link>http://chadu.livejournal.com/762669.html</link>
		<comments>http://chadu.livejournal.com/762669.html#comments</comments>
		<pubDate>Tue, 06 Oct 2009 17:21:28 +0000</pubDate>
		<dc:creator>I Have Powers</dc:creator>
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		<description><![CDATA[So, from doing not much of anything, I am suddenly editing two monster projects:<br /><br /><b>#1. The Dresden Files RPG.</b> I've been pitching in a bit with the other editors for the past month/month and a half on the manuscript, editing what chapters I can in a piecemeal fashion, reshaping the text presentation (not the rules; that is left up to better system-heads than mine) in preparation for the full-on, chapter-by-chapter "tone and continuity pass" I'll be doing in November, before the book goes to layout.<br /><br />I really dig that Fred and the team dug my idea that the <i>DFRPG</i> is Billy's attempt to write a new version of <i>Dracula</i> for the Dresdenverse. (That is, a handbook/Dummies Guide for whacking nastybads.) HOWEVER, this means that much of the text -- written over several years, by diverse hands -- needs to be restructured, so (since it's my fault) I'm trying to pitch in and smooth the process.<br /><br />An interesting thing: the book is theoretically being written between <i>Small Favor</i> and <i>Turn Coat</i>. Mostly because SmF came out JUST as we were finalizing "canon issues." Then, in the fulness of time, TC came out -- and we're too far along in the process to add new stuff, since we're getting close to PUB. <br /><br />Making sure that the game is back-compatible with the new stuff in TC, without actually going there, has been a fun and interesting challenge.<br /><br /><b>#2. Strange Tales of the Century.</b> Let me just say that I love <span><a href="http://ratmmjess.livejournal.com/profile"><img src="http://l-stat.livejournal.com/img/userinfo.gif" alt="[info]" width="17" height="17" style="vertical-align: bottom;border: 0;padding-right: 1px" /></a><a href="http://ratmmjess.livejournal.com/"><b>ratmmjess</b></a></span> with a mighty man-love. So everything I say after this, take that into account. IT'S SAID WITH LOVE!<br /><br />Now, see <a href="http://ratmmjess.livejournal.com/219383.html">this post of his</a> first. Go ahead, I'll wait.<br /><br />. . .<br /><br />Back?<br /><br />Jess dropped a manuscript 157% over projected wordcount, because he's a VERY NAUGHTY BOY.<br /><br />And it's <b><i><u>all awesome</u></i></b>.<br /><br />So, as editor, I am faced with a very, very CRAP position: I need to tighten the text up -- but every cut is a razorslice against my fanboy skin. <br /><br /><b>LISTEN UP, NON-GAMERS:</b> Are you pissed you haven't been able to get a copy of <i><a href="http://www.amazon.com/Encyclopedia-Fantastic-Victoriana-Jess-Nevins/dp/1932265155/ref=sr_1_2?ie=UTF8&#38;s=books&#38;qid=1254849140&#38;sr=8-2">The Encyclopedia of Fantastic Victoriana</a></i>? Upset that <i>The Encyclopedia of Pulp Heroes</i> hasn't yet been published?<br /><br />You <b>need</b> <i>Strange Tales of the Century</i> -- when we're done with it.<br /><br />Sure, there will be gamey-stuff in the book, but the lion's share of text is collecting, analyzing, and reifying (pulp) fictional archetypes, with numerous examples, for the time period from (at least) 1850 to 1950. <br /><br />I'm talking about HUNDREDS of pages that aren't specifically game-oriented. A casual non-gamer reader will still get a tremendous amount of value from this book.<br /><br />When it's done. Which is what I'm working on.<br /><br /><br /><hr /><br /><br />Lastly, I sent in three pitches for the <i>Unknown Armies</i> call for ideas for 3 PDFs. Because, hey, It's UA, and I loves me some UA.<br /><br />My three pitches (djinn, thin black line, and perchance) are substantially mostly stuff that's been sitting on my harddrive since the UA heyday.<br /><br />(<span><a href="http://bibliorex.livejournal.com/profile"><img src="http://l-stat.livejournal.com/img/userinfo.gif" alt="[info]" width="17" height="17" style="vertical-align: bottom;border: 0;padding-right: 1px" /></a><a href="http://bibliorex.livejournal.com/"><b>bibliorex</b></a></span>, ping me.)<br /><br /><hr /><br /><br />So, yeah, that's the State of the Chad at the mo. Busy, busy, busy; wrapped in text; wielding the Blue Pencil.]]></description>
			<content:encoded><![CDATA[So, from doing not much of anything, I am suddenly editing two monster projects:<br /><br /><b>#1. The Dresden Files RPG.</b> I've been pitching in a bit with the other editors for the past month/month and a half on the manuscript, editing what chapters I can in a piecemeal fashion, reshaping the text presentation (not the rules; that is left up to better system-heads than mine) in preparation for the full-on, chapter-by-chapter "tone and continuity pass" I'll be doing in November, before the book goes to layout.<br /><br />I really dig that Fred and the team dug my idea that the <i>DFRPG</i> is Billy's attempt to write a new version of <i>Dracula</i> for the Dresdenverse. (That is, a handbook/Dummies Guide for whacking nastybads.) HOWEVER, this means that much of the text -- written over several years, by diverse hands -- needs to be restructured, so (since it's my fault) I'm trying to pitch in and smooth the process.<br /><br />An interesting thing: the book is theoretically being written between <i>Small Favor</i> and <i>Turn Coat</i>. Mostly because SmF came out JUST as we were finalizing "canon issues." Then, in the fulness of time, TC came out -- and we're too far along in the process to add new stuff, since we're getting close to PUB. <br /><br />Making sure that the game is back-compatible with the new stuff in TC, without actually going there, has been a fun and interesting challenge.<br /><br /><b>#2. Strange Tales of the Century.</b> Let me just say that I love <span class='ljuser ljuser-name_ratmmjess' lj:user='ratmmjess' style='white-space: nowrap;'><a href='http://ratmmjess.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /></a><a href='http://ratmmjess.livejournal.com/'><b>ratmmjess</b></a></span> with a mighty man-love. So everything I say after this, take that into account. IT'S SAID WITH LOVE!<br /><br />Now, see <a href="http://ratmmjess.livejournal.com/219383.html">this post of his</a> first. Go ahead, I'll wait.<br /><br />. . .<br /><br />Back?<br /><br />Jess dropped a manuscript 157% over projected wordcount, because he's a VERY NAUGHTY BOY.<br /><br />And it's <b><i><u>all awesome</u></i></b>.<br /><br />So, as editor, I am faced with a very, very CRAP position: I need to tighten the text up -- but every cut is a razorslice against my fanboy skin. <br /><br /><b>LISTEN UP, NON-GAMERS:</b> Are you pissed you haven't been able to get a copy of <i><a href="http://www.amazon.com/Encyclopedia-Fantastic-Victoriana-Jess-Nevins/dp/1932265155/ref=sr_1_2?ie=UTF8&amp;s=books&amp;qid=1254849140&amp;sr=8-2">The Encyclopedia of Fantastic Victoriana</a></i>? Upset that <i>The Encyclopedia of Pulp Heroes</i> hasn't yet been published?<br /><br />You <b>need</b> <i>Strange Tales of the Century</i> -- when we're done with it.<br /><br />Sure, there will be gamey-stuff in the book, but the lion's share of text is collecting, analyzing, and reifying (pulp) fictional archetypes, with numerous examples, for the time period from (at least) 1850 to 1950. <br /><br />I'm talking about HUNDREDS of pages that aren't specifically game-oriented. A casual non-gamer reader will still get a tremendous amount of value from this book.<br /><br />When it's done. Which is what I'm working on.<br /><br /><br /><hr><br /><br />Lastly, I sent in three pitches for the <i>Unknown Armies</i> call for ideas for 3 PDFs. Because, hey, It's UA, and I loves me some UA.<br /><br />My three pitches (djinn, thin black line, and perchance) are substantially mostly stuff that's been sitting on my harddrive since the UA heyday.<br /><br />(<span class='ljuser ljuser-name_bibliorex' lj:user='bibliorex' style='white-space: nowrap;'><a href='http://bibliorex.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /></a><a href='http://bibliorex.livejournal.com/'><b>bibliorex</b></a></span>, ping me.)<br /><br /><hr><br /><br />So, yeah, that's the State of the Chad at the mo. Busy, busy, busy; wrapped in text; wielding the Blue Pencil.]]></content:encoded>
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		<title>Roll Credits!</title>
		<link>http://chadu.livejournal.com/746293.html</link>
		<comments>http://chadu.livejournal.com/746293.html#comments</comments>
		<pubDate>Wed, 22 Jul 2009 20:05:53 +0000</pubDate>
		<dc:creator>I Have Powers</dc:creator>
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		<description><![CDATA[In the wake of the multi-year "mostly dead" status of Pen &#38; Paper, and the looming demise of Geocities (where my other publications credits are listed), I have begun to try and assemble a decent CV of my work in the gaming industry over the past few da...]]></description>
			<content:encoded><![CDATA[In the wake of the multi-year "mostly dead" status of Pen & Paper, and the looming demise of Geocities (where my other publications credits are listed), I have begun to try and assemble a decent CV of my work in the gaming industry over the past few days.<br /><br />It's harder than I thought it would be (especially for an egotist like me!)... apparently I did not keep adequate track of ALL of the work or award nominations I received.<br /><br />Still, I can say, with some assurance that, since 1998, I have worked on...<br /><br /><b>20</b> RPG books<br /><br />and wrote <br /><br /><b>50</b> articles or columns.<br /><br />. . .<br /><br />Whoa.<br /><br />Still assembling data; will let you all know when the credits page on the ASMP site goes live.]]></content:encoded>
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		<title>Camp Nerdly 3: The Blogging</title>
		<link>http://chadu.livejournal.com/735700.html</link>
		<comments>http://chadu.livejournal.com/735700.html#comments</comments>
		<pubDate>Mon, 01 Jun 2009 15:15:45 +0000</pubDate>
		<dc:creator>I Have Powers</dc:creator>
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		<description><![CDATA[This past weekend was <a href="http://www.campnerdly.org/">Camp Nerdly 3</a>. <br /><br /><i>Short form</i>: Had great conversations, played fun games, drank regional sodas (Cheerwine and Dr. Enuf FTW!), and made silly faces at well-behaved babies. An all-around win.<br /><br />Also, for the vid-inclined, Jason Morningstar's <a href="http://www.youtube.com/watch?v=vtUnRSZO0Xk">One Cool Thing I Saw At Camp Nerdly 3</a> on YouTube.<br /><br />Otherwise, the <a name="cutid1"></a>long day-by-day breakdown behind the cut...<br /><br />(Apologies ahead of time, I'm not going to try and get everyone's LJ username... but feel free to chime in with comments!)<br /><br /><b>WEDNESDAY</b><br /><span class='ljuser  ljuser-name_macklinr'><a href='http://macklinr.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom;border: 0;padding-right: 1px' /></a><a href='http://macklinr.livejournal.com/'><b>macklinr</b></a></span> flew into BWI in the evening; I picked him up; we swung by <span class='ljuser  ljuser-name_drivingblind'><a href='http://drivingblind.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom;border: 0;padding-right: 1px' /></a><a href='http://drivingblind.livejournal.com/'><b>drivingblind</b></a></span>'s place -- it's on the way back -- to chew the fat a bit.<br /><br />Much talk regarding games, girls, the gaming industry, and keeping your head on straight.<br /><br />Good times.<br /><br /><br /><b>THURSDAY</b><br />Purchasing final bits of gear, packing, and puttering.<br /><br /><br /><b>FRIDAY</b><br />Drove down in the early afternoon. Freaking hot and humid. Registered, found my cabin, unpacked, said hellos, checked the schedule, explored the campsite.<br /><br />Played my first game of <a href="http://en.wikipedia.org/wiki/1000_Blank_White_Cards">1000 Blank White Cards</a> -- I really dug it. Then, later, a game of <a href="http://misspentyouthgame.com/"><i>Misspent Youth</i></a>, where our Youthful Offenders (YOs) ended up, uh, kinda <b>worse</b> than the Authority. Good times. (See my <a href="http://chadu.livejournal.com/706072.html">Overview</a> of MS.)<br /><br />Oh, and also kept Ryan awake all night with my snoring -- with an able ripsaw-assist from Buddha.<br /><br />I need a new sleeping bag: my mummy bag only fits up to mid-torso: my chest and shoulders don't fit into the damned thing. Luckily, I had a blanket. And despite the heat of the days, the nights were cold and damp, even in the cabins. Note for next time!<br /><br /><b>SATURDAY</b><br />Chatting in the morning, then playstormed <span class='ljuser  ljuser-name_nikotesla'><a href='http://nikotesla.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom;border: 0;padding-right: 1px' /></a><a href='http://nikotesla.livejournal.com/'><b>nikotesla</b></a></span>'s game <i>Xenon</i>.<br /><br />After lunch, took a long, solitary walk up to the deserted Camp A. Lots of solo thinkery on issues of current concern, while communing with nature in the Big Blue Room. Went back to my bunk and nap-crashed for an hour or two.<br /><br />Learned how to play <a href="http://www.asmodee-us.com/games/jungle-speed/jungle-speed.php"><i>Jungle Speed</i></a>, which I <b>will</b> be purchasing soon. Played JS until it was time for me to go and be an Oven Master (cook) for dinner.<br /><br />Ran the stove for dinner: cooking soup, pasta, sauce, and a balsamic glazed chicken for around 55 people with Emily Care Boss, Epidiah Ravachol, and Joshua Riley. <br /><br />Played <i>MythEnder</i>, and helped End the Migard Serpent! Boo-yeah! Gotta say, some of the other players' characters had some full-octane insanity that I was envious of... like "The Tongueless Last Emperor of Rome" as a Companion Weapon or the Drowned Pirate Captain who wants to "kill the ocean" demanding a terrified farmer tell her a children's story as a was to regain Mortality. Awesome. (See my <a href="http://chadu.livejournal.com/707531.html">Overview</a> of ME.)<br /><br />Late (around midnight), I ran a game of <i><a href="http://www.atomicsockmonkey.com/freebies.asp#pdqs">PDQ#</a> Space Opera</i>. We started with two facts:<br /><br />#1. This is all <i>Flash Gordon</i>/<i>Buck Rogers</i>: swords and rayguns.<br />#2. All of the planets have the names of elements from the <a href="http://en.wikipedia.org/wiki/Periodic_table">Periodic Table</a>.<br /><br />As we worked through "setting the dials" and character creation, and then later in play, we added more facts to the setting. In almost exactly two hours, we went from nada to a setting described by 20 or so facts, four fully-statted PCs and 2 NPCs (a villain and an archvillain; the latter, alas, didn't show up in play), and three action-filled, entertaining, hilarious scenes -- complete with immediate adventure resolution and a cliffhanger!<br /><br />I think <i>PDQ# SpOp</i> ("spop!") is going to be my minimal prep game to run at conventions. I'll type up my notes tonight and try to bash together some simple handouts and forms to fill out to facilitate even speedier play. Then I'll print out a bunch and slap them in a folder to put in my game bag.<br /><br /><br /><b>SUNDAY</b><br />Played a version of the game Fred describes as "the Grateful Dead concert of Indie Gaming" (I'll let him chime in on that when he gets a chance), <a href="http://www.ganakagok.com/"><i>Ganakagok</i></a> in the morning, and it was great! Nine of us played the newish <a href="http://www.ganakagok.com/ganakagokfreeform">"jeepforged"</a> version of the game. The best way I can describe it is that it's a structured, freeform, one-room LARP.<br /><br />Ryan and I packed up, loaded the car, came back to the Deluxe Apartment in the Sky-y-y to eat something, take showers, and do laundry. Then I drove Ryan back up to Fred's so he could crash there before flying out today. Had a nice long discussion covering much ground, and also got the 411 on the "end of Season 1" <i>D&#38;D4e</i> game I missed on Saturday.<br /><br />Got home, ordered a pizza for the first time in two weeks, ate, watched <i>Batman: Brave &#38; the Bold</i> (with Bat-Mite! How cool is that?), then did freelance editing into the wee hours. Then I crashed like the Hindenberg.<br /><br /><br /><i>SUMMARY:</i> Had oodles of fun. Will try to go again next year!]]></description>
			<content:encoded><![CDATA[This past weekend was <a href="http://www.campnerdly.org/">Camp Nerdly 3</a>. <br /><br /><i>Short form</i>: Had great conversations, played fun games, drank regional sodas (Cheerwine and Dr. Enuf FTW!), and made silly faces at well-behaved babies. An all-around win.<br /><br />Also, for the vid-inclined, Jason Morningstar's <a href="http://www.youtube.com/watch?v=vtUnRSZO0Xk">One Cool Thing I Saw At Camp Nerdly 3</a> on YouTube.<br /><br />Otherwise, the <a name="cutid1"></a>long day-by-day breakdown behind the cut...<br /><br />(Apologies ahead of time, I'm not going to try and get everyone's LJ username... but feel free to chime in with comments!)<br /><br /><b>WEDNESDAY</b><br /><span class='ljuser  ljuser-name_macklinr' lj:user='macklinr' style='white-space: nowrap;'><a href='http://macklinr.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /></a><a href='http://macklinr.livejournal.com/'><b>macklinr</b></a></span> flew into BWI in the evening; I picked him up; we swung by <span class='ljuser  ljuser-name_drivingblind' lj:user='drivingblind' style='white-space: nowrap;'><a href='http://drivingblind.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /></a><a href='http://drivingblind.livejournal.com/'><b>drivingblind</b></a></span>'s place -- it's on the way back -- to chew the fat a bit.<br /><br />Much talk regarding games, girls, the gaming industry, and keeping your head on straight.<br /><br />Good times.<br /><br /><br /><b>THURSDAY</b><br />Purchasing final bits of gear, packing, and puttering.<br /><br /><br /><b>FRIDAY</b><br />Drove down in the early afternoon. Freaking hot and humid. Registered, found my cabin, unpacked, said hellos, checked the schedule, explored the campsite.<br /><br />Played my first game of <a href="http://en.wikipedia.org/wiki/1000_Blank_White_Cards">1000 Blank White Cards</a> -- I really dug it. Then, later, a game of <a href="http://misspentyouthgame.com/"><i>Misspent Youth</i></a>, where our Youthful Offenders (YOs) ended up, uh, kinda <b>worse</b> than the Authority. Good times. (See my <a href="http://chadu.livejournal.com/706072.html">Overview</a> of MS.)<br /><br />Oh, and also kept Ryan awake all night with my snoring -- with an able ripsaw-assist from Buddha.<br /><br />I need a new sleeping bag: my mummy bag only fits up to mid-torso: my chest and shoulders don't fit into the damned thing. Luckily, I had a blanket. And despite the heat of the days, the nights were cold and damp, even in the cabins. Note for next time!<br /><br /><b>SATURDAY</b><br />Chatting in the morning, then playstormed <span class='ljuser  ljuser-name_nikotesla' lj:user='nikotesla' style='white-space: nowrap;'><a href='http://nikotesla.livejournal.com/profile'><img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /></a><a href='http://nikotesla.livejournal.com/'><b>nikotesla</b></a></span>'s game <i>Xenon</i>.<br /><br />After lunch, took a long, solitary walk up to the deserted Camp A. Lots of solo thinkery on issues of current concern, while communing with nature in the Big Blue Room. Went back to my bunk and nap-crashed for an hour or two.<br /><br />Learned how to play <a href="http://www.asmodee-us.com/games/jungle-speed/jungle-speed.php"><i>Jungle Speed</i></a>, which I <b>will</b> be purchasing soon. Played JS until it was time for me to go and be an Oven Master (cook) for dinner.<br /><br />Ran the stove for dinner: cooking soup, pasta, sauce, and a balsamic glazed chicken for around 55 people with Emily Care Boss, Epidiah Ravachol, and Joshua Riley. <br /><br />Played <i>MythEnder</i>, and helped End the Migard Serpent! Boo-yeah! Gotta say, some of the other players' characters had some full-octane insanity that I was envious of... like "The Tongueless Last Emperor of Rome" as a Companion Weapon or the Drowned Pirate Captain who wants to "kill the ocean" demanding a terrified farmer tell her a children's story as a was to regain Mortality. Awesome. (See my <a href="http://chadu.livejournal.com/707531.html">Overview</a> of ME.)<br /><br />Late (around midnight), I ran a game of <i><a href="http://www.atomicsockmonkey.com/freebies.asp#pdqs">PDQ#</a> Space Opera</i>. We started with two facts:<br /><br />#1. This is all <i>Flash Gordon</i>/<i>Buck Rogers</i>: swords and rayguns.<br />#2. All of the planets have the names of elements from the <a href="http://en.wikipedia.org/wiki/Periodic_table">Periodic Table</a>.<br /><br />As we worked through "setting the dials" and character creation, and then later in play, we added more facts to the setting. In almost exactly two hours, we went from nada to a setting described by 20 or so facts, four fully-statted PCs and 2 NPCs (a villain and an archvillain; the latter, alas, didn't show up in play), and three action-filled, entertaining, hilarious scenes -- complete with immediate adventure resolution and a cliffhanger!<br /><br />I think <i>PDQ# SpOp</i> ("spop!") is going to be my minimal prep game to run at conventions. I'll type up my notes tonight and try to bash together some simple handouts and forms to fill out to facilitate even speedier play. Then I'll print out a bunch and slap them in a folder to put in my game bag.<br /><br /><br /><b>SUNDAY</b><br />Played a version of the game Fred describes as "the Grateful Dead concert of Indie Gaming" (I'll let him chime in on that when he gets a chance), <a href="http://www.ganakagok.com/"><i>Ganakagok</i></a> in the morning, and it was great! Nine of us played the newish <a href="http://www.ganakagok.com/ganakagokfreeform">"jeepforged"</a> version of the game. The best way I can describe it is that it's a structured, freeform, one-room LARP.<br /><br />Ryan and I packed up, loaded the car, came back to the Deluxe Apartment in the Sky-y-y to eat something, take showers, and do laundry. Then I drove Ryan back up to Fred's so he could crash there before flying out today. Had a nice long discussion covering much ground, and also got the 411 on the "end of Season 1" <i>D&D4e</i> game I missed on Saturday.<br /><br />Got home, ordered a pizza for the first time in two weeks, ate, watched <i>Batman: Brave & the Bold</i> (with Bat-Mite! How cool is that?), then did freelance editing into the wee hours. Then I crashed like the Hindenberg.<br /><br /><br /><i>SUMMARY:</i> Had oodles of fun. Will try to go again next year!]]></content:encoded>
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