Our News Archive

  • This is a rant.  I'm circling an idea, and if you read this, you get to watch.There's a truism that gets rolled out from time to time when talking about old school D&D vs newer iterations (and more generally, old vs new games) and that is this...

    The Fragile Foundation of Skills

    This is a rant.  I'm circling an idea, and if you read this, you get to watch.There's a truism that gets rolled out from time to time when talking about old school D&D vs newer iterations (and more generally, old vs new games) and that is this...

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  • The Mood of the Room

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  • Yeah, so, sometimes things sneak up on you.
I was out at a movie when it happened. When I left the theater I found 10pm voicemail from Rob on my phone, which ...

    Our Surprise

    Yeah, so, sometimes things sneak up on you. I was out at a movie when it happened. When I left the theater I found 10pm voicemail from Rob on my phone, which ...

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  • This started out as another 13th Age post, but I ended up tabling it as a bigger issue came up in discussion which, I think, crystallized a few thoughts about games, how they're run and how they're played.Now, here's the caveat up front: I'm speaking i...

    Moving Pieces

    This started out as another 13th Age post, but I ended up tabling it as a bigger issue came up in discussion which, I think, crystallized a few thoughts about games, how they're run and how they're played.Now, here's the caveat up front: I'm speaking i...

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  • So, here are a few specific tricks you might want to consider to build an interesting Icon set:The Icon DeckOne interesting thing about the existing 13 Icons is that they're not hard to map to half of the greater arcana of the Tarot deck. Some of that ...

    Iconic Examples

    So, here are a few specific tricks you might want to consider to build an interesting Icon set:The Icon DeckOne interesting thing about the existing 13 Icons is that they're not hard to map to half of the greater arcana of the Tarot deck. Some of that ...

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  • So, one fun thing to do with the Icons system from 13th Age is to start mapping it onto fiction and game settings you like.  I've done it several times, and I encounter an interesting pattern  - the first few Icons of any setting tend to be v...

    Icons and Anchors

    So, one fun thing to do with the Icons system from 13th Age is to start mapping it onto fiction and game settings you like.  I've done it several times, and I encounter an interesting pattern  - the first few Icons of any setting tend to be v...

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  • The flipside of Race to Adventure, Zeppelin Armada is a fightin’ card game featuring the villainous masterminds of the Spirit of the Century setting. An artifact of ultimate power has been discovered — and EVERYONE […]

    Zeppelin Armada

    The flipside of Race to Adventure, Zeppelin Armada is a fightin’ card game featuring the villainous masterminds of the Spirit of the Century setting. An artifact of ultimate power has been discovered — and EVERYONE […]

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  • 7th Sea, eat your heart out. I love the idea of a good swashbuckling game, for much the same reason why I enjoy the conceptualization of pulp – romance, intrigue, […]

    Swashbucklers of the 7 Skies Reviews

    7th Sea, eat your heart out. I love the idea of a good swashbuckling game, for much the same reason why I enjoy the conceptualization of pulp – romance, intrigue, […]

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  • Ok, so now that you've got the idea of icons, what can you do?First and foremost, you can use them.  The 13 in the rules are rock solid, and the text provides lots of interesting guidelines on customizing them.  As is the nature of iconic cha...

    Personal Icons

    Ok, so now that you've got the idea of icons, what can you do?First and foremost, you can use them.  The 13 in the rules are rock solid, and the text provides lots of interesting guidelines on customizing them.  As is the nature of iconic cha...

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  • So, please take it as a given that 13th Age is going to be a great game.  It's got some great minds behind it, and it really feels like it takes d20, combines a few of the good lessons from 4e, and makes a

    Icons and d20Tech

    So, please take it as a given that 13th Age is going to be a great game.  It's got some great minds behind it, and it really feels like it takes d20, combines a few of the good lessons from 4e, and makes a "good parts version" of d20.  The la...

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