Anybody have examples of swim lane flow charts that look better than this?

I'm using a Swimlane structure for an overview of Do's turn order, but I can't find many references that don't either look barebones or garish.
Turning Passion Into Great Games!
Anybody have examples of swim lane flow charts that look better than this?

I'm using a Swimlane structure for an overview of Do's turn order, but I can't find many references that don't either look barebones or garish.
[This post is part of a series examining Archipelago 2 and what parts of that game might help solve some issues in Do: Pilgrims of the Flying Temple. Previously: Ritual Phrases]
Destiny Points
Archipelago: Destiny points are an end in your character's story that you will reach by the end of the game.You actually know how your story will end right from the start, so the rest of the session is about how those events come to pass. From the text, it sounds kind of like an in media res or "Coming up next, on Archipelago..." technique
Do: I've got something kind of like this in the current draft of Do.
A while back, I was trying to think of a way to reflect a pilgrim's adventures changing her a little bit at a time; growing into the adult she will become.
If you recall, the first word of your temple name is called your Banner and it represents how you get into trouble. The second word is your Avatar and it represents how you help people. At the end of each session, your little choices will culminate into one big change for your character: The Banner or the Avatar will change.
In other words, your character's experiences on each world will change how she helps people or how she gets into trouble. What that new word might be depends on what happened in the story. For example, let's say the following events occurred in the story.
Trouble: Pilgrim Liz the Little Bird is unconscious, probably something in the mysterious elixir she accepted from the spooky merchant.
Resolution: Pilgrim Daniel the Fluffy Curl uses his voluminous hair to lift Liz's body in the path of a lightning storm. The mystical powers of the storm flood her body with a powerful energy, resurrecting her!
New Trouble: The lightning and the elixir had an unexpected combined side effect. Pilgrim Liz the Little Bird is now a zombie with a thirst for living flesh. Yes, thirst. She prefers smoothies.

So those are the events that happen in the story. If in the course of the gameplay the player had chosen to keep more black stones than white stones, her character's Banner would change at the end of the session.
Pilgrim Liz the Little Bird becomes Pilgrim Liz the Zombie Bird. Instead of getting into trouble by being small, she now gets into trouble by being one of the living dead.
In Archipelago's destiny points, you know what will happen. In Do, you know you're going to change, but you don't quite know how. Is this is a specialized, dichotomous Destiny Point or something totally different?
Thank you guys so much for all of the work you did on the Dresden Files RPG. I have never had more fun playing a PnP RPG, and I’ve played a LOT. I am not sure if anyone will read this, but I thought I would send it anyway. Thanks for all the hours of fun I’ve had so far and the MANY hours to come! Cheers!!
— Ethan
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