Archive for July 10th, 2009


Digging into the Psion

Posted by Robert Donoghue
In authors, rob, rpg
10Jul 09

Ok, so I ended up staring at the Psion and pondering the question of how its power point model compares against the standard build. To do this really requires an assumption, and that is that an at-will power with it's maximum augmentation is comparable to an encounter power of the same level. So before anything else, that assumption required some exploration.



The psion's Level 1 At-will's, maxed out, get this:
2d6 + stat, plus penalty equal to a secondary stat to enemy's attacks until the end of the next turn (Burst 1, All targets, Range 10)
2d6+Stat damage and you are invisible to the target until the beginning of your next turn (Burst 1, all targets, range 10)
2d10+stat damage and target takes a penalty to defenses equal to secondary stat mod until the end of your next turn (Range 10)

Compare this to the level 1 encounter powers of another controller (the Invoker):
1d6 + stat damage, push target 2 squares (Close Burst 3, all enemies)
1d6 + Stat Damage, Each ally in burst gains +2 bonus to AC (Burst 1, range 10, enemies only)
1d10 + stat damage and target is immobilized until the end of your next turn (range 10)
1d6 + Stat damage (or 2d6 is single target) and target is dazed until end of your next turn (Range 10, 1, 2 or 3 targets)

And the Wizard:
2d6 + stat damage (Close blast 5, all creatures)
2d8+stat and target is dazed until end of next turn (range 10)
2d8 + stat and secondary attack against all adjacent enemies for 1d10 + stat (Range 20)
1d6 + stat damage and targets knocked prone, plus create difficulty terrain until end of your next turn (burst 1, range 10)
1d10 + stat damage and target is weakened until end of your next turn. (Range 10)

I feel like it's safe to call these comparable, or close enough for government work, but before I go any further I want to put that assumption out there for examination.

[Do] What is actually coming with the game?

Posted by Daniel Solis' Blog
In authors, daniel, do
10Jul 09

The last post spurred some questions that I thought would be pertinent just to keep things clear.

The Standard Edition: The black and white book on its own.

The um... let's call it "Special" Edition: A short run of full-color, hardcover versions of the book on its own.

Evil Hat is handling the fulfillment/publication/businessy side of both the Standard and Special editions.

And then there is the Super-Duper Limited Edition: The color book plus props that include a pouch, stones, the game board, and some other trinkets.

Megan and I will be hand making and assembling four or five of these sets and selling them in-person or on Etsy. Evil Hat isn't handling that part except insofar as I need to get my hands on color versions of the books.

Of course, we'll also offer a PDF for the cost-conscious consumer.

All that make sense?


[Do] Mad Props

Posted by Daniel Solis' Blog
In authors, daniel, do
10Jul 09

Some items you'll need to play Do: Pilgrims of the Flying Temple:


A pouch, eight black stones, eight white stones, a cup or bowl for each player, and a small trinket for each player.

* Clarification: Only the limited edition of the game will come with a bag, stones, trinkets or cups. (Actually, the cups are kind of iffy, too.) Otherwise you'll have to provide your own props. The items pictured here are what we use for our playtests at home and are sort of an ideal set up.

And this is a quick pass at the character sheet. The main square area is what will be in the book. The top bit is something unique to the 8.5" x 11" PDF. Write your character's name there and fold the sheet so everyone else can see the name at a glance.

That's particularly important in play since people will be referencing your character's name a lot.


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