PAWN (125 points)

  Pawn is a somewhat shy individual with a low sense of
  self-worth, which ironically powers his superhuman
  abilities. When put in a position where he is told exactly
  what to do and without his own initiative coming in to
  play, he possesses superhuman strength and endurance. When
  he's not in the presence of authority or has to decide for
  himself how to act, he's weak and fragile.

BODY  6/15                      ACV      6/12
MIND  8                         DCV      4/11
SOUL  4                         Health  50/95

Level   Cost    Characteristic Attributes
-----   ----    ---------------------------------------------------
    1      1    Organizational Ties: INS Special Situations

Level   Cost    Power Attributes
-----   ----    ---------------------------------------------------
   10     90    Alternate Form (Full Powered): Instructed Form
    8      8    Mind Shield

Level   Cost    Skills
-----   ----    ---------------------------------------------------
    1      3    City Knowledge (DC)
    1      4    Computers (Programming)
    1      2    Driving (Cars)
    1      4    Electronics (Computers)
    2      2    Gaming (Computer Games)
    1      1    Languages (English, Spanish)
    2      6    Stealth (Silent Movement)
    1      8    Unarmed Attack (Strikes)

Level   Cost    Instructed Form's Attributes (100 points)
-----   ----    ---------------------------------------------------
    3      9    Attack Combat Mastery
    4      8    Defense Combat Mastery
    9     18    Enhanced Body
    3     18    Regeneration
   11     11    Special Defense (Breathing x2, Disease x2, Hunger x2, 
                    Pain, Poison x2, Sleep x2)
    6      6    Special Movement (Balance, Cat-Like, Wall-Crawling, 
                    Water-Walking)
    1      6    Speed
    6     24    Superstrength

Value   Defects
-----   ----------------------------------------------------------
   -3   Involuntary Change (Into Instructed Form; occurs when Pawn 
            receives orders/instructions)  
   -3   Involuntary Change (Into normal form; occurs when Pawn's 
            orders run out, or when he encounters a situation that 
            prevents him from following orders, or when he takes 
            initiative or makes a decision)
   -1   Ism: INS Agent
   -1   Red Tape